- Joined
- Nov 22, 2000
- Posts
- 11,183
love Yuzo koshiro's music.................AWESOME!!!!
Get on it Steve, and then bump this thread in August when you do finally maybe play it for ten minutes
Due to an RPG save I lost (son of a bitch), I got fed up and took that game out and decided it was time to finally play ActRaiser. Played for an hour and am currently at Blood Pool I think it's called. Overall, I'm pretty pleased with what I've played so far. I'm not a sim guy at all, so at first the sim part was a bit intimidating for me. But I got the hang of it 5 minutes into it.
Basically you use lightning bolts to clear bushes and shit, and then you build your towns section by section, trying to cover up the monster lairs. I like that you can level up and that's how you gain extra life bars. Very cool how they combined action platformer with sim and even a few RPG elements. I like the little messages my people give me, and I like how they treat me as a God, lol.
Does watering crops matter much? Do previous towns have to be maintained as you progress in the game? Do you have to check back on old towns and water crops to keep things fresh for the natives?
Action parts are plain-ish as most have said, but yeah, combine the two and it adds up to a nice package. I'm looking forward to spending the next week or so trying to beat this game. I can only imagine how blown away I would have been had I played this 25-ish (!) years ago.
BTW, when the ActRaiser dude gets hit in the action section, he sounds a lot like Simon Belmont from Super Castlevania IV getting hit. Or is that just me?
Glad to see more people trying it out or returning after years. I'm tempted myself to do it, but I've got an annoying backlog of games and still want to commit some time to my MVS and my pinball machine in a regular basis.
How could you, of all people, have never played ActRaiser?
SNESFRAUD
Thanks for getting me off my ass and finally play it!
Just beat it. Actually quite easy for a boss rush. The continues help and although they have intimidating life bars, they lose health fast. Overall, I love this game. Thanks for getting me off my ass and finally play it!
Oh great one, explain to the plebs how broken actraiser 2 is. I've been meaning to learn more.
Sorry. I'm new to MVS ownership, only had the pocket color in the past around the time this site was born. I'm long term die hard recovering (thanks to douche flippers and Nintendo quality and sanity going to hell) Nintendo fan. I know more than what is probably healthy from memory alone when it comes to their 8 and 16bit US libraries and a small part of the Japanese and PAL too. This was my first retail game along with Gradius III after getting the console the day it came out so it has a lot of good memories for me that piece of shit sequel crapped all over (and I wasted good money on as a teen without a job which stings even more.) I beat that piece of shit because I paid like $50 for it new in the day and felt obligated to as it would be time before I got another.
So..what does this have to do with my question? I'll continue to assume that you don't know what you're talking about.
I had the chance to play ActRaiser yesterday, in order to proof my opinions about it, already presented in post #2. The game let's you choose, if you want to play it with the sim, or without it. Simply press down on the d-pad in the start screen, till the invisible option called Professional!! shows up. I tried both variants.
Needless to say, the game put a spell on me; like immediately. The unrefined launch game graphics derive their charm from exactly that simplicity of theirs. Where in other games smaller sprites are a drawback, here, they work for the benefit of the surroundings, making them appear huge and dense. Because little details are sparse, everyone of them is clearly highlighted for the player, making him acknowledge them easily, bestowing him with a pleasing feel of satisfaction upon noticing.
The gracious way, your sprite jumps, distinguishing vertical and diagonal jumping with two different sprite postures. The kneeling, after a descend from higher platforms, which gives you a gentle feel of gravity or the way, your golden god sprite reaches back with his sword for a heavy strike, when your jump extends forward. Or the different move sets for each fanciful enemy, including nervous zig-zag flying of Kassandora's dessert mutants, or the masterly use of a shield by the Northwall giants.
These are all very cool little gems waiting for you to discover, but I have to agree, that you only get the whole Raiser experience in the first game, if you do include the sim. The one-sided narrative dialogs with your angel are the best feature here. The rest of this Populous in-a-nutshell sim is nice, tho serves merely as a decorative stage for the numerous appearances of your sweet, talkative, winged servant, who seems to break through the heavy glass front of your CRT with his suggestive power.
Quite an experience that was, to play this game again. More magical, than nostalgic, if that makes any sense .
the double jump is just busted by design. You whip your wings out to coast, but you have no way to tuck them in causing you to land and flutter for nearly a couple seconds which extremely often being sliding off platforms or into hurtful spots/enemies, much of which in the game are small and person sized.
but you still haven't played it, right?i like this thread because people played a game because of me saying i never played it, thats cool
I recall that now the dive, problem is the default is to flutter and slide. It just made things not fun when you're in battle, especially a tighter or more complex one as it was accident prone to flutter to damage or your death. It was bad design, not broken, just stupid.
Those of you who say that ActRaiser 2 has bad controls really need to start sucking less.