anyone ever manage to beat aof2???

SHO

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seriously.... who has ever manage to complete aof2?

i got this memory card from japan... on it was a save file of aof2 where saved is special stage where you fight geese.... and he is impossible to beat :mad:

I do mean impossible.............. :(
 

SouthtownKid

There are four lights
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Neo Bomber Man said:
Geese was a disappointing joke. Who are you using?
??! I guess that makes me a disappointing joke, too... I maybe beat him once, and it was so long ago, I can't be 100% sure beating him at all wasn't a figment of my damaged ego after the thrashing that game gave me just to be able to reach the Geese stage.

Sho, you should ask someone like Takumaji or Fran for advice beating him. My impression is, according to everyone who plays this game a lot (I haven't played it for nearly a decade), the secret to beating any of the characters is learning their attack patterns and kind of cheaping them. I poured a lot of blood, sweat and tears (mostly tears) into this game when it first came out, but haven't played it much since.
 

SHO

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i always use ryo and robert

yea they all tend to have an attack pattern, but even at that they are so freaking fast.

its a nightmare trying to beat this one :mad:

i'll just have to keep going at it

so anyone else manage to beat it?
 

striderpunk

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SouthtownKid said:
??! I guess that makes me a disappointing joke, too... I maybe beat him once, and it was so long ago, I can't be 100% sure beating him at all wasn't a figment of my damaged ego after the thrashing that game gave me just to be able to reach the Geese stage.

Sho, you should ask someone like Takumaji or Fran for advice beating him. My impression is, according to everyone who plays this game a lot (I haven't played it for nearly a decade), the secret to beating any of the characters is learning their attack patterns and kind of cheaping them. I poured a lot of blood, sweat and tears (mostly tears) into this game when it first came out, but haven't played it much since.
that and attack after jumps and heavy attacks, and never trade blows youi will lose
 

Neo Bomber Man

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Block the buzzsaw, throw him when he lands, fireball to stun him, haohshokoken, etc.
 

Takumaji

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SouthtownKid said:
the secret to beating any of the characters is learning their attack patterns and kind of cheaping them. I poured a lot of blood, sweat and tears (mostly tears) into this game when it first came out, but haven't played it much since.

That's right.

Take Temjin for example, he has two main weapons, his forward strike (where he flies towards you and punches you multiple times) and his anti-air firewall thing, the rest of his attacks are worthless if you pay attention to those two.

Now, when the round starts, Temjin will almost always try to fly-in for a forward strike. All you have to do is to jump up vertically and punish him with some hard kicks or a small combo on landing. If you're quick, you can also corner-trap him after one of his flying punches for an easy victory.

Never jump at him or he will do his anti-air. Just stand there, wait for his flying punches, dodge them, punish him, repeat. If you manage to hit him with a hard punch/kick three times, he will be dizzied and you can perform a super on him.

All the other charas have such patterns as well. Yuri will do lots of air-projectiles and quick counter attacks, Eiji plays very aggressively, etc. Just stay calm and watch what the CPU does a) at the start of a round, b) when jumping at a CPU opponent and c) in close combat (melee), then simply go with the flow and cheap out all the patterns with appropriate moves. You can also trick many CPU opps. into doing something stupid by throwing out moves which don't hit (whiffed moves) while standing more than two chara lengths away. For ex. if you jump up, some charas may pull off an anti-air and you could rush in to punish it. Doesn't always work, tho.

What's more, the engine seems to give some ppl a hard time, here's a short run-down for you guys:

- Tapping buttons = weak punch/kick
- holding down = strong punch/kick
- C+A = high attack/uppercut
- C+B = low kick
- A+B+C = Recovery Roll (after being thrown/kicked into air, otherwise it's charging the power bar)
- A followed by C = long jab
- B followed by C = long kick
- C while jumping when you're close to a wall = triangle-jump/rebound.


CPU chara infos:

. Takuma: Powerful attacks, you'll be screwed if you get caught in his projectile/kick/haou shikou ken routine

. Ryo: Quick, don't jump at him, counter/throw him

. Robert: Same as Ryo, he's even slightly quicker

. Jack: High/low attack mix, some damaging specials. Keep him at distance

. Lee: Very quick, mind your block, don't do too many specials (they're too laggy for him if he's not dizzied)

. King: Does more high than mid/low attacks, don't dash at her

. Micky: A stupid but powerful boxer. Shouldn't be a prob unless you get caught in his punches

. John: Nice chara, a bit more unpredictable than the others. Mind his low kicks

. Mr. Big: Can be a pain in the ass with his damn sticks. Lure him into an attack and then jump vertically and try to punish him.

AoF2 is all about getting into the groove, it feels ultra hard and ridiculously cheap at first but, you know, pain is only temporary, it will go away... :)


General strategy tips:

- Jump-kicks don't work as easy as in the first AoF anymore but some CPU opponents are still vulnerably to it, just try it.

- Work on improving your normal-moves game, don't base your main strats on specials/supers. AoF2 is notorious for a slightly jerky move input so it's better at first to use specials only if it's safe (e. g. while your opp. is dizzied).

- Watch your fingers - don't press and hold the buttons all the time or you will only do strong moves which take more time to come out. Try the World Heroes-style system: tap - tap - hold, tap - tap - hold, etc. The tap-punches and kicks come out quite quickly and thus are relatively safe to use.

- Don't mash buttons. There are lots of double-button moves (A+B, A followed by C, etc.) that may cause your chara to "cancel yourself out" if you do it. Try to anticipate your opp.'s moves.

Hope this helps.
 

KOF RUGAL B.

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SHO said:
seriously.... who has ever manage to complete aof2?

i got this memory card from japan... on it was a save file of aof2 where saved is special stage where you fight geese.... and he is impossible to beat :mad:

I do mean impossible.............. :(
He's hard but no imposibble. I can beat him with Robert, peace of cake :cool:
 

Halox

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Feb 26, 2003
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Magnaflux and I sat and watched the_chosen_one beat it. That was a long night.
 

DanAdamKOF

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Past stage 8 or so I can only beat it with 1 10-second round, where I just tickdamage the CPU until time runs out... Jack and Takuma and Lee are impossible past stage 8, and Geese... oh MAN he's impossible.
 

greedostick

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aof 2 is all about pattern. all you need is to find the 1 or 2 moves that dominate your opponent. i have always been such a fan of the game. i love all AOF games.
 

Jedite

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May 21, 2003
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Sometimes in AOF2, you have to be cheap to win, which means doing the same move over and over again.
 

greedostick

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Jedite said:
Sometimes in AOF2, you have to be cheap to win, which means doing the same move over and over again.

i wouldn't consider it cheap. i would consider it fair, and boring. AOF 2 is a cheap game all around. it really sucks you have to repeat the same moves on each character. but thats how the game is i guess.
 

Lee Gray

Better Than Krauser
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I beat geese twice in total on aof2 once with jack and once with mr big, you get two different endings with him, took enough continues though but luckily you can lose a fight if you lose a round untill u win each fight in straights and still get to him
 

greedostick

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a couple months back i was playing the hell out of some art of fighting games. i really wish i had a memory card so i could get the benefits you get for ryo when you complete AOF 1. maybe that would make things a little easier.
 
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