The Billy Kane Thread (The NON-obsessive version)

Domino-chan

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This thread won't be about my addiction to the British guard, but rather it'll be about strategy.

I'd like to improve my game with him, especially in KoF '02 and '03. Any and all pointers and combo strategies are welcome. Bonus points to those who can show me some decent combo vids of him in action as well.

Thank you.
 

MistressDragon

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Well I'll tell you a bit about Billy Kane in KOF 2002. Please feel free to add any opinions or strategies I may be missing.

A is the light punch, B is the light kick, and C is a hard punch, while D is the hard kick. Now his special moves include what they call the "Suiryuu Tsuigeki Kon", which is the quarter circle backward + D. If you press the A button continually, you are doing what they call the Senpuu Kon. When you want a quarter circle backward + A or C, then that's called the Suzume Otoshi. Sansetsu Kon Chuudan Uchi is where you do the Half circle forward + A or C or even the Quarter circle forward + A or C to follow with fire. The quarter circle backward + B is Karyuu Tsuigeki Kon...now for the forward Down and down/forward + B or D its the Kyoushuu Hishou Kon.

Now to put those special talents to use in the combos. Try a max mode super combo. In order for this combo to pan out, you HAVE to have your opponent cornered. Do this.. Karyuu Tsuigeki Kon, Kyoushuu Hishou Kon, Chou Kaen Senpuu Kon.

Let me know how it works out for you Domino. ;)
 

Domino-chan

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Robert... the link you gave me won't let me view the FAQ ;__;. I'll see if I can look it up on the actual site.

MD, um... with all due respect, I know how to use Billy, memorized his special attacks, and can use him consistently in battle. What I need are some tips to improve my game. IE, combo attacks, strategies, etc. I'm not exactly helpless when using Billy. :glee: And yes I am familiar with the ABCD layout of the neo. No need to walk me through it. ;)

LWK has helped me out a great deal, but I need more!!!11onetwelve!
 

MistressDragon

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Domino-chan said:
Robert... the link you gave me won't let me view the FAQ ;__;. I'll see if I can look it up on the actual site.

MD, um... with all due respect, I know how to use Billy, memorized his special attacks, and can use him consistently in battle. What I need are some tips to improve my game. IE, combo attacks, strategies, etc. I'm not exactly helpless when using Billy. :glee: And yes I am familiar with the ABCD layout of the neo. No need to walk me through it. ;)

LWK has helped me out a great deal, but I need more!!!11onetwelve!

heh, okay great.. Sorry, I didn't know. Just trying to help.
 

LWK

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Billy's a keep away in all KOF's.

For 2003 remember billy's CD hit is now df+a, and it moves slow making it extremely punising to jumpers.
If you are away and they are jumping in, pill them with his fwd+a.
cA's are your friend, they defeat alot of stuff and add to annoyance. The range is incredible.

Spam some cB's and follow up with a dp+B, regardless if you link the cB's. If you have the opp cornered, swap immediately after and follow up, or do billy's fire wheel dm for a mad juggle. I seriously reccomend the dm. Don't do his qcf x 2 A dm cause its a waste of a juggle. Its also his worst dm. Use his LDM as a counter or when they are wide open. This can be juggled with many things, I reccomend his fwd+a after the LDM.

I like Billy's fwd+b because of how much ground it covers, but use this when idiots like Iori are throwing projectiles. Its a guarantee. Its a rarely useful move because of how crappy it is if you dont have a distance.
Sometimes its useful to do small jumping pokes. Mainly dwn+a in the air *length annoyance*, or a jump in C. I prefer the C as it beats many things.

his hcb+B is incredibly important. This tourney level 2002 player I saw would do a move that he wanted to purposely bait and then immediately follow with his hcb+B. Unfortunately, because billy doesnt have a sCD to cancel to it I dont think it will matter. I never used this in 2002, so just stick to your guns in 2003.

Mix his hcf+a with the follow up like the fwd+b. Distance safety is the key. Billy is a crappy close in character, and many grapplers know this is his biggest issue, so be aware of this. Always be away and make sure you try to take advantage of everything. Follow up on EVERY thing. Some characters are hell for billy because they can guard crush SUPER easy. Ala Kyo, Robert. Watch out for them and be extra careful with robert, DONT let a Robert whore keep near you. get out if you have to CD crush and blow a dm. Its worth it, believe me.
 

Diavle18

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Billy Kane:

He is a very annoying in your face character (upclose) with an excellent keepaway game. The key lies in his moves (god I hate them) both normal and special, more like in their great priority and recovery. Misc stuff (I don't use him so I may be off on the motions):

- cB is an excellent poke because of its speed and the amount of em you can connect, and then combo. Unless you're in the corner combo into the double forward kick thing (df+B?).

- The double forward kick thing, has crazy priority, covers good distance, is comboable, has excellent recovery and can be done over and over. So... abuse it.

- His dp+K has stupid (as in great) priority and quite a bit of invincibility, almost guaranteed anti-air. If you are in the corner then juggle with the fire DM, if not or don't have a powerstock always juggle with a jC after it.

- The stick spinning thing (mash punch?) has A LOT of invincibilty, use and abuse. If some pressures you etc just do this and away they go.

- His QCF+P have good priority and great damage (with the follow-up).

- His HSDM is useless, haven't seen anyone get on it yet (its too obvious and damn punishable).

- His wheel DM is excellent for rollers and is a decent anti-air in 2003 (easy to poke out of though).

Overall:

Whore his QCF+P, dA and jC for keepway games and whore his double kick thing (damn annoying), Dp+K and cB chains for upclose. In other words, he's a plick at any distance.
 
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Domino-chan

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Diavle18 said:
- His HSDM is useless, haven't seen anyone get on it yet (its too obvious and damn punishable).

Are you talking about his Great Whirlwind Cane (qcf x2 + P) or his LDM (qcf x 2 + BD)? Because I've been able to pull off his first one on opponents, but if you're referring to his LDM then I can see what you're saying. I've only been able to do it against the CPU and not a human opponent.
 

Diavle18

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Domino-chan said:
Are you talking about his Great Whirlwind Cane (qcf x2 + P) or his LDM (qcf x 2 + BD)? Because I've been able to pull off his first one on opponents, but if you're referring to his LDM then I can see what you're saying. I've only been able to do it against the CPU and not a human opponent.

Yeah I'm refering to the one where he waits for you to hit him and then attacks.
 

KagerouSama

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Great Whirlwind Cane (qcf x2 + P)

Is this a revision on Billy's Salamander Streamer, or his rising uppercut super from the Real Bout games?
 

Domino-chan

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KagerouSama said:
Is this a revision on Billy's Salamander Streamer, or his rising uppercut super from the Real Bout games?

It's the one where it looks like Billy turns his staff into a cat o' nine tails (a really big one) and throttles his opponent while screaming, "GO TO HELL!". I think this one came about in KoF '97 though he kept his Salamander Streamer over his Blazing Whirlwind Cane (The Fire Wheel-looking one) if you chose to use his RBFF Version in KoF '98.

I wouldn't mind them bringing back his Red Lotus Requiem (rising uppercut super) back for future installments. That move was extremely useful to me.
 

KagerouSama

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D'oh! You use a move day in and day out and never know it's name... :crying:

Makes ya' feel bad, like carrying on conversations with an elderly man every day of his life, finding out he's passed away, and never having known his name.

I want a return of the Red Lotus Requiem myself. It's one of my favorite moves in Fatal Fury: First Contact and Fatal Fury: Wild Ambition. I just wish they don't nerf his normal uppercut in favor of the Requiem like they usually do.

Just a normal fanbase helping to make a normally cheap character even cheaper..... :D :D

--KagerouSama
 

Domino-chan

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Well they cut out his normal uppercut attack in '02 and '03 and replaced it with the Sparrow Drop. Both moves are useful to me, but deep down I want his uppercut back.

He's such an anti-air whore. XD
 

KagerouSama

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:mad:
I hate that sparrow drop move!!!
Sure, it's useful. But after having that uppercutt in '98, it's hard switching between the two. Even more annoying when adjusting from a hcf +K for his sky hop to his fdp +K for the sky hop. I end up trying to do the half-circle instead of the fdp.... :envy:

Oh well. You have to do somehting to keep him from being too cheap and throwing the system balance off.
 

Domino-chan

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I always thought his slight lag in his moves and his very average speed were his downfalls (Out of everyone who played KoF at the now-deceased arcade here I was the only one using Billy). But that's just me. His running speed and counter attacks make up for everything else.

I really don't see him as that cheap of a character to use. Maybe he's cheap, but you gotta earn his cheapness. XD
 
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