Gaston
Mature's Make-up Artist
- Joined
- Jan 15, 2003
- Posts
- 1,352
I actually don't think this is the truth. I think a lot of games/game designers have grand overarching design concepts/statements that never get fully realized due to numerous reasons (lack of time, funding, commitment, talent, scope, etc.) and end up falling far short.
The fact that Super Metroid does conceptually meet the aspirations of a (posited) grand design document makes it all the more special.
I fired the game up last night on my Everdrive due to this thread with these ideas in mind and maybe I am reading back into the game but it was great to see them realized even in the short amount of time I spent with it (two hours, approx.)
O it is a great game for certain. My point was that it seems to carry a weight now that we assign to it because we are all adult now and have life experience. I think back then they just wanted to deliver a kick ass game with an awesome theme, which they delivered.