Atomiswave DB Boss pics.

lill-c

Dodgeball Yakuza
Joined
Oct 22, 2003
Posts
625
Didn't know if you all were intersted in this but I played through it last night.

BOSS 1

DSC00928.jpg



BOSS 2


DSC00930.jpg



BOSS 3

DSC00933.jpg



BOSS 4


DSC00934.jpg



BOSS 5

DSC00936.jpg



Sorry the pics wernt better:(
 

Orpheus

One Nut,
20 Year Member
Joined
Nov 28, 2000
Posts
4,286
Jesus, do those graffics look so fucking "Meh" or what.
Anyway, that first boss reminds me of a boss from star fox 64.
I don't get how people call this a MS clone. Demonfront was more of a MS clone than this will ever be.

BTW lil-C, I don't mean to sound like a dick but this belongs in unrelated. Thank you for the pics though. Much apreciated.
 

lill-c

Dodgeball Yakuza
Joined
Oct 22, 2003
Posts
625
The graffics look a shit load better in person but then agian I love my DC.... All 3 of them.
 

Wing Nut

Mr. Big's Thug
Joined
Feb 8, 2001
Posts
202
So what's more powerful - Atomiswave or PGM? And which is better - Dolphin Blue or Demon Front?
 

Wing Nut

Mr. Big's Thug
Joined
Feb 8, 2001
Posts
202
Not sure what most of this means, but here it is:

PGM
Processor:ÊMotorola 68000(16 Mhz), Z80 NMOS CPU(8 Mhz), Custom GPU x3
Resolution:Ê320x224
Color Palette:Ê32bit
Max Colors On-Screen:Ê65,536
Max Sprites On-Screen:Ê1200
Sound processor:ÊICS WaveFront ICS2115V
Internal RAM:ÊWork SRAM: 1024Kb
System SRAM: 160Kb
Hardware Features : 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrolling tilemap with linescroll, arbitrary size 5bpp sprites, zoom and shrink capabilities.
Known games on this hardware : 38

Atomiswave
CPU : Hitachi SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net.

It seems the Atomiswave is more powerful.
Known games : 12
 

Rade K

Ned's Ninja Academy Dropout
20 Year Member
Joined
Mar 17, 2001
Posts
11,835
Graphically, the game doesnt speak for the quality of the system, but the ability of the developers. The same could be said of all Sega Systems (and really, most systems in general). The best Results were achieved by the most prostigious developement houses.

I wonder if they will stick with this hardware long enough, where we will begin to see programming trickery on the same level as the MVS.
 

cLo

Marked Wolf
Joined
Jul 26, 2003
Posts
220
The game looks pretty fun. Thanks for sharing the pics.
 
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