2012 Hasbro Marvel Universe Hulk with a factory screw-up that resulted in his feet being placed on the wrong legs (I know I could use the ol' "boil & pop" method to fix him, but he's funnier this way):
2010 Hasbro Wal-mart exclusive Jabba the Hutt playset. It's missing the Oola Twi'lek slave girl figure, but, considering that he's otherwise complete, and I only paid $3 for him, I'm not gonna complain.
2010 Infinitoy ZOOBmobile construction system--never heard of these before purchasing it. From an engineering standpoint, the ZOOB system is fairly simplistic, but the design is still pretty clever. Excluding the wheels, there are five, basic, cylindrical pieces. Said parts only vary in whether or not their ends terminate in balls, sockets, or both, and if they have a notch or not in their centers. That may seem pretty limiting at first glance, but, with a little creativity, they're surprisingly versatile. The ZOOB pieces are tough, but I did notice that a small number of the sockets have stress marks or cracks in the plastic, probably due to how thin the "jaws" are and the fact that they're subjected to a fair amount of structural stress during the connection/disconnection process when you're shoving in, or yanking out, a ball joint. After hours of play, none of mine have broken (yet), but the manufacturer stands behind their product and offers to replace any parts that fail (for any reason) if you send them the snapped pieces and a SASE, which is cool of them.
All six models from instruction manual A:
A couple of my own designs (a robot and a six-wheeled, double-barreled tank with an elevating turrent)
2006 Hasbro Transformers Robot Heroes Blaster, Ultra Magnus, Unicron, and Kickback.
2014 Toy Factory South Park Kyle Broflovski plush:
2006 Talking Steve Irwin figure (the various reptiles are my addition, he didn't come with them).
The switch on Steve's back lets you shut him off (to conserve battery life and protect your sanity) or choose between two operational modes. Selecting "Mode 1" will result in Mr. Irwin voicing one of these eight phrases every time that you press either of his shirt pocket buttons:
- We've worked hard at saving endangered animals.
- G'day, I'm Steve Irwin.
- What a ripper!
- Crocs rule!
- Danger, danger, danger!
- Whooo-eeee!
- Crikey!
- What a beauty!
I think it was a really clever idea to unobtrusively blend the buttons into the sculpt like that. All of the samples are clear (the speaker is also located on his back) and, if you've ever heard him on the television/radio, or maybe even in person, you'll instantly recognize that the toy's distinctive voice/accent is authentic Steve.
"Mode 2", on the other hand, is more interesting. Pressing a shirt button starts a fairly lengthy interactive narrative by Steve involving the relocation of a troublesome crocodile. Periodically, he'll pause to ask you what choice you want to make (crossing a bridge or climbing down a cliff for example), which you then select with the appropriate button. It's kind of like an audible, and more linear, version of one of those "Choose Your Path" story books, which is mighty cool. I was really surprised by this feature, as it's much more substantial than what you usually get on a vocal toy like this. Steve easily has the most extensive vocabulary out of all the talking playthings I currently have in my possession. On the downside, it can be more difficult to make out what Irwin is saying in Mode 2 at times, because the designer(s) opted to include some ambient background noise (footsteps, creaking bridge, running engine, etc.) which can drown out his words.