Edit - Thanks for moving the thread. I appreciate it.
As some of you may or may not know, NPD Funworld is the market research firm that tracks the sales of all video game related items in the US. Each month they produce a report that summarizes the sales for the previous month. Publishers pay big bucks for the figures but if you look hard enough or if you know the right people you can find them.
Below you'll find the US sales of both KOF00/01 for the Playstation 2 and Metal Slug 3 for the Xbox. Ever wonder why Ben Herman always shys away from disclosing sales figures when he is asked in interviews? Well, you are about to find out why.
The King of Fighers 00/01 (PS2)
December '03 - 17,019
January '04 - 5,284
February '04 - 3,563
March '04 - 2,583
April '04 - 1,796
May '04 - 2,025
June '04 - 2,233
Total - 34,503
Metal Slug 3 (Xbox)
May '04 - 11,694
June '04 - 23,324
Total - 35,018
So in 2 months, MS3 managed to outsell KOF00/01 even though the PS2 has a larger install base and the game has been out for 7+ months (and one of those months was during the holiday season).
Both games managed to sell poorly though. I know it might seem like a lot because we are used to seeing only a few hundred or a few thousand carts produced but compared to the competition these sales don't stack up well at all. It's clear that the positive reviews for MS3 helped sell the game pretty well compared to KOF00/01 but it's still going to end up under performing. It will probably sell around 60,000 units in its lifetime which isn't too bad considering the small amount of work required to port the game but it isn't great either.
I'm sure that a MS Collection for the Cube could put up 100,000 units sold quite easily (which is respectable). Speaking of collections, Megaman Anniversary Collection for the Gamecube outsold the PS2 version. In 2 weeks of sales it racked up 75,102 units sold. Given a full month it will easily surpass 110,000 copies sold. The PS2 version, despite its having a larger audience and its being superior to the Gamecube version (the PS2 version had remixed soundtracks and the developers messed up the controls on the Gamecube version by switching the jump and shoot buttons) sold 66,113 copies in those two weeks. I think that the fact that the Gamecube version managed to fair better despite being vastly inferior to the PS2 version speaks volumes about the Gamecube's audience just liking old school games, even if they have flaws. Sonic Mega Collection (500,000+ units sold) and Zelda Collection (2 million obtained through various means) also did very well on the Gamecube. I think this bodes well for any future SNK NeoGeo releases on the platform, be they a MS Collection or whatever.
I find it puzzling that Ben Herman should continue to ignore a platform that would likely embrace SNK's support. Ben has often stated that it's too late into the lifecycle to make games for the system but what about Xbox? All indications point at a holiday 2005 release for Xbox 2 whereas the successor to the Gamecube, Revolution, is at least 2 holiday seasons away.
As some of you may or may not know, NPD Funworld is the market research firm that tracks the sales of all video game related items in the US. Each month they produce a report that summarizes the sales for the previous month. Publishers pay big bucks for the figures but if you look hard enough or if you know the right people you can find them.
Below you'll find the US sales of both KOF00/01 for the Playstation 2 and Metal Slug 3 for the Xbox. Ever wonder why Ben Herman always shys away from disclosing sales figures when he is asked in interviews? Well, you are about to find out why.
The King of Fighers 00/01 (PS2)
December '03 - 17,019
January '04 - 5,284
February '04 - 3,563
March '04 - 2,583
April '04 - 1,796
May '04 - 2,025
June '04 - 2,233
Total - 34,503
Metal Slug 3 (Xbox)
May '04 - 11,694
June '04 - 23,324
Total - 35,018
So in 2 months, MS3 managed to outsell KOF00/01 even though the PS2 has a larger install base and the game has been out for 7+ months (and one of those months was during the holiday season).
Both games managed to sell poorly though. I know it might seem like a lot because we are used to seeing only a few hundred or a few thousand carts produced but compared to the competition these sales don't stack up well at all. It's clear that the positive reviews for MS3 helped sell the game pretty well compared to KOF00/01 but it's still going to end up under performing. It will probably sell around 60,000 units in its lifetime which isn't too bad considering the small amount of work required to port the game but it isn't great either.
I'm sure that a MS Collection for the Cube could put up 100,000 units sold quite easily (which is respectable). Speaking of collections, Megaman Anniversary Collection for the Gamecube outsold the PS2 version. In 2 weeks of sales it racked up 75,102 units sold. Given a full month it will easily surpass 110,000 copies sold. The PS2 version, despite its having a larger audience and its being superior to the Gamecube version (the PS2 version had remixed soundtracks and the developers messed up the controls on the Gamecube version by switching the jump and shoot buttons) sold 66,113 copies in those two weeks. I think that the fact that the Gamecube version managed to fair better despite being vastly inferior to the PS2 version speaks volumes about the Gamecube's audience just liking old school games, even if they have flaws. Sonic Mega Collection (500,000+ units sold) and Zelda Collection (2 million obtained through various means) also did very well on the Gamecube. I think this bodes well for any future SNK NeoGeo releases on the platform, be they a MS Collection or whatever.
I find it puzzling that Ben Herman should continue to ignore a platform that would likely embrace SNK's support. Ben has often stated that it's too late into the lifecycle to make games for the system but what about Xbox? All indications point at a holiday 2005 release for Xbox 2 whereas the successor to the Gamecube, Revolution, is at least 2 holiday seasons away.
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