Battle Garegga and Recca programmer Shinobu Yagawa has since referred it as one of his favorite titles
Still playing Progear on Switch. The 1-All is still a few weeks out.
Unlike most CAVE, the bosses can be unpredictable which patterns they spew.
I just learned the gunpods function differently depending on what button you press to select the gunner.
I can count the number of hori shooters I actually enjoy on one hand, and Progear is definitely one of them.
There are a lot I haven't played on PCE. Open to suggestions, but I'd have to emulate :/ also as much as I grew up on 8 / 16 bit gaming, most of the shmups I enjoy are 32 bit era or newer (at least console wise).I take it you never got into PC Engine shmups then.
There are a lot I haven't played on PCE. Open to suggestions, but I'd have to emulate :/ also as much as I grew up on 8 / 16 bit gaming, most of the shmups I enjoy are 32 bit era or newer (at least console wise).
Hori wise, I enjoy Progear, Border Down, Akai Katana, and Gradius V (shame it never had arcade release, it's a gorgeous game).
Then chances are you'd like Thunder Force V & VI, Hyper Duel, Gradius Gaiden and most definitely G-Darius, which inspired Border Down. Maybe Einhänder, too. Darius Gaiden and Metal Black could be worth a try. Then there's roker's recent successful pick up (pun intended) Harmful Park. If you play it on higher difficulties, there's a bullet hell to enjoy. Last but not least a very odd but interesting title called BioMetal on the Super Famicom. Kind of a danmaku blueprint ahead of its time.Hori wise, I enjoy Progear, Border Down, Akai Katana, and Gradius V (shame it never had arcade release, it's a gorgeous game).
If you play it on higher difficulties, there's a bullet hell to enjoy.
Good luck with it! Playing on higher difficulty (IIRC at least 'hard') gives the girly boss in the 4th stage (Coaster World) a different face. One of those little surprises the game has to offer. You nailed it btw, Parodius w/o the annoying power-up bar....I think I'll actually give it a 1cc shot proper.
Ah yes, Thunder Force VI is a great one, forgot about that.Then chances are you'd like Thunder Force V & VI, Hyper Duel, Gradius Gaiden and most definitely G-Darius, which inspired Border Down. Maybe Einhänder, too. Darius Gaiden and Metal Black could be worth a try. Then there's roker's recent successful pick up (pun intended) Harmful Park. If you play it on higher difficulties, there's a bullet hell to enjoy. Last but not least a very odd but interesting title called BioMetal on the Super Famicom. Kind of a danmaku blueprint ahead of its time.
ATM it's Einhänder. Years ago (eons maybe) I did a one credit run with the Endymion Mk. III, the beginners ship, and it cost me a lot of nerves - I forgot why, though, so I tried it again and now I remember. Goddamn, this game is so un-shooter like with its nebulous hit-detection, wobbling bullets intersections, explosions and debris obstructing visibility or the tricky boss AI holding myriads of surprise attacks before you figure out a pattern, which will be insecure anyway. Fascinating, too, how those bosses, despite their rich killer-weapons arsenal, prefer to crush you instead. Another break with expectations.
For me personally, this game plays more like a Contra with a jetpack and not an STG, maybe kind like Side Arms Hyper Dyne dressed in polygons. But surprisingly, these differences and breaks with the rigid tradition of shoot'em-ups are the reason, which makes this game so exiting to someone, who knows this genre well. This time I'm using the Astraea and try to go w/o any superplay videos. It's tough, but very rewarding. Fuck a 1cc, though. This is plain survival. Got to get my Volksgasmaske on, folks.
ATM it's Einhänder. Years ago (eons maybe) I did a one credit run with the Endymion Mk. III, the beginners ship, and it cost me a lot of nerves - I forgot why, though, so I tried it again and now I remember. Goddamn, this game is so un-shooter like with its nebulous hit-detection, wobbling bullets intersections, explosions and debris obstructing visibility or the tricky boss AI holding myriads of surprise attacks before you figure out a pattern, which will be insecure anyway. Fascinating, too, how those bosses, despite their rich killer-weapons arsenal, prefer to crush you instead. Another break with expectations.
For me personally, this game plays more like a Contra with a jetpack and not an STG, maybe kind like Side Arms Hyper Dyne dressed in polygons. But surprisingly, these differences and breaks with the rigid tradition of shoot'em-ups are the reason, which makes this game so exiting to someone, who knows this genre well. This time I'm using the Astraea and try to go w/o any superplay videos. It's tough, but very rewarding. Fuck a 1cc, though. This is plain survival. Got to get my Volksgasmaske on, folks.