Statistics
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Pitcher
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ERA = Earned Run Average
This is how many points ("runs") the pitcher averages per 9 innings. The higher the number, the worse the pitcher.
Batter
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AVG: Batting Average
This is how many hits the batter gets to the amount of times he bats. If a batter gets a hit 300 out of a 1000 times, he has a .300 batting average. The higher the number, the better.
Basic Rules of Batting
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A "strike" is called if the ball is pitched over home plate.
A strike is called for any pitch that is swung at and missed.
A strike is called for each "foul ball" (a ball hit that does not stay within the field of play designated by two foul lines extending perpendicularly from home plate and intersecting with 1st and 3rd base), except the third strike (if you have 2 strikes against you already, you can foul off as many pitches as you want with no penalty... it is a VERY good strategy to tire the pitcher)
3 strikes and you're "out".
3 outs and it's your turn to play defense.
A "ball" is called if the pitch is not over the plate, and is not swung at by the batter.
If 4 balls are called, the batter gets to "walk". That means he may go to first base. Any walks do not count towards the batter's AVG (for instance, if he gets up to bat 5 times in the game, and gets 3 hits, 1 walk, and 1 out, his batting average is taken from 3:4 instead of 3:5)
If a batter is hit by a pitch, he gets to walk.
A batter may "bunt". This is when the batter simply holds his bat out and lets the ball hit it. Sometimes your fast players can bunt and try to get to 1st base before the defense can get the ball to first base. Bunting is also used as a strategy to "advance" a runner. For instance, you may have a runner on 2nd base and you want him to get to 3rd base so it is easier for him to score. Your batter can bunt the ball and hope the defense throws the ball to first base so the runner on 2nd has time to get to run to 3rd base.
If the batter bunts the ball foul it is a strike. If the batter has 2 strikes and bunts a foul, he is out!
Basic Rules of Base Running
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Batters run from 1st base to home plate in a counter-clockwise motion around the "diamond" (the shape made by the 4 bases starting with "home" at the bottom, and 1st on the right)
If a runner is on base and a "fly ball" (a ball hit in the air) is hit and "caught" (caught before the ball hits the ground) by the defense, that runner may not advance to any base until he "tags up". A tag-up is completed by going back to the base he was on. For example:
If you have a runner at 3rd base and the batter hits a fly ball that is caught by a defensive player in the "outfield" (the defensive area outside of the diamond), the runner may not advance to home plate until he touches 3rd base after the ball was caught. After the ball has been caught and the runner tags-up, he may attempt to run home.
A runner is out if:
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He is touched by the ball a defensive player is holding while not on a base.
He is "forced out". A force out is created when a runner is not able to make it to a base before the ball is thrown to that base, and the runner is not able to run back to any previous base. For instance, if you have a runner on first and the batter hits the ball to the third baseman, the runner on 1st base must make it to 2nd base before the ball is thrown there. That runner must run to 2nd base because the batter who hit the ball must run to 1st base, thereby forcing the runner on base to advance. If the only runner is on 2nd base, and the batter were to hit the ball to the third baseman, the runner would not have to run to 3rd base because there is no runner on 1st base forcing him to advance.
General guidelines about your players:
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Your 1st batter is usually the fastest runner.
Your 3rd, 4th, and 5th batters are usually your strongest.
Controls for Baseball Stars 2:
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Offense:
(batter)
A button: Swings the bat
B button (with D-pad direction): "Steal" (a runner may begin to run from one base to another before the pitcher even pitches the ball)
C button: Show Bunt
D button: "Pinch Runner" (select a faster person not already playing in the game to run for a person on base), "Pinch Hitter" (select a person not already playing to bat for the person who is batting), "Power Up" (This makes your character strong for his turn at bat! You could equate this to real life baseball as a "clutch play", when you REALLY REALLY need a hit and that adrenaline is pumping through the player's veins)
Running:
A button (with D-pad direction): Run to a previous base (used for tagging-up or keeping a runner at a base)
B button (with D-pad direction): Advance to base
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FAQ:
Q: Why is it I am out when I bunt with 2 strikes against me?
A: Bunting is easy. Controlling your bunt is a skill. If a batter had the power to bunt foul balls all day long he would tire out all of the defense's pitchers. It's important to note that baseball is an interesting game because the defense has the ball and it is NOT a timed game. Theoretically, a game of baseball could last forever. The out off of a bunted 3rd strike foul keeps the batter from wasting time, and keeps the game moving.
Q: Why do I have to "tag up?" Shouldn't I be "safe" if I am simply on a base?
A: This is hard to understand, but the explanation is perfectly logical (not often there is logic in sports). Like bunting, hitting a fly ball is very easy (it's controlling the fly ball that takes skill). If a batter were allowed to hit the ball in the air each at-bat and run to 1st base before the defense could throw the ball there, that would be very easy and take away from the skill of the game (it would also be a waste of time. Like I said before, there is no limit to how long a game of baseball can last). Just as the "3rd strike off a bunted foul" is a penalty against the offense, the "tag up" rule works the same way.
Also, think of it this way (Most importantly, THIS way): A batter is out if a fly ball is caught. A runner may not advance until the batter hits a fair ball. A ball is not considered in fair play until it hits the ground (a ball is considered grounded when touched by a player in fair territory, though. This is a penalty set upon the defense so if a fly ball is hit in the outfield with a runner on third, the defense could not purposefully 'create' a foul ball by knocking it out of bounds, thereby holding the runner at third). So, the ball is never considered "fair" and the player may not advance. This means "tagging up" is really "stealing" a base. It all goes back to the wonderful uniqueness that this is one of the only sports in the world where the defense has the ball.
As for the second part of the question, you aren't considered safe just by reaching a base. If that were true, the batter would be able to stay at home plate and keep batting until he got a home run. However, a rule stating "no player may bat twice in a row" takes precedence. Therefore, when the batter puts the ball in play he forces himself to attempt to advance a base.
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If there is anything else you need to know, we'll try our best to help.
<small>[ March 14, 2003, 03:17 PM: Message edited by: ForeverSublime ]</small>