PinkSweets
King's Dry Cleaner
- Joined
- Jul 27, 2008
- Posts
- 376
Update:
The official name of Cave's new STG is Akai Katana.
According to Cave's website, there will be a location test at HEY Arcade in Akihabara July 23-26. The release will be sometime in August.
http://www.cave.co.jp/gameonline/akaikatana/
http://www.youtube.com/watch?v=suIGitpn0JA
New Cave shooter announced with limited details. No artwork or anything else just yet, but I'm sure we'll see some eye candy quite soon. Judging the description, it kinda reminds me of Progear.
Thanks to EOJ from Cave-stg.com for the details and link.
-Danmaku type horizontal scrolling shooting game
-Hardcore military shooter
-Each ship has a pair of characters (pilot and gunner?) with specific attacks
-Each ship changes its attacks when you change "mode"
-The characters (enemies, allies, and others - all human) are quite diverse
-Ships are designed as hardcore, 1950s style retro mechas
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
-It has been carefully developed for over 1 year.
-Release in summer/fall 2010
http://gfront.sblo.jp/article/39460871.html
The official name of Cave's new STG is Akai Katana.
According to Cave's website, there will be a location test at HEY Arcade in Akihabara July 23-26. The release will be sometime in August.
http://www.cave.co.jp/gameonline/akaikatana/
http://www.youtube.com/watch?v=suIGitpn0JA
New Cave shooter announced with limited details. No artwork or anything else just yet, but I'm sure we'll see some eye candy quite soon. Judging the description, it kinda reminds me of Progear.
Thanks to EOJ from Cave-stg.com for the details and link.
-Danmaku type horizontal scrolling shooting game
-Hardcore military shooter
-Each ship has a pair of characters (pilot and gunner?) with specific attacks
-Each ship changes its attacks when you change "mode"
-The characters (enemies, allies, and others - all human) are quite diverse
-Ships are designed as hardcore, 1950s style retro mechas
-Game is designed around destructible objects and dodging bullets - the core elements of an enjoyable STG - rather than obstacles and topography. This gives it a refreshing feeling.
-It has been carefully developed for over 1 year.
-Release in summer/fall 2010
http://gfront.sblo.jp/article/39460871.html
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