- Joined
- Apr 24, 2001
- Posts
- 13,685
Should I just give up on Guile in Super Turbo? Each SF2 game, they keep making him worse and worse. Now it's to the point that I don't even want to play him anymore. His gained moves are almost useless. His standing fierce, while looking cool, blows. His standing RH, on paper, is a nice move, but doesn't have enough range. And don't get me started on how hard it is to pull of his super, and how little damage it can do... and how open you are if you miss. I know his ducking MK is amazing, but can anyone help me make Guile a power house? Any tips on how to pull that super off easier, or should I just select old guile instead (again, this is ST, not AE). Thanks,
Spike
Spike