Hyper SF2/SF3: Third Strike discussion

genjiglove

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Hey guys, I thought I would start this thread for those of us who are playing the new SF2 Anniversary Collection.

I'll start by requesting some more combos for Guile. Also, which version of Ryu in Hyper SF2 would you consider the best?

Does anyone have any strategies or combos for Ryu in 3S?
 

SonGohan

Made of Wood
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Well here's some basic Guile stuff to keep in mind:

He has only 2 special moves, so there's really only a limited number of combos he can center around them. The most elaborate combo he has starts off with a lp Sonic Boom all the way across the screen, then follow up with jumping HP, standing HP, Sonic Boom, Backfist. There are little variations around that basic combo (not with the lp Sonic Boom followup because you'll never get that to fly in a serious match. Just keep in mine that his jumping MK is a good crossup, and crouching mp xx flash kick is a tried and true heavy damage combo. Regular SF2 Guile can jab the shit out of you as when he pushes you out of reach with close standing lps, he then extends with the same chain jabs that can dizzy like nobody's business (SF2 only).

Honestly I think Super Turbo Guile is the overall best. He has his hop knee and hop kick. The only thing SF2 Guile really has over Super Turbo Guile is that his flash kick has more invincibility startup and priority and he can chain jab you into oblivion. You can center a much better pressure game with Super Turbo Guile with stuff like c.MK, lp Sonic Boom, hop kick, (most people try to get out of the situation right here) and you can nail them with a backfist. His hop spin kick (mk + any direction) snuffs out more attacks than you think.


etc etc etc.. I'd type out more but there's an interesting episode of Star Trek: TNG on right now...
 

Force

Zantetsu's Blade Sharpener
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genjiglove said:
Hey guys, I thought I would start this thread for those of us who are playing the new SF2 Anniversary Collection.

I'll start by requesting some more combos for Guile. Also, which version of Ryu in Hyper SF2 would you consider the best?

Does anyone have any strategies or combos for Ryu in 3S?

I'm really rusty on my SF2 stuff, but some say HF ryu is the best. I'm going to play the shit out of this game as soon as my mas stick arrives to find out.

And I wish I could help you in 3s. I like playing it, but I really don't know a whole lot about it.

Matt
 

genjiglove

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Force said:
I'm really rusty on my SF2 stuff, but some say HF ryu is the best. I'm going to play the shit out of this game as soon as my mas stick arrives to find out.

And I wish I could help you in 3s. I like playing it, but I really don't know a whole lot about it.

Matt

That's cool man. But I was going to ask what arcade sticks you guys would suggest. I need to get into the habit of using a stick again.
 

G-Product

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ST Ryu or HF Ryu is teh best. HF Ryu has his CPS1 chains and a Air Hurricane two-in-one. ST Ryu has his juggle(s), tech throws, super combo & red fireball. If u use CE or HF Guile, dont use a HK Flash Kick, unless at the end of a combo. Stick to LK & MK Flash Kick. The first or second hit can whiff and not knock down, leavin' Guile open for punishment! In WW use his rapid LP's for instant dizzies and cheesieness. ST Guole his good, cause of his arsenal of Sonic Boom follow-up's, step-in kick, knee, backfist. While I believe HF Guile has a redizzy.

Combo's

WW
Standing close LP x 5
When the opponent is in the corner, back + MK, HP, Sonic Boom (HP)

CE
Jumping deep HP, crouching MP, Flash Kick
crouching LK x4, standing HP

HF
When the opponent is in the corner, Jumping deep HP, standing close HP, Sonic Boom (HP), press back + HP

Crouching LK, standing MP, Flash Kick

When you are far away and your opponent is dizzy in the corner, Sonic Boom (LP), Jumping deep HP, standing close HP, Sonic Boom, standing HP

Jumping deep LP, crouching LP, Sonic Boom (LP), standing LP, crouching LK

Jumping deep HK, crouching MP, Sonic Boom (HP), crouching MK

When the opponent is dizzy and in the corner, crouching LP, Sonic Boom (LP), crouching MP, Sonic Boom (MP), press back + HP

Jumping deep HP, standing close LP, Sonic Boom (HP), standing close HK

Jumping deep HP, standing close HP, Flash Kick (HK)


jumping deep HP, crouching LP, standing LP, Flash Kick

When the oppponent is dizzy & in the corner, standing close Sonic Boom (LP), crouching MP x 2, Flash Kick

S
When the opponent is in the corner, crouching MK, standing HP, Sonic Boom (HP), HP
Jumping deep HK, crouching LP, standing HP, Flash Kick (HK)

ST
Sonic Boom (HP), crouching LP, standing LP, Sonic Boom (LP), crouching Lk, forward + MK

I just got this game on the day it dropped, need any help I'm yo man.
 
Last edited:

G-Product

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Ryu 3S


Combos

Jumping deep HP, standing close HP, HK

Jumping deep HP, standing close HP, Hadouken (HP)

Jumping deep HP, crouching HP, Shoryuken (HP)

Jumping deep HP, standing close HP, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, crouching HP, Joudan Sokutou Geri (MK)

Cross-up MK, standing close MK, Hadouken (HP)

Cross-up MK, standing close MK, Shoryuken (HP)

Cross-up MK, standing close MK, Tatsumaki Senpuukyaku (HK)

Cross-Up MK, standing close MK, Joudan Sokutou Geri (MK)

Jumping deep HP, standing close HP, EX Hadouken

Jumping deep HP, crouching HP, EX Shoryuken

Jumping deep HP, standing close HP, EX Tatsumaki Senpuukyaku

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, Joudan Sokutou Geri (HK)

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, EX Joudan Sokutou Geri

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, Hadouken (HP)

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, EX Hadouken

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, Shoryuken (HP)

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, EX Shoryuken

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, crouching HP, EX Joudan Sokutou Geri, Shinkuu Hadouken

Cross-up MK, standing close MK, EX Hadouken

Cross-up MK, standing close MK, EX Shoryuken

Cross-up MK, standing close MK, EX Tatsumaki Senpuukyaku

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Joudan Sokutou Geri (HK)

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, EX Joudan Sokutou Geri

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Hadouken (HP)

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, EX Hadouken

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Shoryuken (HP)

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Standing close LP, EX Shoryuken

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Tatsumaki Senpuukyaku (HK)

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, EX Tatsumaki Senpuukyaku, Shoryuken (HP)

Leap Attack, Super Cancel, Shinkuu Hadouken

When the opponent is in the corner, Jumping deep HP, crouching LK x 2, Super Cancel, Shinkuu Hadouken, Joudan Sokutou Geri (LK)

Jumping deep HP, crouching LK x 2, Super Cancel, Shinkuu Hadouken, Shinkuu Hadouken, Joudan Sokutou Geri (LK)

Cross-Up MK, standing close MK, EX Joudan Sokutou Geri, Shinkuu Hadouken

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Shinkuu Hadouken

Jumping deep HP, crouching HP, Shoryuken (HP), Super Cancel, Shinkuu Hadouken

Cross-up MK, standing close MK, EX Hadouken (HP), Super Cancel, Shinkuu Hadouken

Cross-up MK, standing close MK, EX Shoryuken (HP), Super Cancel, Shinkuu Hadouken

Leap Attack, Super Cancel, Shin Shoryuken

When Dudley is in the corner, Neutral throw, Shin Shoryuken, Joudan Sokutou Geri (HK)

Jumping deep HP, crouching LK x 2, Super Cancel, Shin Shoryuken, Joudan Sokutou Geri (HK)

Jumping deep HP, crouching LK x 2, Super Cancel, Shin Shoryuken, Shoryuken (HP)

Jumping deep HP, crouching LK x 2, Super Cancel, Shin Shoryuken, Hadouken (HP)

Jumping deep HP, crouching LK x 2, Super Cancel, Shin Shoryuken, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Shin Shoryuken, Shoryuken (HP)

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Shin Shoryuken, Hadouken (HP)

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Shin Shoryuken, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Shin Shoryuken, Joudan Sokutou Geri (HK)

Jumping deep HP, crouching HP, Shoryuken (HP) Super Cancel, Shin Shoryuken, Shoryuken (HP)

Jumping deep HP, crouching HP, Shoryuken (HP) Super Cancel, Shin Shoryuken, Hadouken (HP)

Jumping deep HP, crouching HP, Shoryuken (HP) Super Cancel, Shin Shoryuken, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, crouching HP, Shoryuken (HP) Super Cancel, Shin Shoryuken, Joudan Sokutou Geri (HK)

Cross-up MK, standing close MK, Hadouken (HP), Super Cancel, Shin Shoryuken, Shoryuken (HP)

Cross-up MK, standing close MK, Hadouken (HP), Super Cancel, Shin Shoryuken, Hadouken (HP)

Cross-up MK, standing close MK, Hadouken (HP), Super Cancel, Shin Shoryuken, Joudan Sokutou Geri (HK)

Cross-up MK, standing close MK, Shoryuken (HP) Super Cancel, Shin Shoryuken, Joudan Sokutou Geri (HK)

Cross-up MK, standing close MK, Shoryuken (HP), Super Cancel, Shin Shoryuken, Hadouken (HP)

Cross-up MK, standing close MK, Shoryuken (HP), Super Cancel, Shin Shoryuken, Shoryuken (HP)

Cross-up MK, standing close MK, Shoryuken (HP), Super Cancel, Shin Shoryuken, Tatsumaki Senpuukyaku (HK)

Jumping deep HP, standing close HP, Hadouken (HP), Super Cancel, Denjin Hadouken

Jumping deep HP, crouching HP, Shoryuken (LP), Super Cancel, Denjin Hadouken

Cross-Up MK, standing close MK, Hadouken (HP), Super Cancel, Denjin Hadouken

Cross-Up MK, standing close MK, Shoryuken (LP), Super Cancel, Denjin Hadouken

Jumping deep HP, crouching LK x 2, Super Cancel, Denjin Hadouken

Cross-Up MK, crouching LK x 2, Super Cancel, Denjin Hadouken
 
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