This is the same in the original game too, so not sure if it will be easy to make changes here.
Oh, I didn't remember that. It seems that I pay more attention to that details when testing, haha. It looks weird because you don't even have too much time to see Rugal's icon, that screen dissappear too fast.
I dunno, it looks kinda crowded to me. It might be worth trying to get rid of the logo and world and then make the character select screen pretty much exactly like KOF95's.
Hmmm... Yeah, maybe you are right, it would look much better without the logo and the world globe, just the red and blue bg.
Version 0.5.1 is now out. It has fixes around win quotes and some other minor fixes and polish. But most notably it has random select
I'm really happy with how it turned out. And hoo this was a pretty big feature. Especially in assembly
Woooow, that's incredible. You did it very well and you did it too fast. I didn't expedted this feature so soon. Great job! That's a really nice addition to the game. Congratulations.
I noticed that the, the random characters are the same for the entire game. Do you plan to make them change each stage as it does in KOF98?
Tested 5.1 and now in Kawaks, when you select your characters, the most part of the character grid dissappear.
I was testing the boss with DIP switches and I noticed you can play directly with the second form of the boss, I don't know if this help to make it playable in the 2 ways (first form, even if after defeated changed to second) and another with second form directly.
When you select it, if you press left or right it changes to second form (you only will notice that Rugal's sprite stop his animation for a while, but when you start the round you will see it as second form directly).