Samurai Showdown 5: Uk Mag Review Says Lack Of Innovation

SS5 REVIEW: Agree or Disagree

  • I Agree: SS5 is not worth purchasing

    Votes: 6 28.6%
  • I Disagree: SS5 is excellent and is worth Purchasing

    Votes: 15 71.4%

  • Total voters
    21

set2134

New Challenger
Joined
Oct 30, 2003
Posts
65
I have done a poll to see what everyone else thinks of SS5, The mag that reviewed it is (Games) which is a UK multi format mag, this is what they said about SS5.

Review

While capcom fans around the world had to make do with just the street fighter legacy untill crossover titles like X-men vs streetfighter came along, Supporters of the SNK brandhave alwayshad far more choice of fighting fare. Fatal Fury, Art of fighting, King of fighters, Last Blade.....

Whatever your preference and playing style, There was something for you. However thanks to a carefull balance of elegant locales, Finely tuned charecters and reliance on timing rather than flashy combination moves, The samurai showdown series remains one of the firm favourites amony many people. Or at least, It did untill the latest instalment came along.

It may have been riding high on a wave of expectation since it was announced, But SNK's fifth SS game has washed ashore with little to offer. The titles graphical style is dated, Thanks in part to this being one of the very last games to use SNK'S ageing AES technology (Altho older games such as MOTW, Actually look better on the same system). Visually, The original SS was beautiful- Full of authentic japenese architecture and atmospheric locations which went a long way towards creating the games unique feel.
Unfortunatly this latest offering from Yuki is not only disappointing from a techinical point of view, but its actually far less creative from an artistic perspective too. One level, for example, is set in front of a japenese palace, while another is on the deck of a galleon-both great locations, but ones that look cobbled together without quality craftsmanship. Unfortunatly, aside from these flawed new backrounds, many of the others on offer have been lifted straight from SS 4, only redrawn with gaudier colours.

But this distinct feeling that Yuki has merely pilfered what it considers to be the better aspects of the last game and then slaped a new number on the package dosent stop there. The developers lack of appreciation for what has been an otherwise decent series carries right through from very basic things like the main interface to the gameplayand beyond. Pretty much everything on offer has been done far better in the previous titles and the new chacreters- who range from the petite, bow and arrow wielding mina to virtually uncontrollable Kusaregedo (Who is so large he almost dosent fit on the screen)- dont make the impression you'd expect of new additions to the roster. Indeed, Having expereinced the development of the series since its very beginings, its fair to say that there is very little within the 5th outing to convince newcomers, Or indeed veteran SS players, to have a go.

Naturally, There is a flipside to all this, if only because of game heritage. The gameplay thats been carried over from the previous titles is still commendable, Comparing well to many newer offerings. As before, The combat still relies on timing instead of combos, With precise connections and well paced hits managing to remove as much as 25 per cent of your oppenents life gauge. In addition, to make the game even more realistic, the developer has included the ability to hit the deck to avoid swipes aimed your way and even kept the option to commit an honourable sucide during the last game if a fight isnt going your way. But to be honest, both features feel slightly tacked on anda more experienced SS player will soon brush them to one side in favour of more traditional tactics.

This particular concern is one that seems to dog every aspect of SS5 the new elements are pretty useless, and the old favourites havent been improved enough to warrant making the game worth playing. What makes matters worse is just how slapdash the application of the core gameplay has become; many of the characters are unbalanced (Making a one-on-one human battle rather pointless), And yet even if you decide to choose the weakest against a computer opponent, you should be able to get to the last boss without any real challenge. Despite the anticipation, SS5 is a real disappointment- only hardcore fans are likely to enjoy this, and even then the enjoyment will be short lived.

VERDICT 3/10
A lack of innovation results in disappointment.

Well that is a Uk review of the game, I havent played the game but was thinking of buying it untill i read this. Is this review harsh or is SS5 not worth purchasing.. :help:
 

Kiel

All About Shooters Mod., If you fuck with me, I'll
20 Year Member
Joined
Oct 3, 2001
Posts
7,804
OUCH!

I have only played it once, seemed alright. Didn't make me pee my pants like SS 2 did back in the day.
 

son_of_bael

Host for Orochi
Joined
Mar 7, 2004
Posts
759
meh, I saw that review, and I thought it was kinda pointless. Personally I think that magazine sucks ass big time, like its trying to be "retro" because that an "in" thing to do, while all the time they're stealing reviews off the net and playing FIFA 2004.

I have a copy of SSV (MVS) arriving on monday, looking forward to playing it :D :buttrock:
 

sasquatch

n00b
Joined
Jan 26, 2004
Posts
10
I have SSV and I think they're completely right...

I'm playing SSIV like crazy and thinking of selling off my SSV kit. 3/10 is fair!
 

kc

Belnar Institute Student
Joined
Oct 13, 2002
Posts
1,230
Thank you.

Someone agrees with me when i say SS5 is the worst SS game yet.
 

Mushiki

flaming petrosexual,
15 Year Member
Joined
Nov 13, 2003
Posts
11,434
It is the worst, but that doesn't mean it is a bad game, the problem is that all the others are just too good.

And if there is something that makes Samurai Spirits Zero not worth purchasing, it's Samurai Spirits Zero SPECIAL.
 

Ralf501

Crossed Swords Squire
Joined
Apr 26, 2004
Posts
193
SS5 is just as bland as either SS3 or SS4, maybe worse. There are only a few new backgrounds which aren't that interesting. There's no animation in the backgrounds like in some of the previous SS titles so the game seems a little "dead". For example, Rimururu's background in SS4 had some animation of animals in the background. In SS5, all the animals in the background are there but don't animate at all. There is barely any parallax in the backgrounds. You can't cut or break things in the backgrounds like in SS3,2 or 1.
There are some stupid characters. What is the deal with that stupid little baby with the Archess character? You kill her and the little baby starts crying. It's really annoying after a while. And the mid-boss with the big hammer. He eats pizza and recovers all his life back. No fair. There are a few new characters but you never get to fight against them in story mode (i.e. Evil Haohmaru). NO FATALITIES...
I think the best in the Samurai Series were the first 2. Then they take away the referee, Genan, Wanfu, Earthquake, Cham Cham, Sieger, turkey meals, coins, bombs, change the gameplay, and animation style...everything just goes downhill starting from SS3.
It just seems like SS3-5 are a totally different series from SS1 and 2.
Don't get me wrong, I like to play SS5. I think that they could have done better.
 

YeldellGW

Bartender,
20 Year Member
Joined
Apr 12, 2001
Posts
1,736
Ralf501 said:
There are a few new characters but you never get to fight against them in story mode (i.e. Evil Haohmaru).
It just seems like SS3-5 are a totally different series from SS1 and 2.
Don't get me wrong, I like to play SS5. I think that they could have done better.

Excuse me?! With the exception of Rera, Suija and Enja, I've fought against Rasetsumaru, Mina, Yunfei, Yoshitora and Kusaregedo plenty of times.

Ralf501 said:
NO FATALITIES....

I won't argue this one, but it doesn't take that much away from the game.

Ralf501 said:
I think the best in the Samurai Series were the first 2. Then they take away the referee, Genan, Wanfu, Earthquake, Cham Cham, Sieger, turkey meals, coins, bombs, change the gameplay, and animation style...everything just goes downhill starting from SS3. .

Of the people you listed, Cham Cham's the only character I do miss from the earlier games. Much like SF II, my prefered favs started showing up in the later games. Excluding Amakusa and Kyoshiro, SS III kept the right amount of veterans I liked/tolerate. SS III's animation is the best of the five games, bar none. Even if I didn't enjoy the gameplay changes, the animation still wowed me. SS IV and SS V were a drop from that, though the more I play SS V, the more I notice that the animation has improved over SS IV. Food and bombs; don't miss them in the least. Got tired of losing matches because my opponent gets the food and all I get were bombs, bombs and more bombs (And this was when I stayed on the move!).

SS IV fixed some of the problems with SS III.
SS V fixed some of the problems with SS IV.
SS V Special will no doubt fix some of the problems with SS V.

Sadly, in all cases, not all the problems got fixed (Why the hell are we still using that throw off balance shit!!! Adopt a damn gaurd drop meter or something already and bring back real throws!).

I love SS V. Not surprising considering the amount of negative remarks it and plenty other titles I consider favorites gets. SS II, while good as it is, lacks the characters I like in the newer games.
 

Ralf501

Crossed Swords Squire
Joined
Apr 26, 2004
Posts
193
YeldellGW said:
Excuse me?! With the exception of Rera, Suija and Enja, I've fought against Rasetsumaru, Mina, Yunfei, Yoshitora and Kusaregedo plenty of times.

Yes. I meant those 3 plus Evil Haohmaru. Hopefully they be CPU oppenents in Special.


YeldellGW said:
SS III's animation is the best of the five games, bar none. Even if I didn't enjoy the gameplay changes, the animation still wowed me. SS IV and SS V were a drop from that, though the more I play SS V, the more I notice that the animation has improved over SS IV.

I still think that SS2 had the better character design and background design. Starting from SS3, the characters had more of a "Boxy" look. For example, Tachibana Ukyo. He looks boxy compared to his SS2 look.

YeldellGW said:
Food and bombs; don't miss them in the least. Got tired of losing matches because my opponent gets the food and all I get were bombs, bombs and more bombs (And this was when I stayed on the move!).

I thought it made it more fun. Especially in Wan Fu's stage since there were so many bombs. Sometimes 2 would drop next to each other.

YeldellGW said:
Sadly, in all cases, not all the problems got fixed (Why the hell are we still using that throw off balance shit!!! Adopt a damn gaurd drop meter or something already and bring back real throws!).

I Know. But I'm glad they got rid of the Air Blocking. I hope they get rid of the timer and bring back the points. I understood the point of having the timer in SS4, but is there a significance in SS5?

One thing I didn't like about SS4 was the double life meter. Glad they got rid of that in SS5. I also wish that each character had their own background like in the 1st 3 SS games. It seems now in SS5, Sogetsu has taken over Nakoruru's SS3 background.

YeldellGW said:
I love SS V. Not surprising considering the amount of negative remarks it and plenty other titles I consider favorites gets. SS II, while good as it is, lacks the characters I like in the newer games.

I don't particularly like Yumeji, Yoshitora, Sankuro. Yemeji doesn't look original since she's just Ukyo with a different head. Same deal with Sankuro, he's just an ungly and annoying version of Genjuro. Yoshitora has a cool design, but his A+B strike is ridiculously powerful. I really wish that Earthquake, Nicotine and Genan were still in the game. From the new characters in SS5, I really like Kusaregedo and Yunfei. I wish Shizumaru played the same as he did in SS3. They took away some of his umbrella "C" strikes. Since SS4, he's been using his sword for his strong attacks.

I don't hate SS5. It's got charm. I'm still playing it. I just wish it was better. I guess it's a good thing that Special is coming out.
 
Top