abusable moves

striderpunk

Member # 6311,
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Feb 22, 2003
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you can perform any special in practice mode but what is the most useful move in any Kof?

98'

Iori: Ya atome, favorite move the use on habitual jumpers

Kyo: Orochinagi, and flame wave thingy

Yashiro: million Bash

O.Yash: the one where he jumps and slams you around then does the thingy with the purple haze


kim: Thing where he does a 21 hit combo.
 
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Kazuki Dash

Samurai Shodown Swordsmith
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since you mentioned 98, I've always considered a skilled Goro with that grab that's tailor made to yank jumpers a very dangerous thing to face...
 

striderpunk

Member # 6311,
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goro is really annoyingin 98' but he is nuthin like the midget funster, choi.


BTW. do you think choi could be lee from the aof series standing up straight choi and lee are aabout the same height compared to ryo and robert?
 
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Feb 28, 2004
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Effectiveness goes beyond damage

I really like DMs that are more than stronger versions of regular moves. For example, most grapplers' DMs are used exactly the same way as their regular throws (except that they do more damage, obviously.) However, Iori's Yaotome (the first DM mentioned in this thread) actually increases his flexibility as it is more reliable and versatile than his flaming uppercut.

Aside from Iori's Yaotome, here are a few DMs that are more than glorified versions of a character's normal repetoire of moves:

Ryo's Heavenly Judgement Haoh Ken LDM - It dizzies the opponent; now that's unique and truly worthy of being a LDM.

Leona's Capital V Slasher LDM - A great anti-air (since I find her Moon Slasher to be easier to hit now) that can be used against people jumping in from Tag Attacks; this is a great move considering the Tag system of 2003.

King's Illusion Dance DM - This is the move where King back-flips out of harm's way, then immediately launches herself in a barrage of attacks; it's a great defensive manuever.

K's Heat Drive DM - Aside from being a great way to finish a 2nd Shell combo (I find that I have to do this near the corner now,) it comes out so fast and K' keeps his head so low that it becomes a multi-purpose move.

And my opinion of the most effective DM...

Vice's Jumping Over to the Opponent When He Least Expects It then Slamming Him on the Floor a Whole Lot of Times DM (QCF x 2 + A/C) - This is the one of the very few moves that's more than a more damaging version of the grappler's regular throw. Just when your opponent retreats into a corner, trying to put you into a fireball trap of some sort, you spring this on him for being so tacky. It comes out fast, Vice moves in an arc, it's a move that really sets her apart from Clark or Shermie.

All these moves have something that is a little beyond what you'd expect from the characters; they're DMs, you can't use them all the time. I cite them because in higher tier games, where both players have no problems finding an opening via poking and completing long combos, it's these nuances that'll catch one of them off-guard and determine the match; I'd call them "clinchers" if I was a fancy talker, ahyuk.
 
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DJ OX

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May 7, 2002
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Kazuki Dash said:
since you mentioned 98, I've always considered a skilled Goro with that grab that's tailor made to yank jumpers a very dangerous thing to face...


MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...!!!
*continues maniacal laughter*
 

TerryBogard

Zero's Secretary
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Oct 15, 2002
Posts
151
Ya Otome, in KOF 98, ESPECIALLY against Omega Rugal.

Goes thru R's projectile, catches him out of his dash attack, etc.
Best thing: use continue service, hope you get MAX Power Meter, and choose Iori. Nonstop Ya Otome's = dead Omega Rugal ^_^

Muahahahaha~!
 

Kid Aphex

samus' love slave,
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Nov 23, 2001
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Uhhhh....K9999's "Power --- is----losing----control!"

Hits EVERYWHERE on screen, and deals tons of damage even when blocked.
 

Korigama

Ghost of Captain Kidd
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May 18, 2003
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Kula's Freeze Execution
Kula's Critical Ice
Vanessa's Machine Gun Puncher
Whip's Strength Shot A/C mix-up
 

roninbuddha

Big Bang Pro Wrestler
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Feb 25, 2003
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Shingo's unblockable f,d,df+K, a great oppurtunity for a juggle (either f,d,df+P or b,d,bf+K)
 

shirt

Andy's Clothes Designer
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Lin's Muei Kusashu is the WORST. His other moves are fucking cheap too, Poison spit, tetsusan bu resatsu ETC, ETC. God I hate Lin!!!!! Also ANY move by Chang's ball does AT LEAST 1/8 damage (including regular strong punch). Why do they always throw in these cheap, shitty characters?!
 

Kim Kaphwan

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20 Year Member
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May 22, 2001
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98' Kyo's Mu Shiki DM. It too good. Beats out everything and is better than the SDM version.

Athena's cC into Psycho Ball and K' in 99's Heat Dive was great. Also his 2k1 Crow Bite is godly!
 

amittttp

n00b
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Jul 18, 2003
Posts
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Ryo

In the pic shown above, isn't it the pic from the fatal fury special??
And how do u get Ryo sakazaki there. in the version(emulator) i don't see Ryo sakazaki there. i can't select him!!!
 

Kid Aphex

samus' love slave,
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Re: Ryo

amittttp said:
In the pic shown above, isn't it the pic from the fatal fury special??
And how do u get Ryo sakazaki there. in the version(emulator) i don't see Ryo sakazaki there. i can't select him!!!

You've got to actually purchase the game to unlock the secret character Ryo. He's sort of a videogame hooker.
 

Alkanan

Sakura's Bank Manager
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Jun 15, 2002
Posts
749
Iori's scum gale, god I've seen some terrible things come about because of that move.
 

striderpunk

Member # 6311,
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Feb 22, 2003
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Re: Ryo

amittttp said:
In the pic shown above, isn't it the pic from the fatal fury special??
And how do u get Ryo sakazaki there. in the version(emulator) i don't see Ryo sakazaki there. i can't select him!!!



You stunk up my thread with teh RaWmS
 

yagami_boy

Kuroko's Training Dummy
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Mar 25, 2004
Posts
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I'm a Mu Shiki, Galactica Phantom, Ultra Lightning Fist, Heat Blast abuser in KOF.
HAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!
 

AssassinStrike

Armored Scrum Object
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Posts
259
Re: Effectiveness goes beyond damage

Leona's Capital V Slasher LDM - A great anti-air (since I find her Moon Slasher to be easier to hit now) that can be used against people jumping in from Tag Attacks; this is a great move considering the Tag system of 2003.

King's Illusion Dance DM - This is the move where King back-flips out of harm's way, then immediately launches herself in a barrage of attacks; it's a great defensive manuever.

the air V-slasher is just horrible awesome priority(esp in 2k2) I can't stand it :mad:, and just about anything that king does man that dirty HO has got some serious firepower esp in 2k3.

and what about foxy isn't she the most dirty ho ever.....
 
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E=MC2

Ass Troll,, Ignorant, , , , (Do Not Resuscitate)
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Apr 4, 2003
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just beat FFS with any character winning 2-0 every fight. even the boss. after that fight ryo and win. now hes selectable through a code. i think youll see the code after you beat the game like in RBFFS. at some screen you had to do a hao so koken motion or a ya otome motion with a button. now hes selectable in versus mode. if you do code correct you hes him say something. (Oshaa???)
 
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