Kirk Foiden
James Tiberius,
- Joined
- Aug 14, 2002
- Posts
- 3,267
Anyway. Of course, contemplating about their latest Dig Dug release(which is technically a new game, even if it uses elements from the past games), I couldn't help but think about some of their other games that they have neglected to re-release. I know we've gotten nearly every pacman game, but I'm wondering why the last system I played Jr. Pacman for, was on the Commodore 64. Is there some particular reason why Namco can't release Jr. Pacman in a collection or something? I understand Baby Pacman, because that was both a pinball machine and a videogame. (A very innovative strategy of which I almost wish I owned one of those (if they weren't so hard to maintain)).
Then it hit me. With today's technology to produce pretty good representative video pinball games, and Nintendo's Dual Screen DS unit; we may finally have a medium that solves every potential problem in porting the game and making it more or less arcade authentic. Heck, while not perfect, we do have Gotleib's collection of Pinball games made into video form, and they had multiple machines in it. I almost wonder if Namco could be talked into doing such a release. But then again, who knows what they think is worth it, these day. Jr. Pacman could be just as easily ported as any other, and yet even Super Pacman gets the shaft in a collection (just as easily portable). I figure, if the Commodore 64 can do it, why can't the rest of these guys?
Then it hit me. With today's technology to produce pretty good representative video pinball games, and Nintendo's Dual Screen DS unit; we may finally have a medium that solves every potential problem in porting the game and making it more or less arcade authentic. Heck, while not perfect, we do have Gotleib's collection of Pinball games made into video form, and they had multiple machines in it. I almost wonder if Namco could be talked into doing such a release. But then again, who knows what they think is worth it, these day. Jr. Pacman could be just as easily ported as any other, and yet even Super Pacman gets the shaft in a collection (just as easily portable). I figure, if the Commodore 64 can do it, why can't the rest of these guys?