In memory of a game style dead: Lucas Arts adventure games

Spike Spiegel

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This last week and a half I've been mourning the Lucast Art adventure game format. A style of game that no longer is being made by ANYONE. I've just beaten Day of the Tenticle and Sam and Max hit the road on my Scumm emulator for Xbox. I'm going to play Curse of Monkey Island right after I beat The Dig (just started that one yesterday). And, after that, I will play Grim Fandango (never actually beat this one... yet).

What makes me want to puke is they don't make these games anymore. Why not? I loved beating Maniac Mansion all the different ways. I couldn't believe how open ended the game seemed to be, and fell in love with Monkey Island and Indiana Jones games. What great great games.

Anyhow, they will not be lost. I will always play them and love them ever more. In fact, I got stuck pretty hard on a few puzzles that I had no idea how to solve in DOTT and SAM. Those were the good old days.

What got me started was playing through Snatcher. I played that and thought "this is cool.... wait, it's like a Lucas Arts game!" Any other games like this from yester year that I should check out that may be good?

Thanks and RIP Lucast Arts.
Spike
 

Curt

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Sam & Max

Day of the Tentacle

Fully Loaded (is that the name? The bad biker dude)

:buttrock: :buttrock: :buttrock: :buttrock: :buttrock:
 

BeefJerky

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CurtWRX said:
Sam & Max

Day of the Tentacle

Fully Loaded (is that the name? The bad biker dude)

:buttrock: :buttrock: :buttrock: :buttrock: :buttrock:

Where's Monkey Island you twat? ;)
 

Buro Destruct

Formerly known as, Buro Destruct, , Southtown Stre
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UH.

This thread and that poll are a complete JOKE.

Nobody's mentioned Grim Fandango? FOR SHAME.
 

Zeekade Zarathos

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CurtWRX said:
Fully Loaded

Do you mean FULL THROTTLE?! :oh_no:

Man, no respect for the classics.

The original Maniac Mansion and its sequel Day of the Tentacle are still, pound for pound, the best Adventure games ever made. When played back to back it's gaming nirvana. Sam N' Max isn't as open-ended, but it's the one I can play the most again and again and again just because I forget half the jokes.

The Adventure Game Wars between LucasArts and Sierra were always great back in the day. The King's Quest/Space Quest series versus all of LucasArts stand alone titles and the Monkey Island games. Gaaaawd, I wish they still made those games. Here's my top 5:

1. Maniac Mansion Series
2. Space Quest Series
3. Sam N' Max: Hit the Road
4. Monkey Island Series
5. King's Quest Series

Anyone remember Hero's Quest? The first one was INSANELY open-ended, just in the amount of crap you could do on the side. It was practically an RPG. I could spend all day just doing stupid stuff in the tavern.
 

Neo Mike

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Loom, Monkey Island and Full Throttle rocked.

:buttrock:
 

Spike Spiegel

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Buro Destruct said:
UH.

This thread and that poll are a complete JOKE.

Nobody's mentioned Grim Fandango? FOR SHAME.

Did you read my first post? :spock:

Spike Spiegel said:
And, after that, I will play Grim Fandango.

Spike
 

Buro Destruct

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Spike Spiegel said:
Did you read my first post? :spock:



Spike
Well, nobody ELSE then.

Its one of the better games I've ever played.
 

Curt

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Zeekade Zarathos said:
Do you mean FULL THROTTLE?! :oh_no:

Man, no respect for the classics.


1. Maniac Mansion Series
2. Space Quest Series
3. Sam N' Max: Hit the Road
4. Monkey Island Series
5. King's Quest Series

So, I forgot the name of fucking Full Throttle...

But I do know that the Kings Quest series is SIERRA!!!


Also from sierra...

Did anyone ever play Camelot?

When your King arthur and you Joust (from a first person perspective) with the black knight in the woods....

That was rad...
 

syringe

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Lucas arts was actually in the middle of developing Sam and Max 2 but "shelved" it in mid march. :(

The petition for them to revive the project is here.

http://www.petitiononline.com/LACOSAM/petition.html

Early screenshots and concepts of the aborted project are here

http://adventure-treff.de/images/galerie.php?ort=screenshots&galerie=52

and Steve Purcell's (the creator of Sam and Max) comments on the cancellation can be found here.

http://www.adventuregamers.com/newsitem.php?id=463
--------------------------------------------------------------------

So the tragedy isn't just that Lucas Arts stopped making adventure games, but that they were planning on re-launching the genre with a sequel to the greatest adventure game ever made and it was coming along nicely, but decided to bow to market pressures and shelve it.
 
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Big Shady

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The adventure games were great, but are just no longer popular and don't generate the sales like they use to. People seem to like all this online interaction and don't want to think for more than 10 minutes at a time. Plus I think the genre got pushed to the limits, I'm not sure if there is much more they can do gameplay wise.
 

evil wasabi

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Although I myself can't bring myself to play RPGs or Adventure games, its really sad to see great games leave. I'd rather have some good LA Adv. games for people to enjoy than more 3D FPS shit.

Edit: only one I've tried to play was The Dig, I didn't get far at all.
 

syringe

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Big Shady said:
The adventure games were great, but are just no longer popular and don't generate the sales like they use to. People seem to like all this online interaction and don't want to think for more than 10 minutes at a time. Plus I think the genre got pushed to the limits, I'm not sure if there is much more they can do gameplay wise.

That's just why this cancellation was so bizzare. It's that among PC gaming crowd there was a *HUGE* amount of hype and excitement building up around this title. The hype machine was starting to get really huge. This project was started in the first place due to a massive amounts of requests and campaigning. People were making lots of noise and LucasArts responded to it. This was front page news on all the major PC gaming conclaves around the web.
 

td741

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I guess I've played most and enjoyed most of the Lucas Arts Adventures along with Sierra's various "Quest" games. :)

I have a special spot for "Loom", as when I first played it, I thought that it was revolutionary. It's an amazing game, especially if you played it without glancing at the instructions and learn the "universe" as you go along.

It was also the first adventure game I played where you didn't have to spend hours just playing with symantics. IE: "Push, Pull, Use or Open" for a door? etc. :)

Ahh... Anyone else grew playing text-based adventure games? I think I've still got quite a few Vic-20 text gamecarts here somewhere. ;)
 
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td741 said:
I guess I've played most and enjoyed most of the Lucas Arts Adventures along with Sierra's various "Quest" games. :)

I have a special spot for "Loom", as when I first played it, I thought that it was revolutionary. It's an amazing game, especially if you played it without glancing at the instructions and learn the "universe" as you go along.

It was also the first adventure game I played where you didn't have to spend hours just playing with symantics. IE: "Push, Pull, Use or Open" for a door? etc. :)

Ahh... Anyone else grew playing text-based adventure games? I think I've still got quite a few Vic-20 text gamecarts here somewhere. ;)

Yeah, when Ocarina of Time came out, the first thing I thought of with "casting spells by music" was Loom. In many ways, I prefer Loom's system as you need to actually learn tunes. A Zelda-type Loom game with a more in-depth music interface would be great.
 

Hecker

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The Longuest Journey is tops. They're also making a sequel. :cool:
 

Neo Mike

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Monkey island was comedy gold.

Q: "Do you know ken?"

A: "No, but I have a barber named Domonic"
 

evil wasabi

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Neo Mike said:
Monkey island was comedy gold.

Q: "Do you know ken?"

A: "No, but I have a barber named Domonic"

That's the second largest duck I've ever had in my pants.
 

td741

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jethrek said:
Yeah, when Ocarina of Time came out, the first thing I thought of with "casting spells by music" was Loom. In many ways, I prefer Loom's system as you need to actually learn tunes. A Zelda-type Loom game with a more in-depth music interface would be great.

I haven't played Ocarina of Time yet...

I did like the fact that you learned the magic by "listening" to something happening. And then trying to figure out what the magic actually does and how it applies. The next bit I freaked out on was when I learned that you can do the reverse... It blew my mind at the time. :P
 

Plisken

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i remember playing Indy Jones and the Fate Of Atlantis on the old 486, and i loved every minute of it until i got stuck in the caverns right near the end :(
 
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