Arcadecrazy
New Challenger
- Joined
- Jan 15, 2014
- Posts
- 59
saturn, ps2, dreamcast
1. PC Engine
2. Saturn
3. Genesis
Arcades, by far. Not even close.
Most, if not 90 - 95% of the classics, started here.
You're talking about hundreds of hardware platforms. If they count as one, then all console and handheld games are one together as well.
Over three years later, the PC Engine is still the king in my opinion. Although I think that I would now rank the Genesis/MD second. The Saturn has a lot of great shooters, but I just prefer 16-bit games.
And I'll always probably classify the pc engine, in my mind, as a part of the 16 bit era whether it is technically worthy or not. That's just where my brain places it.
That was exactly my point: From a generic technical perspective neither the Engine, nor the Saturn are 16 bit, but seen from a spiritual point of view, both represent, within sprite-based 2d efforts, the 16 bit era perfectly. The former being a catalyst precursor, the latter a swan song.
Actually makes me wish that more people had seen the Saturn in that way when it was a current system. [...] It always seemed to me that people viewed the Saturn as a misstep.
It always seemed to me that people viewed the Saturn as a misstep.
Saturn version of SOTN sucks though.
I know, but it would have been nice to get what they left out of the US one.
Let me have a dream, goddamit!
IIRC, they're in the Xbox Live release.I gotta agree with shroom, I played Saturn Dracula X and the extras aren't worth all the added slowdown and glitches. They could have added that into the psp drac x chronicles but I digress.
IIRC, they're in the Xbox Live release.