So the one my son made has had 328 tries. Zero clears. But we've both beaten it.
B7F0-0000-002A-5161
tbh, I don't find those super hard levels where you have to time every jump 100% correctly very fun. If I wanted to play kaizo shit I'd download it from the internet.
tbh, I don't find those super hard levels where you have to time every jump 100% correctly very fun. If I wanted to play kaizo shit I'd download it from the internet.
I'm a fan of the hard levels if they are designed well. There's a lot of garbage out there. People are just throwing random shit on the screen without any sort of direction for the player and calling it a level.
I'm sick of these "don't press anything" levels. How are these the most popular levels? Don't people want to play the game?
That shit is the cancer. The top rated course creator here (not sure if its different in murca) has created nothing but those.
So the one my son made has had 328 tries. Zero clears. But we've both beaten it.
B7F0-0000-002A-5161
My partner and I were tooling around on SMM last night and started devising drinkable offenses for 100 Mario Challenge. I present to you:
THE 100 MARIO CHALLENGE DRINKING GAME
Take a drink for the following offenses you run across:
-Auto Mario level
-Trampolines on trampolines
-Egregious level requiring a skip
-Annoying SFX
-Unfun enemy spam
-Copious stars/power-ups/1-ups
-Wall jump abuse
-Kaizo block (asshole hidden blocks)
-Cloud skipping/"Have feather, will skip"
-Blocked flagpole
-Mario Murder at level's end
-Flagrant multi-Bowser
-Hidden Thwomp at start
-Anything Splatoon-related
-Underwater bullet hell
-Levels made of coins
-Malicious time-wasters
-"Use the boost to get through!" (Just damage-boost through stupid bullshit.)
We sat down with beer and hard cider, and the drinks made the shitty levels more tolerable. We decided that you could rate shitty levels by how many drinks they forced you to take. Our top score last night was a five-drink level.
I'm glad for suggestions for additional rules!
I had to download it to see the layout, I beat it but I don't think it counts online if I beat it in maker mode. Kind of a dick move making the coins an arrow that points down to spikes. I think that might be where people are getting hung cuz when you made it that far and you feel tricked no one wants to keep playing.