New Pranslation Pics and more compatibility!
Just as was stated last night, after experimenting with the Pranslation for many hours doing tests I managed to get it to bank higher than ever before! It should be able to play games up to the 600 Meg limit, and perhaps even further. If I had KOF98 to test with I could confirm the new meg limit. I have been able to play Real Bout 2 without any graphical issues (among all my other MVS carts under 600Megs), and with the kind/awesome help of DavidG. I also managed to fix "some" compatibility with a few of the encrypted games as well.
The Pranslation should now finally be able to play all normal MVS games on the Master List from NAM75 to Captain Tomaday, and it should also be able to play the encrypted games Bang Bead, Ganryu, Nightmare in the Dark, Prehistoric Isle 2, Strikers 1945 PLUS, and Sengoku 3. It might be able to play Pochi and Nyaa as well, but I'm not sure as I don't have it for testing among most of the encrypted games.
So here are the pics of the newest modification, please let me know if you find anything I can add to it to make the compatibility even better. I will be sending out the Pranslation to David soon and perhaps he can push it further! We shall see.
New Mod Pics for PRANSLATION Below (and also a look at the cart shell):
Pranslation Empty Case Front
Pranslation Empty Case Insides
Board 1 Side B Modded
Board 1 Side B Modded (with plastic spacer)
Board 1 Side A Modded NEW!!
Again many thanks goes out to DavidG. for letting everyone know that these mods are a possibility for these old converters. Also, his advice on getting some encrypted games working is invaluable. You rock mate!
Hopefully DavidG. can push it even further than this and we can unlock ALL Encrypted games and boots as well! However, as of right now this still will not play some encrypted games, boots, or newest NG Dev games either. But it's still much more than it ever was, that's for sure. Due to this converter not having any issues with scaling, and being able to play the games sticking out the front of the AES cart shell is a huge plus also, so it might end up being the best converter ever made a bit down the road from now once it can play all games on the system.
My biggest question now is, why did !Arcade! use the Neo-Geo decrypting chips at all in their Phantom-1 converters if they didn't have to? Does the SMVSC2 use the SNK custom decrypting chips also? Why even bother going through the trouble of using them when they aren't needed?