Calling out the NEO HEADS of this forum.

Mike Shagohod

Stray Dog Grunt
20 Year Member
Joined
May 16, 2002
Posts
13,947
I have made this thread in answer to Tiptonium's reply in the AW Hatin' thread several pages back, but also to see where the overall community here that is supposedly so DIE-HARD really are at. I'm leaving for Mexico in an hour or so but will be back online later tomorrow. I'm not trying to piss anyone off, but seriously, TIP had some good points and I believe I have some of my own.
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Tiptonium said:
If you really want to keep the Neo Geo going then find some investors, put a proposal together and offer to buy the rights from Playmore so that the original platform can be kept "alive." Sink a bunch of dollars into game development and hope for the best. I'm sure that they'd sell the rights for the right buy out price... or at lease license the rights... be prepared to pay a handsome ransom.

Personally, I think that we've had a good run Neo Geo wise. Anything past 2001 was a gift IMO.

That sounds like a great idea Tiptonium, and it's a bit more thought out than the "Professional Hobbyist Game Development Teams", but so far no one has given a shout out as to whether or not they'd even be interested in doing that, let alone going the full balls out "Sink or Swim" deal of actually forming a TRUE and RECOGNIZED company started by a consortium of "fans" who each in turn put their best talents into the further poliferation of dev & distirubiton of the MVS/AES market "Limited". Thus I'm all for it. I don't have a Pocket full of Gold or anything but by summer 2005 I'd be more than willing to drop $10,000 plus into something like this, if I actually knew there were more of you who would save up and do the same. Then after that with a DBA "Corporation" set up, and recognized by SNKP, we would have access to the MVS/AES cart production plants or whatever, instead of having to somehow make our own carts the way that one British Company was going to do some time ago with that game NEO SPARKS that never saw the light of day, and the cart looked a lot diffferent from standard MVS. ---With all that in place though, the "Crunch Time" would be in whether or not everyone with the talents would actually put in the time neccessary in which to program games, have meetings with one another, myself working with the programmers as the VCD (Visual Concept Designer) and "Writer" of three damn near complete desgin documents already etc. So if anyone wants to take this route seriously, then let's talk about it seriously and then set a goal to do as much within a year and a half's time. Because quite frankly I think it'll be ole' crazy Merc X99 and him having to hire out ppl here and there at a local level to get anything even remotely done in that sector, as I've seen as just in the real world, most ppl love to interact/play and talk the talk, but very few are willing to "Walk the walk" when daylight breaks and there's a thousand soldiers just over the horizon. *But again on that note, it would take forever because without the support/involvement of the very "Movement"/Community that already loves and plays the NEO, then even my best efforts would more than likely blow up in my face. It's like starting a Guerrilla War, it's only as successful as the amount of people involved and what levels of involvement they are willing to do... otherwise it's papers/rock/scissors and that's all she wrote.

#2> To whomever said "Don't be pissed off since you considered SNK dead in 2000". * I believe I have a right to be pissed off because while I didn't see SNKP as SNK, I never really had a problem with SNKP games. In fact I rather enjoyed all their efforts and didn't have the problems with METAL SLUG 4, and personally like KOF 2002 out of all of them so far even over '98. While I admit that the level of excellence wasn't up to par with old SNK, I actually was all for them growing into prefection on the NEO Hardware. Thus to me just when they were getting into the "Groove" SNKP then ups and runs for ATOMISWAVE, selling their IPs to SAMMY? Just seems like they didn't want to "Walk the Walk" anymore. Aggressive distribution, and taking the time to hone what you have keeps a knife sharp and deadly... it'll do it's job and people love it. Or you can sell out to the Jelly of the month club and/or hawk your wares on QVC. :oh_no:

MERCENARY X99
 

c.t.h

Maxima's Barber
Joined
Apr 17, 2003
Posts
2,350
the neo hardware rights would cost millions.

it has such a huge install base.
 

ResO

water damaged
20 Year Member
Joined
Jan 8, 2001
Posts
8,000
I'll throw down 15.


I'll make some calls to Playmore of Japan about the possible sale this Sunday (Japan's Monday). I'll see if My business partner wants to match my 15k also. Honestly, if you guys are serious about this please let me know. We need to organize a date in which the money transfer will occur, and I can schedule an apointment with Playmore. It won't be too hard as I've spoken with Playmore on a business level before when I was trying to pay for a production run of SvC on true MVS format. Sadly, in the end, Playmore simply stated that they refused to release SvC on MVS even if I paid for all production costs (ignorant decision on their part). They stated that they couldn't move on if they kept making MVS carts...


Well, they've moved on. Let's pick up what they left behind.
 

ResO

water damaged
20 Year Member
Joined
Jan 8, 2001
Posts
8,000
c.t.h said:
the neo hardware rights would cost millions.

it has such a huge install base.


We don't need to own it, simply have the rights to "officially" develope on it. It's all free money to playmore anyway. It's like offering someone $5 for something they just threw in the trash.
 

galfordo

Analinguist of the Year
15 Year Member
Joined
Mar 14, 2003
Posts
18,418
As a poor grad student, I'm willing to throw down 20 bucks :D.
 

BIG BEAR

SHOCKbox Developer,
20 Year Member
Joined
Dec 14, 2001
Posts
8,431
If I had the money to purchase developing rights I'd be very concerned with the counterfeiting/bootlegging going on.
Anything's possible but it would be the equivalent of purchasing a bag of sugar with a small hole at the bottom of the bag where lil' by lil' steadily leaked out.
-BB
 

BlackSpy

Tsrgoihrea,
20 Year Member
Joined
Aug 7, 2002
Posts
2,959
BIG BEAR said:
If I had the money to purchase developing rights I'd be very concerned with the counterfeiting/bootlegging going on.
Anything's possible but is it would be the equivalent of purchasing a bag of sugur with a small hole at the bottom of the bag where lil' by lil' steadily leaking out.
-BB

A little more like buying a bag of sugar without a bottom to the bag if you ask me.
 

Curt

apostate
Joined
Feb 2, 2004
Posts
7,710
I'm happy with what the Neo has so far...

but seriously... how great can these games be?


do you seriously think that this would be even better than SNKP's stuff...?


I'm not so sure...
 

snesaes

Haomaru's Blade Shiner
Joined
Jan 24, 2004
Posts
696
If it could actually work, I'd throw down $70-100 easy. I don't think it could work though.
 

Mike Shagohod

Stray Dog Grunt
20 Year Member
Joined
May 16, 2002
Posts
13,947
{LIVE FROM EAGLE PASS}

...well it seems I see more "it can't be done" attitude than positive so I guess I'll just stick to trying to fund my own "Professional Hobbyist Dev Game Team" doing the homebrews on a self funded basis. *Do I think it could work, be this way or the actual Corporation by the fans for the fans network? ---Yeah, call me a "dreamer" but I really do think it could work... but it would need more support than

I'll stick to playing the games.

...seriously, there are a lot of ideas that just never get implemented into ANY game what-so-ever be it on the NEO or not simply because most "Recognized" companies dont' have the balls to make product that might tarnish their image and overall "Market Share." *What I'm talking about is a consortium of groups/cabals developing off that DEV KIT that Barf Happy is using, and then more or less doing "Limited Runs" only for a set market. There HAS TO BE more than a few people in here who could dive into the nuances of programming for the NEO working with devoted others to make something FRESH and UNHEARD of, simply because deadlines aren't an issue, SNKP "Officially" abandoned the Hardware, and we wouldn't have the red tape normal companies have. We could have some seriously controversial/subversive storylines in games with massive animated violence... Hentai XXX Puzzle games, RGS games that go off the deep end, and VS. FIGHTING games that are more brutal than Mortal Kombat, but every bit as cool as MOTW. ---It would just take time, and support more so even than money.

...as usual I am alone on this, but then I have to do it alone, Because I am alone.

MERCENARY X99
 

dbarrett0928

Banned
Joined
Apr 10, 2003
Posts
469
if it got serious

if this got serious and someone wanted to pool all our money together...i would throw down $100
 
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