Yep, I've tested with a combination of carts in my 4 slot, including the 161 in 1 with the Neo SD in any of the slots. Also, 2 x Neo SD are happy to be in seperate slots and both behave normally with 2 other normal carts (or the 161 in 1).Don't know if it has been mentioned: Has anyone tried the NeoSD with a 2/4/6 slot MVS with the rest of the slots filled?
Yep, my 4 slot has 3 normal games and the neosd...everything is great, can't say it is a special cart unless you enter the menu button combo.
Yep, I've tested with a combination of carts in my 4 slot, including the 161 in 1 with the Neo SD in any of the slots. Also, 2 x Neo SD are happy to be in seperate slots and both behave normally with 2 other normal carts (or the 161 in 1).
O got the same update as GadgetUK, and I'm glad to report this fixed the piracy warning issue on MotW and KoF '99 when using the NeoSD with my MV1-FZ. I did discover one more issue, which can be caused by something else entirely, and I believe it was there from the start. Playing Pulstar with Uni BIOS cheats enabled can easily crash the game. I didn't do extensive testing on this, but I did get reproducable results when turning the cheats on would crash the game which worked fine with cheats disables.
This can be a Uni BIOS 2.0 issue for all I know, but I thought it was worth a mention. I guess the best way to test it would be to ask GadgetUK to play the game with the cheats enabled. What happens when it crashes is I get the exception handler much like the screen I would get on Shock Troopers 2, but this isn't remedied by cleaning the backup RAM.
*** UPDATE ***
I've also experienced random freezing in Matrimelee. This isn't frequent, but does happen. What's weird is that the MVS doesn't crash completely. I can still bring up the Uni BIOS menu or exit to the NeoSD menu with proper button combinations, but the game itself freezes. That's another thing GadgetUK could check out to see if this is reproducable on his MVS. Either leave the game running or try to play through the whole thing. I left it on, took a shower, and came back to a frozen attract fight. I reset the whole thing, tried beating the game and it froze up on the fifth fight I think.
Hello, I think I asked few times but not sure I got a clear answer... would it technically be possible to program multiple games in the flash until it is filled?
I.e. 10x70megs games or 1x700?Or 1x300+4x100? ...sounds like a waste occupying the whole storage while using just 40megs and it could allow to "fill" the cart with your favorite games.
Just curious, I think it may be huge though.
Hello, I think I asked few times but not sure I got a clear answer... would it technically be possible to program multiple games in the flash until it is filled?
I.e. 10x70megs games or 1x700?Or 1x300+4x100? ...sounds like a waste occupying the whole storage while using just 40megs and it could allow to "fill" the cart with your favorite games.
Just curious, I think it may be huge though.
Thanks for pointing about matrimelee, that's an old issue that seems to have resurfaced because of some changes in the way the fpga works now. Can you check if it doesn't happen if you have arcade mode on and the sd removed?
In arcade mode, with the microSD card removed, everything works fine. I was able to complete the game twice, and I left it running in attract mode for quite a while. It didn't freeze up.
Also, after experiencing problems with Shock Troopers 2, which disappeared after I cleared the backup RAM, I disabled the backup RAM function in NeoSD. It was suggested that it restores corrupted backup RAM, compounding the problem. After the problems with Shock Troopers 2 cleared up, I turned this function in NeoSD back on again. I played through all of the KoF games, some MotW and some others, and bam ... the Shock Troopers 2 problem is back again. Is it possible that running certain games creates backup RAM data that Shock Troopers 2 simply doesn't get along with? I can fix it by resetting the backup RAM again, but I wanted to keep my scores in certain games. Clearing the backup RAM seems like a brute force solution.
Did you switch regions? Maybe shock troopers 2 has different save data structure depending on the region. I'll check that.
Same file, or updated?4 weeks time limit...
Same file, or updated?
Hey Rot could I talk to you about that password, and could you look my account and see why I can't PM anyone or look at attachments? Thanks.
You have not gained full forum privileges because you have NOT posted anything in the 15 months since you joined..
Gaining forum privileges is based on time logged in and posts achieved...
xROTx
PS. I am in chat ONLY on UK GMT....
Not sure if this is the proper place to ask this, I apologize if it isn't. But I am having trouble getting my NEOSD to boot to the menu. I have a SanDisk 32GB microSD card that is formatted to FAT32. I contains .neo files at the root of the card created with the provided tool from neosdstore.com. I put the microSD card in the NEOSD and then put the NEOSD into my CMVS (from Analogue Interactive) and turn it on. What I see is a screen that says "CROSS HATCH TEST". I am then able to cycle through various system tests. If I try holding down START on the Player 1 controller I get the same thing. I am unable to get to the NEOSD menu.
Can someone please shed some light on this situation. I'm stumped.
View attachment 44972
This same behavior occurs if I just startup my CMVS with no game in the slot. It's like the NEOSD cart is not being recognized by the CMVS.
Not sure if this is the proper place to ask this, I apologize if it isn't. But I am having trouble getting my NEOSD to boot to the menu. I have a SanDisk 32GB microSD card that is formatted to FAT32. I contains .neo files at the root of the card created with the provided tool from neosdstore.com. I put the microSD card in the NEOSD and then put the NEOSD into my CMVS (from Analogue Interactive) and turn it on. What I see is a screen that says "CROSS HATCH TEST". I am then able to cycle through various system tests. If I try holding down START on the Player 1 controller I get the same thing. I am unable to get to the NEOSD menu.
Can someone please shed some light on this situation. I'm stumped.
View attachment 44972
This same behavior occurs if I just startup my CMVS with no game in the slot. It's like the NEOSD cart is not being recognized by the CMVS.
Check that the neosd is plugged in the right direction. When plugging an original game, where is the arrow (triangle) of the cart? In the neosd the arrow side is the one opposite the sticker so you may have to try plugging it the other way.