Just bought Guilty Gear X2 and I'm lovin' it!!

Jedah Doma

Chroma Ma' Doma!,
Joined
Jun 5, 2004
Posts
9,902
Man, this game is very awesome. I've followed this franchise ever since the PS1 and loved it. This game is a nice update with some whack new characters. It's been fun playing it (although I-no is owning my soul), it's very awesome. I can't wait for the X-Box version to come out soon. Playing against others on LIVE is going to be pure carnage. Finally we will have another LIVE fighting game for the X-Box.
 

galfordo

Analinguist of the Year
15 Year Member
Joined
Mar 14, 2003
Posts
18,418
What'd you buy it for? PS2 I guess? I'm pretty interested (I've never even played a GG game before), but I think I'll hold out for the bawkz version.
 

Kirk Foiden

James Tiberius,
Joined
Aug 14, 2002
Posts
3,267
I think you'll like it. I knew Jedah would like it. A good way to describe what Guilty Gear is nowadays, is to take a game with an SNK-flavor (a ton of borrowed moves from SNK/Capcom fold, like a doujin game), and throw in a bit of Vampire Savior, to the mix. In a way, it's a lot like a marriage of SNK and Vampire Savior, but has weapons in it. Now, outside some background imagery, you wont get that much Samurai Shodown in it. The main reason why is that weapons and the way they interact, act like any other hit in the game. You don't get the feel of weapons clashing, in the way that Samurai Shodown does. Play any 2D Samurai Shodown again, and you'll see what I mean. That alone changes gameplay more than what it looks like on typewritten paper.

But skipping past that point. The game has grown (by XX) into a bit more of a mix, bringing in characters that broaden the game source material. For those who loved Capcom's Jo Jo's Bizzarre adventures, there's a character on the roster, just for you. Bridget, a poor boy raised as a girl due to issues of family royalty, comes packed with a very special yo-yo. Jo Jo players will instantly match the yo-yo as being a 'Stand' and it behaves precisely as such. It can be used to zone (the best and possibly most annoying "to opponent" use), attack, or be used in supers. Those familiar with Jo Jo's famous dark-skinned evil girl and her screen mines may note one use of such an item.

You have all the combos you want, air/ground, etc. But Guilty Gears from XX and up have rebalanced the system so that in order to do good damage with aerial raves, you need to make them GOOD. So those wanting to play the game with a Samurai Shodown style strategy (lower attacks, but find weaknesses to exploit good strong moves) can compete quite well with those wanting to go the combo route. Also added is Burst (which is usually a one time (get out of evil combo free) card). Use it, and you stop your opponent in their tracks. Take note, that the additions of that system already (for previous fans) see that combo kings (or queens, in this case) like Jam have a little more trouble now, doing what they used to. I like the new system, but I can see where some might not, particularly for certain characters that they only play one way. Dust moves, in Guilty Gear, are generally like Lifters in those Marvel vs. games. Slowed down, these days, so it takes more effort to use them in competition. Me, I don't worry about dusting, as it's a bit high-risk for my playstyle; and with the toning down of aerial rave damage, I've commited to a less combo crazy formula, to one that works between solid-hit and combo mechanics. Still can't quite shake the combo habit with Jam, though(which is my downfall).

Oh, and one other thing, most characters can air dash and even combo while they are doing the air dash. It looks kind of funny, at first, because they travel perfectly horizontal while doing combos, that way. It may remind you of some of those funky Jet Li chinese movies, and their brand of special effects. The Big and powerful Potemkin being the one dashless guy(not even ground dashes).

But don't worry. The gameplay since Guilty Gear X, has not made even as much of a significant change as certain KOFs from one year to the next. There's not much new use of a powerbar, no big new evasion schemes, or wire-attacks and hit properties that didn't exist before. It's basically Guilty Gear X, with the typical new moves and characters and a Burst bar. But with the new characters of XX, I'd say, you only need 1 version of XX to be satisfied. The soundtrack is the main thing that changes in XX-Reload(which is the version Xbox gets), so the music wont be the same. It's quite good, but some people have old favorites(like me) and may miss them a little. I buy the soundtracks, so that's not an issue for me. I'm a nut, so I'll get Reload as well, plus that Live option is calling me to pick it up.
 
Last edited:

seba_boi

Terry Bogard's Taylor
Joined
May 18, 2003
Posts
1,675
You forgot to say "Pada-pah-pah-pah"... I'm lovin it...


Great and interesting characters!... Slayer and I-no =
icon14.gif


The gameplay is -- okay... Not my style... But otherwise it looks solid... Not for everybody though...
 

Kirk Foiden

James Tiberius,
Joined
Aug 14, 2002
Posts
3,267
Yeah. I forgot to mention I-no! Definitely a spot in one of my favorite evil-femmes roster. And how can you not like a character that can beat the ever living snot out of someone...........with Rock-n-roll!!!!!! :buttrock:
 

RBjakeSpecial

Land of the Rising Bling:,
20 Year Member
Joined
Jan 17, 2002
Posts
3,699
What an amazing game! I really got into this earlier this year and I've luckily gotten in a few really good matches at the arcade. This game has beautiful character design (my favorite is I-No) and great gameplay. The gameplay is comepletely combo driven, which is great. I think it's a good balance, not as crazy as Marvel vs. Capcom 2 (which is a great game, but I don't have the motor skills to play) and Street Fighter. If you like GGXX youre going to like the next one GG Isuka! Very very cool stuff.
 

Verbatum

Rugal's Panther
Joined
Jan 11, 2001
Posts
3,873
The Guilty Gear series is the best line of Fighters Next to Samurai Spirits. I've bought and stived to master every version of each game, and have always had a shit-eating grin every time I do! Great stuff!

What makes the Guilty Gear games so wonderful for me, is that fact that even after playing it for years, I can still go back and come up with new ideas. I've been at #Reload: Robo Ky Edition since it came out, and I still can find new and interesting combos and technique. Great characters, perfect control, and gameplay soo deep it can last forever.

Then there's the Music: Melodic Metal to perfection. So good infact, I actually use some of the tunes for ear training for teaching the College students. Not only that, but I love the tunes so much, that I went on a transcribing progect and learned how to play most of the tunes from the series! Yeah, I'm a Dork, but I along with my students think is fookin' RAD!

You can't get Much better than Guilty Gear. There is soo much hate fot it on these boards, and it's nice to see someone enjoying it for a change! Can't wait for Isuka in July!!!! :D
 

SonGohan

Made of Wood
20 Year Member
Joined
Aug 22, 2001
Posts
23,659
oooh oooh oooh

Another game for me and Jedah to mix it up in on XBL.
 

neo_X7

Disciple Of Orochi
Joined
Jan 5, 2004
Posts
3,285
Kirk Foiden said:
I think you'll like it. I knew Jedah would like it. A good way to describe what Guilty Gear is nowadays, is to take a game with an SNK-flavor (a ton of borrowed moves from SNK/Capcom fold, like a doujin game), and throw in a bit of Vampire Savior, to the mix. In a way, it's a lot like a marriage of SNK and Vampire Savior, but has weapons in it. Now, outside some background imagery, you wont get that much Samurai Shodown in it. The main reason why is that weapons and the way they interact, act like any other hit in the game. You don't get the feel of weapons clashing, in the way that Samurai Shodown does. Play any 2D Samurai Shodown again, and you'll see what I mean. That alone changes gameplay more than what it looks like on typewritten paper.

But skipping past that point. The game has grown (by XX) into a bit more of a mix, bringing in characters that broaden the game source material. For those who loved Capcom's Jo Jo's Bizzarre adventures, there's a character on the roster, just for you. Bridget, a poor boy raised as a girl due to issues of family royalty, comes packed with a very special yo-yo. Jo Jo players will instantly match the yo-yo as being a 'Stand' and it behaves precisely as such. It can be used to zone (the best and possibly most annoying "to opponent" use), attack, or be used in supers. Those familiar with Jo Jo's famous dark-skinned evil girl and her screen mines may note one use of such an item.

You have all the combos you want, air/ground, etc. But Guilty Gears from XX and up have rebalanced the system so that in order to do good damage with aerial raves, you need to make them GOOD. So those wanting to play the game with a Samurai Shodown style strategy (lower attacks, but find weaknesses to exploit good strong moves) can compete quite well with those wanting to go the combo route. Also added is Burst (which is usually a one time (get out of evil combo free) card). Use it, and you stop your opponent in their tracks. Take note, that the additions of that system already (for previous fans) see that combo kings (or queens, in this case) like Jam have a little more trouble now, doing what they used to. I like the new system, but I can see where some might not, particularly for certain characters that they only play one way. Dust moves, in Guilty Gear, are generally like Lifters in those Marvel vs. games. Slowed down, these days, so it takes more effort to use them in competition. Me, I don't worry about dusting, as it's a bit high-risk for my playstyle; and with the toning down of aerial rave damage, I've commited to a less combo crazy formula, to one that works between solid-hit and combo mechanics. Still can't quite shake the combo habit with Jam, though(which is my downfall).

Oh, and one other thing, most characters can air dash and even combo while they are doing the air dash. It looks kind of funny, at first, because they travel perfectly horizontal while doing combos, that way. It may remind you of some of those funky Jet Li chinese movies, and their brand of special effects. The Big and powerful Potemkin being the one dashless guy(not even ground dashes).

But don't worry. The gameplay since Guilty Gear X, has not made even as much of a significant change as certain KOFs from one year to the next. There's not much new use of a powerbar, no big new evasion schemes, or wire-attacks and hit properties that didn't exist before. It's basically Guilty Gear X, with the typical new moves and characters and a Burst bar. But with the new characters of XX, I'd say, you only need 1 version of XX to be satisfied. The soundtrack is the main thing that changes in XX-Reload(which is the version Xbox gets), so the music wont be the same. It's quite good, but some people have old favorites(like me) and may miss them a little. I buy the soundtracks, so that's not an issue for me. I'm a nut, so I'll get Reload as well, plus that Live option is calling me to pick it up.


I have the US version of X2 on PS2 with all of the modes and charters unlocked, like Robo Ky. Is there any use in me picking up the import version of XX Reload for the Jp PS2?
 

Benimaru

King's Dry Cleaner
Joined
Jun 27, 2002
Posts
398
Yeah this game rocks. I love playing it on extremely big TV sets. Characters are so large I feel like getting up and shaking their hand sometimes.
 

Kazuki Dash

Samurai Shodown Swordsmith
Joined
Feb 21, 2004
Posts
4,321
yep, really good game with great character designs...not to mention a boss with a frustration factor right up there with many SNK Bosses(but who's much easier on the eyes)

of course something about getting whooped by a hot chick with a guitar was both aggravating and somewhat intriguing...

aah, maybe it's just Fooly Cooly syndrome...
icon25.gif
 

Jedah Doma

Chroma Ma' Doma!,
Joined
Jun 5, 2004
Posts
9,902
Yea, I've gotten to I-no, but she just smears me with her super. It's the one with all those little balls and even if you block it, it realy takes some power off. Anyone got any tips for getting her out of that? I even tried doing an instant death move, but no luck.
 

roker

DOOM
20 Year Member
Joined
Apr 12, 2003
Posts
20,006
Jedah Doma said:
Man, this game is very awesome. I've followed this franchise ever since the PS1 and loved it. This game is a nice update with some whack new characters. It's been fun playing it (although I-no is owning my soul), it's very awesome. I can't wait for the X-Box version to come out soon. Playing against others on LIVE is going to be pure carnage. Finally we will have another LIVE fighting game for the X-Box.

doesn't surprise me since you like Jedah so much. I think the series is heavily inspired by the Darkstalker series.

Personally I just can't get into it, although I will say it has a nice gameplay system.
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
Joined
May 26, 2002
Posts
9,233
Here's the ancestor of the Guilty Gear series:

ragnagard2.jpg
 

Kazuki Dash

Samurai Shodown Swordsmith
Joined
Feb 21, 2004
Posts
4,321
Jedah Doma said:
Yea, I've gotten to I-no, but she just smears me with her super. It's the one with all those little balls and even if you block it, it realy takes some power off. Anyone got any tips for getting her out of that? I even tried doing an instant death move, but no luck.

faultless defense is your friend, just watch your super bar...
 

Kazuki Dash

Samurai Shodown Swordsmith
Joined
Feb 21, 2004
Posts
4,321
it's not the ultimate answer now, just a helpful part in a pinch...cuz after getting slaughtered repeatedly with using Chipp I can tell you that you'll still need to be on top of your game to give her the spanking she deserves...

although knowing I-No, she'd like a good spanking...
:glee:
 

Jedah Doma

Chroma Ma' Doma!,
Joined
Jun 5, 2004
Posts
9,902
SouthtownKid said:

Alright, sorry, time for another question. Is Sarus what Arc System Works used to be, did they buy the franchise off of them, or did they merge with Arc?

Thanks for answering my many questions :D
 

Syxx573

Azura's Swordsmith
Joined
Oct 17, 2003
Posts
3,519
Jedah Doma said:
Ahhh thank you sensei, your advice has been more then helpful.

Just remember you don't have to hold down the buttons either, tapping them works just fine.

Venom has that ball move that takes away major tick if you don't use faultless defence.
 

SNKJorge

Collection Gallery Keeper, CD Price Guide Analyst,
Joined
May 26, 2002
Posts
9,233
Jedah Doma said:
Alright, sorry, time for another question. Is Sarus what Arc System Works used to be, did they buy the franchise off of them, or did they merge with Arc?

Thanks for answering my many questions :D

No, it just that they took many gameplay features from ShinOuken/Ragnagard
and put them into a new game called Guilty Gear. If you can play ShinOuken,
you will see what I'm talking about.
 

Verbatum

Rugal's Panther
Joined
Jan 11, 2001
Posts
3,873
THe PS2 #Reload and the XBOX version are different. More later, I need to sleep!
 
Top