Not sure what most of this means, but here it is:
PGM
Processor:ÊMotorola 68000(16 Mhz), Z80 NMOS CPU(8 Mhz), Custom GPU x3
Resolution:Ê320x224
Color Palette:Ê32bit
Max Colors On-Screen:Ê65,536
Max Sprites On-Screen:Ê1200
Sound processor:ÊICS WaveFront ICS2115V
Internal RAM:ÊWork SRAM: 1024Kb
System SRAM: 160Kb
Hardware Features : 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrolling tilemap with linescroll, arbitrary size 5bpp sprites, zoom and shrink capabilities.
Known games on this hardware : 38
Atomiswave
CPU : Hitachi SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.
It seems the Atomiswave is more powerful.
Known games : 12