The offense team must carry a bomb into the defense's base to score a point.
The two sides switch at regular intervals and the first team to three points wins. The defenders, base has a nice little perk to dissuade attackers; two mounted turrets. Much like the guns on the back of the warthog, those on the base can be activated with a click of the x button and spew out unlimited ammo. When playing defense on this map, we were pretty happy when we mounted the turret on the side of the base and started laying down a heavy suppresing fire. We may have even cackled a bit when we mowed down a couple red soldiers. But then we saw a light moving rapidly towards us. By the time we figured out it was a rocket, it was too late. Since the pace of this match was not a frantic as lockout,
we had a little time to actually appreciate some of the smaller details. It was on this map that we realized that we had picked up one of the new weapons:The battle rifle. This improved version of halo's assault rifle packed a bit more punch and featured a nifty scope. We also noticed that even though this version was a test, character models seemed to sport more details. This basic version of the game points to the final build being visually staggering. After our team lost the assault game in the burial mounds, we were treated to a final level called waterworks. An absolutely huge map, waterworks feels like the successor
to the infamous blood gulch. Indeed, the basic setup is with a base on each end. However, a couple of things set it apart from blood gulch. First, the entire area is inside a massive cave. Endless stone walls surround the entire area, and the main light source is a huge hole in the ceiling. The second difference is the giant alien machine in the center of the level. It stretches from floor to ceiling, and is filled with plenty of nooks and crannies to explore. Whereas blood gulch tended to limit combat to the ends of the canyon, the giant structure in the middle of the waterworks adds another combat hotspot in the middle of the map. The alien machine in the underground cavern leads us to a bit of speculation: The
structure seems to be forerunner technology, but the sheer size of the cave leads us to believe that it takes place on earth. Does this mean that the forerunners, creators of the halo rings, visited our planet years ago? We didn't have time to search for more clues while we were being shot, but what we've seen of this level so far certainly makes us wonder. With its two bases and centrally located choke point, Waterworks is the ideal map for capture the flag. It also is the map that features the most vehicles out of the three: warthogs, banshees, and ghosts are ll accessible. While using a ghost or banshee in multiplayer is a great thrill (especially for those who haven't played halo pc), the danger of doing so is quickly learned. Fly to the enemies side and get shot down, and suddenly
your foe has possession of you vehicle along with their own. Our peek at these three multiplayer maps is only a brief glimpse of what is to come in halo 2. The single-player campaign is still shrouded in mystery, be we have a feeling the online play will be this title's biggest draw. Based on our time with the multiplayer mode, it seems obvious that halo 2 will be the top xbox live title the very day that it hits. You can be certain that we will be online on the first possible day. And that night , and the following morning, and many, many days to follow.
INTERVIEW WITH "CHAR" (BEST ALPHA TEST PLAYER)
Ready to get charred? During the alpha test, one player quickly rose to the top of the pack. Going by the screen name "char," this tester kicked so much booty it inspired Bungie to sponser a "death to char" contest. He took some time out to talk about the game and his amazing killing skills.
Q. How did you manage to kick so much butt while playing halo 2? Were you a huge halo player?
A. The day xbox launched [november 15th,2001], a friend and I sat down and played through co-op. we started around 2 a.m, and I think it took us about 10 hours to finish. Needles to say, I showed up late to work the next day. I quickly organized a weekly game on campus for friends and coworkers. It's grown and evolved since then, but we're still getting together every week and fragging each other into the late hours of the night over two years later.
Q. What advice would you give someone who wants to improve their game?
A. Start with the single-player campaign. You'll get basic skills from that and a good understanding of the physics, weapons, power-ups, and so forth. In multiplayer, pay attention to the environment (which weapons and power-ups are missing), evaluate your targets (soft targets like a wounded player running away are easy, hard targets like the guy with the battle rifle and overshield standing on the health pack might be better to avoid), pick the right weapon (plasma is good against shields, for instance), and engage or keep looking. There re so many considerations, like your weapon loadout, health, shields, position on the map and how these compare to your opponent. It's really just about quickly
evaluating your situation, deciding how and when to hit, and moving on to the next target.
Q. Tell us about your alpha test stats.
A. Bungie didn't share information about player stats that I really wanted to see. I'd love to know my overall kill/death ratios(as well as per-map and per gametype), kills per minute, accuracy with different weapons, and other stats. I do know that I regulary had high kill/death and kills/minute ratios. After playing the alpha for two weeks, I had a weekend with over 3,000 kills in under 20 hours played.
Q. Based on what you have played so far, how is halo 2 an improvment on the original?
A. A lot of features we're all waiting for, like dual-wielding SMGs or vehicle takeovers, weren't in the alpha. I can't wait to see all that stuff implemented in the final game. It looks like there is a lot of effort going into balancing weapons and desiging maps. In the alpha, the pistol has been replaced with the battle rifle. It doesn't have quite the range and accuracy combinationthat the pistol does, but it leads to more balance. Some of the new maps, like burial mounds, are manifestations of pure genius There are also obvious engine
improvments. Sounds, textures, and lighting are all stunning. I'm going to need to upgrade my home theater setup to take full advantage of everything this game has.
Q. Tell us about the various competitions during the alpha.
A. There were weekly competitions organized by bungie during the alpha. Prizes were awarded for various things like "most kills" or "most deaths by falling off a map" one of these competitions was "death to char," and (aptly) had a prize for whoever killed me the most. It was pretty silly what some people were willing to do to get kills. I had people on my own team betray me in CTF games (I really hope those people lost a kill for that.) People piled into every game I played that weekend in an attempt to get kills-it was a zoo. I would see two players shooting at each other, and as soon as I engaged them, they would both turn on
me instead of trying to finish each other off. I think the best example of how my online experiance changed was a CTF game I was in during the competition. The teams were pretty balanced and my team got off to a 2-0 lead. Suddenly, everyone switches off my team and I now have one teammate and nine opponents. My valiant teammate and I got stomped shortly
afterwards. I do have to tip my hat to pun1sher (the winner of the competition) for killing me 33 times that weekend.
Q. Did you win a good prize for being the top player during the test?
A. Besides being the prime target in every game I played after that? Actually, I did receive a very nice halo hoodie. It's made appearances at our weekly halo games to many "oohs" and "aahs."
Q. After halo 2 ships to retail, do you think you'll still be a top player?
A. There are many people who are better than me at various aspects of the game. Certain people are better snipers, some are wizards with grenades, some are great with vehicles, and some are flag running masters. I'd be very surprised if there aren't people who are better than me across the board when halo 2 goes live.
Q. What are you looking forward to most about the final version of halo 2?
A. This may sound odd, but I'm definitely looking forward to the campaign-I've always been a big fan of Bungie's games since Pathways Into Darkness, and I'd be surprised if halo 2 didn't continue the tradition of incredible storytelling. What I'm most looking forward to is being able to play against the rest of the world, though. It's fun playing against your friends, but the biggest rush will be taking your group of friends and playing against another team and seeing how you stack up!