Anyone fans of OUTTRIGGER {Dreamcast} ???

Mike Shagohod

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It was fun to play in the arcades and I've got the game on my D.C. though very rarely do I get to "Death Match" with anyone in it. I was wondering how many of you "Veteran" FPS gamers liked {or did you like} Outtrigger when it was released and what are your thoughts on it? ---I know it's not up to date with the likes of what we have right now, but I've always found it to be fun indeed.

MERCENARY X99
 

Ghost-Dog

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I bought pretty much every SegaNet enabled game that came out, with the exception of some of the sports titles. Despite playing Counter-Strike and TFC on my PC, I played a lot of Quake, Unreal Tournament and Outtrigger on the DC. It actually ran pretty well on a dialup connection.

I think I played more Outtrigger than anything, but I can't recall the handle I used. I think it was "Grey-Fox", same as my TFC handle. I used to do pretty well, but I always had a difficult time with the flamethrower abusers. Good deathmatch game!
 

RAINBOW PONY

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i loved this when it came out, had some fun online despite the lag. when i go back and play it now it's not as fun compared to stuff like Halo and UT2k3. Also sega not releasing a multitap hurt it, the DC pad sucks for FPS games (esp if you're right handed) so you cant have 4 players with a KB and mouse. would have been perfect to support the link cable, 2 players on each tv. single player is boring as shit really, and there's no bot mode, so it doesn't get much play anymore since the online servers stopped running. nice graphics still tho.
 

roker

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I had at one time owned it, but this was recent, so I didn't play it online

I have to say, if this is how Japanese companies make FPS, then they should probably stick to some other genre

then again, I never played it online, so meh
 

Plisken

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yeah i played it, and it was a stinking pile of horse shit and hands down the WORST first party title released on the DC in 2001.
 

Lagduf

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Outtrigger will always have a place in my heart, even though i don't own it it was the first game i took online with my Sega Dreamcast. Sure there were other DC games online but, meh i hadn't really been bothered to play any of them. The game did quite well for being on dial-up. The game was actually pretty fun and the single player wasn't too bad.
 

Mike Shagohod

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Glad to see I'm not alone in liking the game afterall, I know it's nothing by today's standards and HALO may well have become the "Be All End All" of FPS games {though I anticipate Kill Zone more than HALO 2} SEGA's OUTTRIGGER was good for what it was designed to do, and that was to deliever the FPS experience originally in the Arcades where one would not be spending hours and hours on a LAN line fragging one another, camping, rocket jumping to new heights and using cheat codes. ---When it made the jump to the Dreamcast console, it felt lacking because it was designed to be an Arcade Game and not a Console FPS. At least that's how I've always looked at it.

Lagduf said:
The game did quite well for being on dial-up. The game was actually pretty fun and the single player wasn't too bad.

Never got to find out. :( I want to play this online now with any who would have it, but I understand Seganet is no more, thus I guess it's the damned split screened deal with three others when I do get the chance to play it. ---The control scheme for OUTTRIGGER was a bit fucked though.

MERCENARY X99 :cool:
 

Kirk Foiden

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Actually, I played lots of Outtrigger and I was actually pretty good, online, with it.

The main thing I found out, you could take advantage of, was the super quick way you switched weapons(and the fact you can have ordinance out there while firing another weapon). The game was made, more so than other FPS of its time, for multi-ordinance combat. I typically pressed the weapon-switching button faster than the trigger button.

I always had one rapid firing weapon(which was my secondary tactic, the other two being primary), one grenade style weapon, and one explosive weapon. That was my style. And I got loads of wins by playing this game like I would, get this, Virtual On.

Most FPS games have you grab a favorite weapon of yours and then you throw down. But if anybody is a Virtual On fan, they know that game specifically made you play Multi-ordinance tactics, in fighting game fashion.

For instance, anybody remember the Guile zoning tactics of his slow Sonic Boom, and working it into supressing the enemy so you have tactical advantage? Just like playing Temjin and Using the Bombs (Right trigger weapon) to either zone your enemy into a location for your next attack as the explosion expands. (or to create a safe zone that ate laser shots for you to press your attack with advantage ala. Guile?) Also equivalent to using the grenade (or mine) weapon as a zone tactic for your heavy hitting direct-fire weapons.

Because you can have multiple active weaponry going at the same time, and the generally close-quarter arenas, the game was pure bred for VO tactics. Normally, in another game, you either can't do that, or there's too much time between switching weapons, to do that.
 
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