Dio_Brando
Edo Express Delivery Guy
- Joined
- Jan 14, 2004
- Posts
- 345
http://www.insertcredit.com/news/e3_2004/kof-mi/kof-mi.html
"First you get the stage intro, where your opponent comes forward to meet you. Ralf, who has been lying on a container, springs up, calls to your character, jumps down to the playfield, and struts forward. Next, while the game loads, you get the versus screen. While you read the opponent's full name ("Ryo Sakazaki", compared to just "Ryo"), and a short quote, the opponent says something to you. After this comes the standard character intros and the start of the match."
"I have spent several hours with the game at this point, and I believe this is probably both the most ambitious and the most successful project SNK has undertaken since the NeoGeo itself. That it is competent, and playable, is impressive enough. That it is actually a good, well-considered, energetic, fun game on its own right -- even in its current, incomplete stage -- is a revelation."
"First you get the stage intro, where your opponent comes forward to meet you. Ralf, who has been lying on a container, springs up, calls to your character, jumps down to the playfield, and struts forward. Next, while the game loads, you get the versus screen. While you read the opponent's full name ("Ryo Sakazaki", compared to just "Ryo"), and a short quote, the opponent says something to you. After this comes the standard character intros and the start of the match."
"I have spent several hours with the game at this point, and I believe this is probably both the most ambitious and the most successful project SNK has undertaken since the NeoGeo itself. That it is competent, and playable, is impressive enough. That it is actually a good, well-considered, energetic, fun game on its own right -- even in its current, incomplete stage -- is a revelation."