Far Cry AI...

Frame Gride 2

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is by far leagues above most FPS shooters on the PC. The things the mercs do to try and kill you are pretty hilarious. In the beginning of the research level, some of the mercs actually jumped into the water and swam to my island after they heard me using my sniper rifle and killed me lol. They call in back up, they will run to your position hundreds of meters away if they even hear a twig snap, they basically already know your position before you do. If you use your binoculars to zoom in and listen in on their conversations, they communicate alot and tell each other where you are heh and whether or not they should kick your ass and have a tea party afterwards. Even on the easy settings its still challenging because of how smart the enemies are in this game. I think crytek did an excellent job with the AI and I hope more games come out like this.
 

kernow

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it pales in comparison to halo and halo 2 i'm sorry

its actually better playing with a pad

and farcry looks shit compared to halo and halo2

OMFG HALO
 

dragonwillow

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Halo's AI is shit, and that's probably the most overrated aspect... it's basically strafe left, strafe right, shoot.

Oh, and charge you if you're withint X distance.
 

Buro Destruct

Formerly known as, Buro Destruct, , Southtown Stre
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kernow said:
it pales in comparison to halo and halo 2 i'm sorry

its actually better playing with a pad

and farcry looks shit compared to halo and halo2

OMFG HALO
Taking a page from the book of Rade Kuruc?

Give it up.
 

kernow

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dragonwillow said:
Halo's AI is shit, and that's probably the most overrated aspect... it's basically strafe left, strafe right, shoot.

Oh, and charge you if you're withint X distance.


heh, oh.. anything you say Ray.
 

Buro Destruct

Formerly known as, Buro Destruct, , Southtown Stre
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kernow said:
heh, oh.. anything you say Ray.
WUH OH, FAKE ACCOUNT JOKES AND JOKES AND JOKEZ ABOUND.

Its comforting to see the "classic" sense of British humor is alive well in even the most smoked out, toothless, and alltogether SLOBBY members of its society?

How do I know all this?

YOU'RE FROM ENGLAND, PROOF POSITIVE CHAMP.
 

Buro Destruct

Formerly known as, Buro Destruct, , Southtown Stre
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kernow said:
calm down with the caps ray
Whoa, copying beezle's act too?

Maybe Charlie should have your rank to "TRI-FACE" since you're seemingly unable to post anything aside from "meh" and acting like other members of the board.

RUREADYFORTHENEXTLEVELFAGGOT?
 

kernow

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Buro Destruct said:
Whoa, copying beezle's act too?

Maybe Charlie should have your rank to "TRI-FACE" since you're seemingly unable to post anything aside from "meh" and acting like other members of the board.

RUREADYFORTHENEXTLEVELFAGGOT?

charlies the only mod here now?
 

SSS

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Wait until you start dealing with the snipers. These bastards will pick you off from quite a distance, so you better crawl through the foliage.

It is impressive how the AI will flank you. Duck behind trees, take cover behind rocks. Slowly creep through the underbrush and try to get behind you.
 
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Will Far Cry run on this base setup well enough?

P4 2.26Ghz Northwood
1GIG 2700DDR RAM
GeForce 4 TI 4200 64MB
 

SSS

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Electroman said:
Will Far Cry run on this base setup well enough?

P4 2.26Ghz Northwood
1GIG 2700DDR RAM
GeForce 4 TI 4200 64MB

According to the system requirements, yes. However I can't say if you'll be able to play with full graphics options.

The game supports a wide screen aspect ratio. It's pretty sweet to see it on my 17" wide screen toshiba laptop.
 
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MrLonghair said:
Get a Radeon 9600 Pro or above and you'll be fine

Do you suppose with my rig, that a Radeon 9600 Pro or other ATI cards at least as powerful as that will offer me a performance improvement to warrant the price?

I ask because I have upgraded videocards before, and seemed worth it... but really, the GeForce TI 4200 64MB was a B-grade card 2 years ago when I bought it. I do have alot of exp with computer components but performance improvements are usually case-by-case.

I just hate plunk down $150 for a new card for a marginal improvement.
 

SSS

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Ken Masters said:
Just get it when it comes out for the XBox.


I'd like to see how good it would look. I can imagine tons of graphic cut backs.
 

Frame Gride 2

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Its a beast.. my computer can barely handle it and I have a AMD 3200+ 512 ddram and a ge force fx 5600. I have to turn it down to medium settings.. it only slows down in certainlarge areas.
 

JHendrix

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Heh see this is why I made a Far Cry thread a while ago, the game is probably the best single player FPS I've played in years.

The AI is real good, but there are akward times when it "breaks" but that doesn't seem to happen too much.

The worst part are the re-enfocements they call in on you though. I remember sitting on top of a ridge with the machine gun blazing to take out two guys and a jeep and then their little buddy's who were a bit back in the distance and came to help.

Of course after the 4 of them were killed they had this little boat come up on the coastline there with a god damned rocket launcher. That was a painful "WTF!!!"

As for the system requirements, it's beefy man. I'm sure it'd be playable on a GeForce 4200, but you will only get Pixel Shader 1.1 when using that card. If you have a Radeon 9500 Pro or better then you'll get Pixel Shader 2 in all its glory and you can probably run the game with everything set to "very high" and let me tell you....it's fucking gorgeous.

So gorgeous in fact that once you see it running in that mode, you'll never ever go back to anything else. I mean this is like the first taste of the "next generation", it makes you want to upgrade its so good. For reference I have a Athlon XP 3200+, 1Gb RAM, and a pretty heavily overclocked 9500 Pro (350/620) and at 1024x768 with everything set to max I average about 43 FPS, and it never dropped below 30 from what I've seen. Not a silky 60, but it's more than playable for me. Plus since it's only single player that I'm playing anyway FPS isn't as important.

So um yeah, GO PLAY FAR CRY YOU BASTARDS!!
 

NeoDragoN

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With everything at High at 1280x1024 i squeeze out about 40 - 60 FPS. I'm running a P4 3 gig, 512 DC Ram and a 9800XT. i Can run at 1024 and everything at very high but it is'nt as smooth as i want it ( 25 - 35 FPS ) and tbh High and Very High have very little difference!

As for the game nothing comes close....until Halflife 2
 

Kirk Foiden

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Typically, it takes a lot less horsepower from a console to put out the same level of detail and speed (still you have to knock back resolution given they are meant to play on TVs). The fact a game is coded to run on top of a resource hog called a windowed operating system, and then the code is made to run across a bunch of different architectures, you hardly ever see anything streamlined for your PC.

Still, it sounds like Far Cry definitely has some pretty nice AI. Seems like with each new major game release, somebody goes to the next level when it comes to showing off clever CPU tactics. I'm not sure we'd see the same for something like Halo's enemy AI, as the story might not support stuff like that always coming from the enemy. The Covenant is just not that tight. They have a serious caste system and they only go but so far when it comes to how closely different aliens work with each other. There's got to be some little resentment or division keeping them from working like a perfectly tuned machine.

It's actually interesting in how some games will choose to pursue AI. For instance, Rainbow Six 3 stays somewhat accurrate because of WHO you fight as opposed to simply trying to come up with the most impressive "tight" AI routines. Mainly because you are dealing with terrorist minds and groups of people who aren't quite as organized. They concentrated, instead, on routines that randomize enemy thinking patterns at the start of a mission. Kind of like assigning a "personality" to each person.
Do they fall apart and surrender when a bullet wizzes by?
Are they the crazy 'If I go, surprise them like rambo, I'll take them all down" type?
Are they the 'If I'm going down, I'm taking as many people with me' type?
Are they the 'lose it' type, where they hear something wrong and then they simply shout like a madman and spray the offending area (regardless of seeing the foe or not)?
Are they the Icemen, who are the rarer but 'on their toes' type? (Silent and deadly)

Anyway, the matter is, some games wont pursue the same type of AI because it should only be used for the right kind of teams. When it is believable for them to do so. Far Cry sounds like you face truly organized and professional military squads. Ones, in which, don't fall into the RS3 style of opponent algorithms.
 

JHendrix

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Kirk Foiden said:
Typically, it takes a lot less horsepower from a console to put out the same level of detail and speed (still you have to knock back resolution given they are meant to play on TVs). The fact a game is coded to run on top of a resource hog called a windowed operating system, and then the code is made to run across a bunch of different architectures, you hardly ever see anything streamlined for your PC.

Still, it sounds like Far Cry definitely has some pretty nice AI. Seems like with each new major game release, somebody goes to the next level when it comes to showing off clever CPU tactics. I'm not sure we'd see the same for something like Halo's enemy AI, as the story might not support stuff like that always coming from the enemy. The Covenant is just not that tight. They have a serious caste system and they only go but so far when it comes to how closely different aliens work with each other. There's got to be some little resentment or division keeping them from working like a perfectly tuned machine.

It's actually interesting in how some games will choose to pursue AI. For instance, Rainbow Six 3 stays somewhat accurrate because of WHO you fight as opposed to simply trying to come up with the most impressive "tight" AI routines. Mainly because you are dealing with terrorist minds and groups of people who aren't quite as organized. They concentrated, instead, on routines that randomize enemy thinking patterns at the start of a mission. Kind of like assigning a "personality" to each person.
Do they fall apart and surrender when a bullet wizzes by?
Are they the crazy 'If I go, surprise them like rambo, I'll take them all down" type?
Are they the 'If I'm going down, I'm taking as many people with me' type?
Are they the 'lose it' type, where they hear something wrong and then they simply shout like a madman and spray the offending area (regardless of seeing the foe or not)?
Are they the Icemen, who are the rarer but 'on their toes' type? (Silent and deadly)

Anyway, the matter is, some games wont pursue the same type of AI because it should only be used for the right kind of teams. When it is believable for them to do so. Far Cry sounds like you face truly organized and professional military squads. Ones, in which, don't fall into the RS3 style of opponent algorithms.

Well Halo did a great job of covering up AI deficiencies by coming up witha story to explain behavior and then programming the AI around that model. And for the type of FPS that Halo is, that works perfectly. I think it works great for the type of play they were going for.

Far Cry is just refreshing because it's one of those games where the AI SHOULD be that smart in trying to find you and they actually pulled it off. When you start taking shots at some people immediately the backup guys will run for the alarm to try and get it off, so you have to ignore the guys attacking and go after the alarm runners. It's great.

Raven Shield is another one of those games where the AI is rather easy to make since if they see you, you die. But there are flaws in it too, where they'll walk past dead bodies of their team like nothing is going on, but as soon as they see or hear you it's time to take them out quickly. The only real shining point is on hostage rescue missions where you can't alert them when you're going to storm the room since they'll kill the hostage if given enough notice of an attack. The AI gets the job done for the game, but it still feels like playing a game and you can easily "break" the AI by making them do stupid things. In Far Cry it's much harder to do that and the guys actually act like you'd expect a trained mercenary to act when hunting you down, it's great.

It's the perfect example of a PC developer NOT being lazy and giving insane graphics and incredible gameplay in the same package. The only bad part about Far Cry is I have to finish unpacking around the house before I can start playing it again! :blow_top:
 

Kirk Foiden

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Very true. I'll have to check out the game, sometime. I was kind of impressed with RS3 as well, mainly because they concentrated on giving individual enemy members a 'personality' which often gets removed when you have a true well-behaved mercenary team going after you. The tactics of which you needed to approach them changed depending on personality. And things really got interesting when multiple people were involved. For the first time ever, I approached potential targets carefully with the hope that I'll learn what kind of person they are before it's too late. A very different experience from a team who is smart, acts together, and eventually you'll know how everybody works because you've learned the general way the entire team works.

I guess, it was the straight pursuit for a 'different' kind of AI that got me. Something I think was a nice simulation of people who got the same idea, got pissed, got a gun in their hand, and executed a terrorist act with no formal training. In a way, it was a breath of fresh air for me. FarCry sounds like the next level of AI for true organized merc forces with training.

Also, if you loved the idea of having to deal with people going for Alarms, Tron 2.0 did a great job of that too. That is, if you alerted guards, some would run to the nearest rezzing station to set off the alarm and bring in reinforcements.
 
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Tony_N

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Ken Masters said:
Just get it when it comes out for the XBox.

Actually, the Xbox version won't be a port.
Far Cry: Instincts will be like a whole new game.


"Far Cry: Instincts follows the same basic storyline of the PC game, but not too much else remains intact. Levels -- which were very large and completely wide-open in the PC version -- had to be redone for the console edition. Though smaller, they still offer the same level of open gameplay, so that players can tackle just about every mission through either stealth or run-and-gun gameplay. Because of the changes, this isn't to be considered a port, it's a whole new game, that just happens to mirror many of the events encountered in the PC original."


So if you want to play the real deal, PC version is the only choice.
 
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