kof 2002 max mode combos.

laurie

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Hey all, I just got hold of 2002 for mvs and would like some max mode combos, Ive found some simple ones with iori and Vanessa, But I would love some more. Surely there must be some 100% combos with all the cancelling then a SC. Any not too ridiculously difficult combos for any chara would be greatly appreciated.
 

Takumaji

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You mean BC cancel combos?

Here are some for Joe:

sC -> BC -> df+B (cancel) -> dp+D (cancel 1st) -> qcf,qcf+A (8-10 hits, 2 stocks)

BC -> jC -> sA -> tap A (2-4 hits) -> qcf+A (cancel) -> dp+D (cancel) -> qcf,uf+D (12-14 hits, 2 stocks)

BC -> jD -> sA -> tap A (4-6 hits, cancel) -> dp+A (cancel) -> hcf+D (8-10 hits, 1 stock)

Since many BC cancel combos only do limited damage, it's important to find easy BC-into-(S)DM combos for your fave charas. Another way to get high damage would be linking two standard combos with BC cancelling (Joe can do some of these link-ups as well), but this is quite dangerous in real matches because the chance of fumbling is high and you'll get punished.

Basically, there are two different ways of using the BC mode: Activate BC first, then start to combo, or start a normal combo and then continue with/combo into one or more BC cancels. The latter is called Quick BC Activation and costs an additional power stock, but it's necessary for any link-ups.

The first combo I've posted is one of the simpler examples of a Quick BC Activation, it starts with a standing C, followed by BC and the df+B slide. This type of BC cancelling is much more difficult because you basically have to bit BC and pull off the df+B slide at almost the same time.

Combo no. 2 and 3 are of the first type (BC first, then combo) and are easier to use, you just have to get a feeling for when to cancel. As a rule of thumb, you have to be finished with inputting the move for the follow-up which cancels when the first move is about to hit.

Take a look at combo #3 - here, Joe does multiple punches (tap A rapidly), followed by the finisher (qcf+A) - for the following dp+A to connect, you have to input the f,d,df+A in or about the moment Joe's finisher hits, then you'll see the white BC flash and the Ticker Knee will come out, which again gets cancelled at the first hit into his cool Ougon no Tiger Kick DM.
 
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LWK

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Kyo.

cB cA dfD BC qcf c, qcf a, qcf c, qcf d,d hcb b, qcf a, hcb b, Orochinagi SDM.

This is great cause you can juggle the opp to the other side of the screen with the hcb b to qcf a chains. LY showed me this..

Also remember that the qcf a must be timed so when you cancel it to hcb B you get it PERFECT. So it can juggle.
 

SouthtownKid

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laurie said:
Surely there must be some 100% combos with all the cancelling then a SC.
Here's an infinite for Vanessa...keep in mind that my fingers seem just too slow to quick max...so I haven't been able to do it myself, but this appears on the Overstruggle DVD:

middle jump D, close s.C, cancel into f+A (1 hit), -BC-, close s.C, cancel into hcf+A (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, cancel into hcf+A (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, cancel into hcf+C (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, qcb, hcf+A

=100% good luck... On a scale of 1-10, the DVD rates the difficulty of that combo as an "8". I've been able to do pretty much all the combos rated "1" except for one with Andy, and I've done a couple rated "2". That should give you an idea of the low level I'm at.
 

laurie

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Sounds like a good dvd where did you get it? The middle part of that Vanessa combo is what ive been using, just have to try and get the last few hits in. I managed the kyo combo above but I cant get the dm to hit after the last hcb b.
 
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LWK

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SouthtownKid said:
Here's an infinite for Vanessa...keep in mind that my fingers seem just too slow to quick max...so I haven't been able to do it myself, but this appears on the Overstruggle DVD:

middle jump D, close s.C, cancel into f+A (1 hit), -BC-, close s.C, cancel into hcf+A (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, cancel into hcf+A (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, cancel into hcf+C (keep hitting A, let hit 5 times), cancel into qcf+B, close s.C, qcb, hcf+A

=100% good luck... On a scale of 1-10, the DVD rates the difficulty of that combo as an "8". I've been able to do pretty much all the combos rated "1" except for one with Andy, and I've done a couple rated "2". That should give you an idea of the low level I'm at.

I use this, its a bitch to keep consistent, you can do the sC to qcf C, which is easier for some to remember.
Ala shortened to:
sC qcf C, qcf B, sC qcf c etc.
Its not really hard.
Best to break into it with a sC fwd+A BC qcf c (ignore the sC if you are slow), qcf b, sC qcf c etc. BC's become easier with her cause of her damn voice, you can literally brainwash yourself to do it right each time.

I am just starting with van competitively. Yet, I find her mid cancel's a hell of alot easier then some others.
 

LWK

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laurie said:
Sounds like a good dvd where did you get it? The middle part of that Vanessa combo is what ive been using, just have to try and get the last few hits in. I managed the kyo combo above but I cant get the dm to hit after the last qcb b.

I wouldnt really bother unless you want novelties. Stick to cyberfanatics for bad ass 2002 vids. KOF Dangerous has some mad stuff to.

http://www.planetdreamcast.com/orochinagi/cyberfan/main.htm
 

laurie

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Thanks LWK, Ive got quite a few from there, the 2001 100% with strikers are mad as hell. File planet seems to have a huge wait time at weekends so will get some more next week. Are there any for k9999? BC combos. Ive seen one on a video but couldn't quite make out some of it.
 

LWK

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laurie said:
Thanks LWK, Ive got quite a few from there, the 2001 100% with strikers are mad as hell. File planet seems to have a huge wait time at weekends so will get some more next week. Are there any for k9999? BC combos. Ive seen one on a video but couldn't quite make out some of it.


K9999

BC (dont reccomend a mid cancel) jC sC fwd+A qcf A, SDM.

It does insane damage. Whole thing links. The chip on that damn SDM is evil enough. Its so bad, that if it doesnt hit the penalty is very low on you.
I know a player who uses his K9999 only for that sdm and he fucking owns us with it.
He basically whores's us into a corner, if we rush in from some horrid bait, you are screwed. K9999 is a very good anti char, his jC beats Iori's dp A if you time it right. Very scary char over all. His sC and fwd+A catch more then you think they would.
 

laurie

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I love k9999 hes one of the only charas I would play anyone with and feel confident of not looking lame, His fwd a is superb, seems to suck people in. My x wont let me use him anymore:) Thanks for the tips.
Ive seen a combo with what looks like BC, dpC. cancel to d,fD cancel to dpC, and the repeat. I cant get it to juggle though. What am I missing.
 

LWK

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laurie said:
I love k9999 hes one of the only charas I would play anyone with and feel confident of not looking lame, His fwd a is superb, seems to suck people in. My x wont let me use him anymore:) Thanks for the tips.
Ive seen a combo with what looks like BC, dpC. cancel to d,fD cancel to dpC, and the repeat. I cant get it to juggle though. What am I missing.

I was gonna mention this in my previous post, but I am unsure on which to cancel, weak or fierce ver. I think you might be referring to where he does both variants of the dp. dp a/c. rdp b/d etc. I dont use K9999 much, in fact hes my least used of the roster. You can actually juggle alot of those if you time it right. Doesnt seem to hard to set up, considering just how good those anti's are.

OT:

Athena:
Loved in this vid they did her phoenix arrow dm, then on the last recovered second, did a hcfuf C (early hit shortcutting) qcf qcf B phoenix arrow dm AGAIN. Linking both.
Terrible stuff..
 

Takumaji

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Here's a fun one for Kensou:

jC -> sC -> BC -> f+B -> qcb+A (cancel) -> qcf+A (cancel) -> qcb+A (cancel) -> qcf+A (12 hits, one stock)

I like this one, it's simple but does okay damage and looks nice.
 

laurie

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Lord Wolfgang Krauser said:
I was gonna mention this in my previous post, but I am unsure on which to cancel, weak or fierce ver. I think you might be referring to where he does both variants of the dp. dp a/c. rdp b/d etc. I dont use K9999 much, in fact hes my least used of the roster. You can actually juggle alot of those if you time it right. Doesnt seem to hard to set up, considering just how good those anti's are.

OT:

Athena:
Loved in this vid they did her phoenix arrow dm, then on the last recovered second, did a hcfuf C (early hit shortcutting) qcf qcf B phoenix arrow dm AGAIN. Linking both.
Terrible stuff..

I saw the athena one, How is that even possible!?! some of the things they do are amazing.
 

LWK

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laurie said:
I saw the athena one, How is that even possible!?! some of the things they do are amazing.

Just shortcut a jumping atk.
 

laurie

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on a side note, are the videos of roms being played or of mvs or aes. If there roms are they using a keyboard. I wonder if that could help with a few things, timing and such, Im sure I would find it impossible all the same.
 

LWK

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laurie said:
on a side note, are the videos of roms being played or of mvs or aes. If there roms are they using a keyboard. I wonder if that could help with a few things, timing and such, Im sure I would find it impossible all the same.

It all depends on how you learned.
With me for example. IN SSIII I play better with a POS KB. My jp home cart just sits cause I got zero compet around here in SSIII. KB makes inf's easier for SSIII to, and I'm as cheap as they come in it.

A great deal of the stuff is done with kb. KB makes many things easier.

Most are rom recordings, sometimes you will see recorded ngcd capture, like in the 98 kof china vid. (Just listen for the arranged st's.)
 

Takumaji

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Got any good max combos for Ralf, LWK?

Too bad you can't free-cancel into his Gatling Attack, only out of it.

hcb+D (cancel) -> hcb+B - doesn't really work, only against the big guys. Cancelling a sD into a hcb+D is nice, tho.

I want to BC-combo into a Gatling Attack and then s-c into the Vulcan Punch DM...
 

Mushiki

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- Orochi Chris

[BC] -> Crossup jD -> cB -> sA -> fA -> hcf+D (cancel) -> dp+C (cancel) -> Orochinagi DM.

Simple, yet beautiful.
 
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Takumaji

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Meanwhile, here's another easy one for Iori:

BC -> jD -> sD (cancel) -> qcb+C x2 (cancel) -> dp+C (super-cancel at 1st or 2nd) -> qcf,hcb+C (13-14 hits, 2 stocks)

A shorter version:

BC -> jD -> sD (cancel) -> hcb+D (4 hits, 1 stock)

I like cancelling his sD, gives you lots of options for funky links/follow-ups (works with other charas' sD as well when in max mode).
 

LWK

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Takumaji said:
Got any good max combos for Ralf, LWK?

Too bad you can't free-cancel into his Gatling Attack, only out of it.

hcb+D (cancel) -> hcb+B - doesn't really work, only against the big guys. Cancelling a sD into a hcb+D is nice, tho.

I want to BC-combo into a Gatling Attack and then s-c into the Vulcan Punch DM...


I stoled one from this one dude hellsap, but its not a combo, its more for corner pressure.
bc, hcb D, rapid c, repeat. Ralf is so damn powerful and confusing in 2002, far as bc's go, it doesnt effect his game.
I just want a good way to fight against a whip user. She is so damn fast in 2002, and her air game is just a nightmare.
 

Takumaji

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Lord Wolfgang Krauser said:
I stoled one from this one dude hellsap, but its not a combo, its more for corner pressure.
bc, hcb D, rapid c, repeat. Ralf is so damn powerful and confusing in 2002, far as bc's go, it doesnt effect his game.
I just want a good way to fight against a whip user. She is so damn fast in 2002, and her air game is just a nightmare.

Ralf is powerful in 2k2 (like in any other KoF) but they should have given him better BC options, just like Clark.... why not some 3-in-one combo-throws a la DoA3? :D ;)

Whip... depends on the player. It's all about breaking her groove similar to Angel and Yuri. Once you see the pattern in your opponent's Strings Shot spamming, the lady is toast, and a lot of those guys have some sort of pattern, at least that's what I've experienced.. Just make sure to never ever give her enough room to build up her dirty game... I you have a projectile chara, the better.
 

Cranky

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iori and vanessa?

iori(surely you know this)
--------------------------------

cross b+B, B, C, BC, C, hcb+B, dp+C(2), hcb+B, qcb+C, dp+C(2), DM/SDM

cross b+B, B, C, BC, C, hcb+B, dp+C, qcb+C x2, hcb+B, qcb+A x2, DM, followup (start this one slightly more than the middle of the arena)

vanessa
-----------

jump D, C, f+A, BC, C, f+A, hcf+p (tap to 5), repeat once, qcf+B, f+A, qcf+D, dp+C, qcf+B, qcfx2 +P.

for iori after crossup ignore the B if it's too difficult to connect with the C.
 

firebomber

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laurie said:
I love k9999 hes one of the only charas I would play anyone with and feel confident of not looking lame, His fwd a is superb, seems to suck people in. My x wont let me use him anymore:) Thanks for the tips.
Ive seen a combo with what looks like BC, dpC. cancel to d,fD cancel to dpC, and the repeat. I cant get it to juggle though. What am I missing.

The corner DP combo for K9999 goes like this
BC, dp+A, cancel to dp+C, cancel to df+D, dp+A, etc....
I think you can do the loop 3-4 times before your bar runs out. Since you have to cancel both of the dp's it drains the meter real quick. The timing may seem strict at first but the trick is to cancel into the df+D as early as you possibly can.
 
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