Neo Geo and force feedback?

NeoGeo64

Zero's Secretary
Joined
Sep 25, 2013
Posts
152
It occured to me today that most, if not all, of the Neo's library would benefit from force feedback.

Is there any way to achieve this on original hardware (or in emulation)?
 

gusmoney

Unsure if You Asked, For a custom Rank, But Hell,
10 Year Member
Joined
Nov 3, 2014
Posts
1,851
Force feedback sucks.
 

-SD-

Camel Slug
Joined
May 10, 2016
Posts
510
The only Neo game that could possibly benefit from some sort of force feedback would be Irritating Maze, in lieu of a full air compressor system. Other than that it's a terrible idea...
 

Morden

Somewhere in Europe.,
Joined
Jul 5, 2005
Posts
711
It occured to me today that most, if not all, of the Neo's library would benefit from force feedback.

Great idea. Force feedback so strong, it would snap your wrist. I'm sure someone can 3D print some hydraulics, while Raz adds support in most, if not all games, via UniBIOS. You'll be the the first one to test this, and if the snapped wrist will prevent you from posting for a while ... well ... that's a price we're willing to pay! :mr_t:
 

Xian Xi

JammaNationX,
15 Year Member
Joined
Dec 1, 2005
Posts
27,748
Easiest way would be to use the analog channel which is usually just used for sound effects, you can use a small circuit to intensify the triggers to power a motor for vibration. You'd have to tweak it though so it only goes off on the louder heavier hits or whatever.
 
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