I remember how big it was, the whole Capcom vs SNK era.
So who won?
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I remember how big it was, the whole Capcom vs SNK era.
So who won?
they both died
SNK became Playmore
Capcom released Capcom Fighting Evolution (bleh!)
so I choose SNK by default
Joe Higashi and Dan Hibiki
Didn't you watch the ending to CvS1?
Capcom, no contest
no contest at all
mods please close this thread now
edit: Come back to me when SNK can make something as good as RE1, RE4, Killer7 or Third Strike
oh, I guess you're not coming back :cool:
edit: I forgot, SNK have never mastered 3D, all their 3D games look ten years behind everyone elses.
To be fair, we should compare based only on 2D (fighting) games, otherwise Capcom murderkills SNK.
And Garou can be as good as Third Strike :shame:
how is that being fair? its not to capcom at allQuote:
Originally Posted by Amano Jacu
both are games companies, both make games, judge all games or none at all.
and motw is good, very very good, but it in no way compares to 3S
Quote:
Originally Posted by Amano Jacu
PFFFTTTT
I thought SF Zero 2 Alpha had decided it myself.
Koudelka.Quote:
Originally Posted by kernow
One RPG game?
go easy now
Dokidoki Majosaiban.Quote:
Originally Posted by kernow
Power Stone/2 were the only Capcom fighters I enjoyed.
Oh how I hope they release a next gen sequal to them.
Yea, defanatelty Capcom, by such a long way you couldn't even call it a real competition.
Hey, I like me some Metal Slug, KoF and even KoF: MI, but c'mon, they're nothing when compared to Capcom's consistantly high-quality (well mostly) output across multiple genres.
It's fair in the sense of a fair competition, otherwise there's no sense in making a poll. SNK is only aimed at 2D games, it doesn't have the multiple divisions Capcom has. It's not like it's the same people who made RE and SF.Quote:
Originally Posted by kernow
Not fair to Capcom? Like they or anybody give a shit about who wins this poll.
2D (fighters): SNK, no contest, even tho I love a lot of Capcom 2D fighters.
3D: Capcom, again, no contest.
If you are talking about the CvS crossovers, Capcom made 2 great games (CvS and CvS2) and SNK made 2 great games (The ones for NGPC)
capcom there really is no contest. snk made alot of great fighting games but capcom made the best.
I still haven't played 3s so I can't comment on that. But I will say SNKs beat em ups pissed on the capcom ones from a great height. If sf3 is really better than any SNK fighter then it's the exception that proves the rule.
yepQuote:
Originally Posted by kernow
third strike, alpha 2, super turbo > any snk fighters
FixedQuote:
Originally Posted by buttasuperb
To me, I've like the SNK fighters, overall, more than the Capcom ones though Street Fighter 3 really kicked things up.
I guess it all comes down to how much you get out of a fighter and how much you really use the engine. Capcom's series of simple traps and zones generally simplified the gameplay from the many options available in games like King of Fighters. KOF was where they forced more true mind games into the mix, because you had to learn more tendancies of the player, you went against, instead of falling on a more *generic* game for your character against another. However, I do realize that many people don't like mind-game type games and insist on keeping everything to regular traps and zones, as what is their superior gameplay. Quite a few folks here, are that way.
Still, that's why I always had a much easier time being able to fall into a pattern of play with Capcom games than the SNK ones. I normally had to wrap my mind around a larger area, plus learn my opponent more with the SNK ones.
Experienced and knowledgable MOTW players would find that no fighting game can touch MOTW as it has a very in-depth system not a lot of people have mastered.Quote:
Originally Posted by Amano Jacu
There has been times where my brother and I end up playing 3 minute rounds since we keep doing "just defends" and building our energy back up.
The game has it all "just defended", guard breaks, fakes, cancels, unique characters, TOP system and so on.
The only thing I didnt like is that in arcade mode you cant adjust your TOP level like in console mode.
I was a hardcore 3rd strike fan but there is just something about MOTW that makes me always go back to it. I havent even played 3rd strike in 1 year, before that it was everyday.
But I do think that Capcom is a great company but they really need to stop milking SF and make SF4 already. I have been playing Capcom arcade fighters since the original SF with the punch pads.
Quote:
Originally Posted by Lovergoat
:spock:
The thing is, many here haven't truly played stuff competitively with an equal share to the various games. For instance, let's even bring up a different idea. Just for example a Guilty Gear XX Tournament. You see one guy ranking wins (with Ki) utilizing said combo they learned. A series of offensives that seem to have a universal workings. Now these players they go against are pretty good. They're using just about all the stuff the engine throws at them. However, said person has that brutal combination they keep drilling and keep going through opponents. Next person up, they do it again and win again. Next up, Rinse and Repeat.
In a way, that's nearly what I felt like with certain (particularly pre-SF3 ones)Capcom tournaments, but instead of being able to abuse the same stuff with a whole array of people, I generally learned what worked against which characters, more or less. However, I didn't feel like I was fighting against the actual player, but more or less, against knowing how to dominate a specific character in a generic fashion. The skill of the player might make a bit of difference in damage tradeoff, but in general sticking to the plan was the good idea. Execution is everything else.
In KOF, that never was the case. I could never guarrantee a decent showing against specific characters utilizing a learned-method or pattern, because the options were always there to completely throw me a loop for no matter the character they took up. Now I wasn't fighting just the character, but more or less the true tendancies a particular player had with a character. This was due to a lack of guaranteed *one way* traps I could use on them. If they decided to use one of the various SNK-specific movement options, rolls, cancels, (combat modes, ala. Armor/Counter mode, or whatever, etc). At different moments of time, all of a sudden I had to rethink my approach. But they can't cover all grounds, you simply have to think of where they are exposing their weakness. What they aren't thinking about. You then dominate it and make them *think* they lost the options. You affectively *out thought* them, and beat them at a true bonifide mental angle. I just live for that stuff.
Plus the introduction of a team, in which a player gets to utilize different combat styles within a single match was astounding to me. That's a mind gamers dream.
Don't forget weapon fighters. Both Sam Sho and Last Blade show a style of gameplay that to my knowledge Capcom never even competed against.
FAILURE ON BOTH PARTS.
Both of their offerings in the "vs" series sucked balls.
Voted... SNK won. After the vs era, Capcom pretty much conceded the entire fighting game genre.
As for the offerings, I never saw any kind of hate for the pocket games. Not for Match of the Millenium nor for the Card Fighters Clash games. Though I do like neojedi's sig which kind of makes his point notable. A character that basically came into the fold upon a time Capcom kind of *stepped out* of the 2D fighting game market.
:spock:Quote:
Originally Posted by neojedi
lol, crap, I was changing my sig just as you said that because the pic was getting too old. I'll re-add the pic and leave it up another week, one moment! :lolz:Quote:
Originally Posted by Kirk Foiden
Yes... in other words, where's SF4?Quote:
Originally Posted by kernow
I don't like to be ignorant about this. How do I get to play sf3?
My only options are PAL ps2,360,wii or pc. No chance I'm going cps3. So annoying street fighter anniversary isn't backward compatible on xbox. :blow_top:
To be honest, I really enjoyed the SNK vs. Capcom offerings more than either Capcom vs. SNK.
In terms of SNK's 3D games, Cool Cool Toon was pretty good for the era it was released in. Very fun. Koudelka was very nice to look at but had game play issues. The Hyper games were not that great to look at, except SSII, but had great gameplay. And so while yeah, 3D-wise SNK was nothing that great, they weren't shameful as Kernow would like us to believe. Capcom definitely managed their risks a lot better. One of SNKs major downfalls was getting involved with Aruze. It's typical business street smarts not to diversify a corporation because investors can diversify their own portfolios. SNK could have licensed out their IPs to Aruze instead and not put themselves in position to lick boots for slot machine makers. Capcom, on the other hand, stuck to making games. Business wise it makes more sense to stick with what you're good at instead of combining with other companies into conglomerates. SNK didn't follow this, and that's why they had to fold.
Quote:
Originally Posted by RATM
QFT.
Also, MotW > 3S
Who won? In terms of money made and business-wise? Capcom by an absolute mile. SNK have made some shit hot stuff but just look at the sales figures, they'll tell you who won far better than anyone on this board. Oh, and TS->MOTW despite both being fine, fine games.
Mod your PS2 and play the japanese 3S version, or buy a PAL DC or Xbox and the PAl game.Quote:
Originally Posted by Lovergoat
---------------------
In a Capcom VS SNK poll, only the games that competed against each other should count, that is the 2D ones during 90-2000. At the beginning Capcom, with the CPS1, was much better than SNK, but later SNK took off with AoF, FF2 and SS. But capcom evolved hardware-wise (CPS2 and 3, stopping piracy at the same time) and SNK didn't. Still the MVS had some really good improvement overtime.
I asked myself 'if Capcom put out an AES-like system for the CPS2, would I rather have that, or a Neo'?
Still have a hard time answering, but...hmm.
Answering that question is tough.
Thats bullshit... basically.Quote:
Originally Posted by Amano Jacu
AoF, FF2 were still below SF2 (whatever iteration) at the time.Quote:
Originally Posted by Amano Jacu
Alien vs. PredatorQuote:
Originally Posted by LoneSage
ALIEN VS. PREDATOR
You think about that.
does it really matter who "won"? it's not like we're talking about the great 80's conflict between Prince and Michael Jackson.
hint: Prince won.
SF2 was getting a bit old at that time, and capcom wouldn't just get a new franchise til quite later (alphas, vampires, marvels...). Personally I didn't like AoF, but FF2 and SS soon replaced SF2 in the arcades here.Quote:
Originally Posted by kernow
Just ask anyone on the street if they have ever heard of Street Fighter and then ask them if they've heard of The King Of Fighters (or Fatal Fury, or Samurai Showdown, etc...).
Of course thats not to say SNK is no good but for what it's worth Capcom "won."
That was also the case through the nineties here in the UK at least. Nobody had heard of Art of Fighting or Samurai Showdown. I only discovered AOF after getting totally bored with SF2 and stumbling across it in a greasy spoon cafe. After that there was no turning back really. Played all the Capcom beat em ups after that except SF3 and just found SNK always had something better out whenever the latest Super/Turbo/Alpha/Vs game was released.Quote:
Originally Posted by Lagduf
Let's not confuse technical aspects and business. From a business perspective, Capcom won the "race" but technically, SNK came out first, most of their engines are WAY more refined than anything Capcom came up with in that regard. Even if you compare MotW to 3s, MotW "wins" hands down in terms of depth and features. I've seen and played lots of 2P 3s matches and when it comes to high-level play, MotW offers more and more versatile options for players who are willing to learn a thing or two and spend some more time with its finer points.
Of course the same could be said about 3s to some extend, mastering Parries is a worthy challenge, but once I was able to successfully parry my opponents' attacks 3 times out of 5 (which was good enough for me), the game became more predictable and eventually my interest in it faded - there was a point when I felt like playing a vs-CPU match when in reality I was playing against my friends... yeah, this may be due to our lack of 3s skills but then again, we never had that problem in MotW or any other SNK game.
That said, let me add that I'm still deeply in love with games like SFZ2 and 3, Savior, Super Turbo and a few others, no doubt Capcom had a hand in making excellent and highly playable fighters. They are part of my eternal fighters hall of fame, I like them just as much as my beloved SNK games.
wasabi also made a good point about the corporate structures of Capcom and SNK, the former soon expanded their activities to home consoles and thus had to keep up with current technology while SNK (I'm talking about the pre-Playmore SNK, btw.) always was 90% arcade and only 10% console, that is the gristle SNKP still has to chew on. You can't make lotsa money with arcade games alone these days and home ports don't cut it either, so this is why SNKP will always be several steps behind Capcom business-wise. I don't hate Playmore, on the contrary, I found some of their games very nice and playable but they will never be able to come up with killer apps like RE4 because they neither have the experience nor the money.
I think Takumaji is starting to hit right at the points I was making here. There's a difference between fighting a *character* and fighting a *player*. The feeling of fighting Vs. CPU matches against players might be one way to describe the feeling I was talking about.
Something the variety of options, within many SNK fighters, stopped from happening. It's precisely why I always and still do feel the increase of mental variation required to deal with the SNK stuff. You have to be much more ready to change up and alter strategies at a blink of an eye.
Business-wise, that's an entirely different strategy. Sad to say, but I'm still a truthful believer that Capcom seized the opportunity to hit the 3D market better, and at a time when basically 3D was becoming a requirement for survival. Capcom delivered the hot 3D home title or two that was in demand, and it is what makes them the big bucks. Now if it was just SNKs example I had to go by, I wouldn't come to that conclusion; but there was a whole host of companies that went downhill during that time (crossing over to 2000), who died for the very same reasons. Even though they did make some great 2D titles.
Really the problem with this thread is the question posed:
Could the question be any less ambiguous?Quote:
So who won in Capcom vs SNK, really?
Is this about Capcom vs Snk/Snk vs Capcom Series?
Who makes better fighting games?
Capcom's 2d games vs. SNK's 2d games?
All of Capcom's games vs. all of SNK's games?
Capcom's 3d games versus SNK's 3d games?
Which company makes the most fun games?
Which company makes the most most in depth fighters?
I mean really, what the hell is this thread about?
@Tak - just sort of a side note but a I don't agree that a game with more "depth" makes a better game. Sometimes a quality game is short and sweet. Of course I don't think you were implying that the added depth of a game like MotW is the only reason you prefer it to something like 3S - I am correct in thinking you simply believe the SNK fighting engines are better than capcoms?
I'm not sure why i'm posting in this thread. I don't even play fighters much :tickled:
Capcom doesn't have anything that even begins to touch Metal Slug :smirk:
I'll tell you who didn't win.....the fans.
Have to disagree with that. The plagiarism between the two companies pushed the genre exactly where it needed to go.Quote:
Originally Posted by Hidden Character
Of course a deep engine alone doesn't make a game better right from the start but it's the deciding factor for its lastability. I know a few very good players who also had problems with high-level 3s matches, it's not that I'd be the only one who experienced a gradual decline of interest in the game, proportional to our skill increase... sounds a bit strange, but it's true.Quote:
Originally Posted by Lagduf
I should add that I'm not a MotW fanboy or anything, Garou-wise I still prefer RBFF and RB2 over it. It's just that I've played the game a lot at the same time I heavily was into 3s... now I'm still into MotW (just like I'm still heavily into SFZ2/3) but more or less stopped playing 3s because it became shallow while I still find something new in MotW (or some KoFs for that matter) every year/month/week...
Yeah, this is kinda subjective but again, I'm not the only one who thinks that way.
This is incorrect. The Capcom games were fucking great. SNK's one, however, was total garbage.Quote:
Originally Posted by SPINMASTER X
Not true. I remember talking about it long before it was even official. I remember saying "how cool would it be to have Guile and Terry on the same team"... this was back with MvsCapcom. Here it was, and it was done pretty damn well. I was very excited when the game came out, and I still love the CAPCOM games.Quote:
Originally Posted by Hidden Character