Despair
Crazed MVS Addict


- Joined
- Apr 10, 2004
- Posts
- 136
Twelve
Special Moves
A.X.E.: d, db, b + P, press P repeatedly (useable in air) [EX]
N.D.L.: d, df, f + P [EX]
D.R.A.: In air, d, db, b + K [EX]
Glide: In air, press f, f or b, b
Wall Leap: Glide into the wall and press the opposite direction of the wall
Pop-Up Kick: Press b + MK
Super Arts
I X.N.D.L.: d, df, f, d, df, f + P (2 Levels, medium gauge)
II X.F.L.A.T.: In air, d, df, f, d, df, f + K (1 Level, medium gauge)
III X.C.O.P.Y: d, df, f, d, df, f + P (1 Level, large gauge)
* EX Moves and Super Arts are not useable during X.C.O.P.Y.
If X.C.O.P.Y. is used on another Twelve, then Twelve will morph into a different color and not be able to use its Personal Action.
Kara-Throws: far away MP, HP
Personal Action: Invisibility
* Twelve will become invisible for a brief period of time, unless Twelve is hit, or blocks he will become visible. Invisibility can also be cancelled with a Super Art. This will cause Twelve to become visible again. Parrying will keep Twelve invisible.
Combos
· Gliding deep HK, crouching HP
· Gliding deep HK, standing close MK
· Crouching LK, crouching LK
· Gliding deep HK, crouching LK, A.X.E. with LP
· Standing close MK, A.X.E. with MP
· Standing close Pop-Up Kick, A.X.E. with MP
· When the opponent is in the corner, EX N.D.L., A.X.E. with HP
· EX N.D.L., standing MP
· EX N.D.L., standing HK
· When the opponent is in the corner, EX N.D.L., standing HP
· Gliding deep HK, crouching LK, EX A.X.E.
· Standing close MK, EX A.X.E.
· Standing close Pop-Up Kick, EX A.X.E.
· When the opponent is in the corner, EX N.D.L., EX A.X.E.
· EX N.D.L., N.D.L.
· Crouching LK, crouching LK, Super Cancel, X.N.D.L.
· Standing close MK, Super Cancel, X.N.D.L.
· Standing close Pop-Up Kick, Super Cancel, X.N.D.L.
· EX N.D.L., Super Cancel, X.N.D.L.
· Gliding deep HK, crouching LK, A.X.E. with LP, Super Cancel, X.N.D.L.
· Leap Attack, crouching LK, Super Cancel, X.N.D.L.
· Standing close MK, Super Jump Cancel, X.F.L.A.T.
· When the opponent is jumping at you, A.X.E. with LP, Super Jump Cancel, X.F.L.A.T.
· When Elena is in the corner and jumping, A.X.E. with LP, Super Cancel, Spinning Scythe with MK, Scratch Wheel with MK
· When Remy is in the corner and jumping, A.X.E. with LP, Super Cancel, Cold Blue Kick with MK, Rising Rage Flash with HK
· When Dudley is in the corner and jumping, A.X.E. with LP, Super Cancel, crouching HK, Machine Gun Blow with LP, Ducking Dashing Uppercut with MK
· When Urien is in the corner and jumping, A.X.E. with LP, Super Cancel, Chariot Tackle with HK, Chariot Tackle with MK, Dangerous Head-Butt with LP
· When Urien is in the corner and jumping, A.X.E. with LP, Super Cancel, Chariot Tackle with HK, Chariot Tackle with MK, Chariot Tackle with MK
Special Moves
A.X.E.: d, db, b + P, press P repeatedly (useable in air) [EX]
N.D.L.: d, df, f + P [EX]
D.R.A.: In air, d, db, b + K [EX]
Glide: In air, press f, f or b, b
Wall Leap: Glide into the wall and press the opposite direction of the wall
Pop-Up Kick: Press b + MK
Super Arts
I X.N.D.L.: d, df, f, d, df, f + P (2 Levels, medium gauge)
II X.F.L.A.T.: In air, d, df, f, d, df, f + K (1 Level, medium gauge)
III X.C.O.P.Y: d, df, f, d, df, f + P (1 Level, large gauge)
* EX Moves and Super Arts are not useable during X.C.O.P.Y.
If X.C.O.P.Y. is used on another Twelve, then Twelve will morph into a different color and not be able to use its Personal Action.
Kara-Throws: far away MP, HP
Personal Action: Invisibility
* Twelve will become invisible for a brief period of time, unless Twelve is hit, or blocks he will become visible. Invisibility can also be cancelled with a Super Art. This will cause Twelve to become visible again. Parrying will keep Twelve invisible.
Combos
· Gliding deep HK, crouching HP
· Gliding deep HK, standing close MK
· Crouching LK, crouching LK
· Gliding deep HK, crouching LK, A.X.E. with LP
· Standing close MK, A.X.E. with MP
· Standing close Pop-Up Kick, A.X.E. with MP
· When the opponent is in the corner, EX N.D.L., A.X.E. with HP
· EX N.D.L., standing MP
· EX N.D.L., standing HK
· When the opponent is in the corner, EX N.D.L., standing HP
· Gliding deep HK, crouching LK, EX A.X.E.
· Standing close MK, EX A.X.E.
· Standing close Pop-Up Kick, EX A.X.E.
· When the opponent is in the corner, EX N.D.L., EX A.X.E.
· EX N.D.L., N.D.L.
· Crouching LK, crouching LK, Super Cancel, X.N.D.L.
· Standing close MK, Super Cancel, X.N.D.L.
· Standing close Pop-Up Kick, Super Cancel, X.N.D.L.
· EX N.D.L., Super Cancel, X.N.D.L.
· Gliding deep HK, crouching LK, A.X.E. with LP, Super Cancel, X.N.D.L.
· Leap Attack, crouching LK, Super Cancel, X.N.D.L.
· Standing close MK, Super Jump Cancel, X.F.L.A.T.
· When the opponent is jumping at you, A.X.E. with LP, Super Jump Cancel, X.F.L.A.T.
· When Elena is in the corner and jumping, A.X.E. with LP, Super Cancel, Spinning Scythe with MK, Scratch Wheel with MK
· When Remy is in the corner and jumping, A.X.E. with LP, Super Cancel, Cold Blue Kick with MK, Rising Rage Flash with HK
· When Dudley is in the corner and jumping, A.X.E. with LP, Super Cancel, crouching HK, Machine Gun Blow with LP, Ducking Dashing Uppercut with MK
· When Urien is in the corner and jumping, A.X.E. with LP, Super Cancel, Chariot Tackle with HK, Chariot Tackle with MK, Dangerous Head-Butt with LP
· When Urien is in the corner and jumping, A.X.E. with LP, Super Cancel, Chariot Tackle with HK, Chariot Tackle with MK, Chariot Tackle with MK
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