Originally Posted by
Taiso
This is not a criticism of the game, just an observation.
The game's ease is because CD and S-E aren't trying to create a challenging game.
They're trying to resuscitate an IP for mass consumption.
Every challenge and task in this game is meticulously crafted to cater to the widest audience possible. Most of which will be only average or low level gamers.
The best way to do that is to get the audience emotionally invested in the characters and the narrative.
This way, the audience will be ready to buy 'Lara's next great adventure' in a few years.
This is why I say emotional context is so important in in the marketing of games. It's a deeply entrenched element of the whole dev process, and the theory is meant to capture casual gamer dollars.
Give the audience characters they love and they'll follow them through hell. This is true of any storytelling medium.