Psuedo AB Back Roll Escapes in '99...

DanAdamKOF

Iori's Flame
20 Year Member
Joined
Jun 15, 2002
Posts
8,255
Hey guys, I was messing around in KOF 99 the other day and found if I do a special while in the back+AB animation, the character stays in place and does his/her special. He/she does not hop forwards after this, and this pretty much works like normal back+AB (well with a move right after, use a non-laggy one unless you are going to attack afterwards). And this works for DMs/SDMs also! Any other ways to trick the game into letting you roll back and stay back like this?
 
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Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,464
Any special move or DM will cancel the "back-hop" after an escape roll in KoF99 which gives projectile users (or charas with quick specials) a slight advantage IMO. Hop-back attacks with grapplers are also cool, tho.

The Slide Dodges (I simply call them hop-backs) become important in Counter Mode (press ABC, costs 3 stocks) because you can combo into a hop-back-counter attack after some command attacks.

On the other hand, I cannot count how many times I accidentally hopped back into my opponents's fists...
 

DanAdamKOF

Iori's Flame
20 Year Member
Joined
Jun 15, 2002
Posts
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I call them hop-backs sometimes myself :).

Anyway, yes a normal back+AB in KOF 99 (normal meaning it still has its hop-back) is verrrrrry useful with grapplers. I can not count how many times I've done back+AB->Maxima Revenger (HCBx2+Kick)...

While we're talking about KOF 99, what is with some of these funky Armor Mode combos I've seen? In these combos, you can pretty much combo into AB+(button) and repeat for an infinite. They're pretty hard to land though as you have to juggle into them, and I always miss the first one (I've tried this combo with Kasumi and got it to hit ONCE out of trying at least twenty times, but messed up the last part:

B+C+D, close D, close forward+A, HCB+A, AB+(button) 5-6 times (it's in a KOFChina video, the KOF 99 all characters 100% one), (Armor mode ends,) QCB+B/D). You have to be really precise to hit while the opponent is juggled and FALLING down most of the time and it's not very easy for me. Practice makes perfect.

Also, why does it seem so darned hard to call out Ryo as a striker after a DM and throw the enemy off the ground? Are the combo videos I see using hacked ROMs? Every time I call Ryo like that, his Kouken hits too late and the throw won't work.
 
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