- Joined
- Oct 25, 2007
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The bootleg versions had no gameplay balance to them. You could do all the special moves in mid-air, and throw a lot of fireballs at once, or change into a different character. So, that made them a novelty to play, and you soon went back to the official Capcom SF2 games.Yes I remember my local arcade had a so-called "Black Belt Edition" hack of CE in about 1993 which was stupidly fast, special moves in mid air, mutliple fireballs etc. I never really played it much to be honest, preferred the original versions.
In SF2T, Capcom borrowed some of those ideas, but made the gameplay more balanced, and not so extreme. Personally I thought SF2T was too tame, it should have had more mid-air moves.
Mid-air fights became better in the Alpha series, where you could block in mid-air.
SSF2 Turbo, as far as I know, was the only SF2 game where it was a real challenge to beat the computer opponents (and not just the boss), especially on the higher difficulty settings.
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