- Joined
- Jan 29, 2004
- Posts
- 20,259
^wrong thread.
Right, seibu beat 'em up, pretty surreal. I agree, the game is challenging but not frustrating.
I do think Ace is the second to worst character in the game, however I did manage to clear the game with him and made a video *don't blame you if you don't want to see and want savor the joy of devising strats *
Spin is by far the easiest character to clear the game with in my experience, followed by Big 0. Ace seems marginally better than Speed. Can't remember exactly why, maybe his neutral position combo ender has quicker recovery.
Is the default on your board hard with no extend? It appears that mine was, so all of my runs were done on that setting.
Pretty sure OG Zero team grants an extend(s) by default, but just wanted to be sure New didn't.
Sorry for the karou picture, I had to take it fast. I managed to 1 credit clear Final Fight with Cody.
^ Awesome. I'll do it one of these days...
I've been playing the SNES port of Knights Of The Round and I finally have the hang of things after quite a few years of off and on playing.
I'm able to reach the final stage now. I'd like to eventually start playing AC KOTR. Not that the port is an adequate prep course for it though.
KOTR is a tough one. You need to learn that guard mechanic really well to get a 1cc. Pasky can probably chime in with more advice.
Now that I'm done with New Zero Team, I am slowly working on King of Dragons. Would love to find a board one day, but as for now, playing the Capcom classics on the psp.
You need to learn it well on the port too Granted, it's KOTR lite and I'm pressing X, but still.
Did you clear NZT with Ace?
I did, but after playing with spin I saw just how much harder the game was with ace.
New Legend version has character save feature, maybe using cards. Other than that I don't know. I have Nine Dragons on PGMKnights of Valour 2: New Legend - This one is a pleasure to play. I miss some kind of a throw mechanic, but I've enjoyed the selectable upgrades. It's a long game as well, with plenty of branching paths. I have only started playing it, completing it once. I did take different paths for the first two choices you get, but I still haven't been to most stages shown during the attract mode. The game definitely has some serious replay value.
I haven't played the PGM versions of KoV2, so I'm curious about the differences. Is the PGM2 version the "ultimate" one? I know there's the regular one, and the Nine Dragons. Does anyone know what was added over the two installments which came after the original release?
I have gone back to Metamorphic Force with the dumb idea that I might be able to 1cc it lol! Guess it's time to me to get a rom burner and burn me a JP set. The countdown makes the game near impossible. I can get to level 4, but then I run out. Claude is who I typically use.
So close:
Back in the arcade days I use to blow my first quarter on this game every time. Easy 1cc.
I usually hit a wall on the dreamland stage with the devil barts, but I managed to get through it and went all the way to burns. Made a lot of mistakes on the TV station and Smithers. Smithers has two patterns, but this weekend I'll probably get the 1cc.
Who do you usually use? I use homer.
Its been a lot of years, but Bart was my man. Homer was my second choice.
If I recall isnt Homer's reach shorter then some of the others? If not it must have felt that way.