Those old tricks: The Guile handcuffs, freeze etc. in SFII

Hardcore_LA_Gamer

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Who has done this or has seen people do it? I don't recall ever seeing it done even back then. Anyway I thought I would post this since I am sure people here have seen it done or maybe done it themselves. Post your arcade tales.:cool:
 

Mike Shagohod

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...man that brings back TEH MEMORIES! *Yeah I saw this done once at a local IGA Grocery store where the SFII upright was. It was more or less a glitch in the game. There was also a glitch in the game where if you used BLANKA and rolled into Chun-Li right before her life meter was finished off, the roll would cancel and she'd be lying in mid air, and when Blanka landed it appeared that he was humping her. People used to spend hours after school trying to perfect that, thinking that Chun-Li "Rape" was actually a move. We later learned something was wrong with the PCB itself and frames were missing, and it throttle up a notch or two then reset itself. I'm guessing all these years later both the "Guile hand cuffs" and the CHUN-LI Blanka Rape Roll were probably due to GPCB (Guerrilla PCB) / "Bootleg" product. This was one of those "Rainbow" boards to begin with too.

MERCENARY X99
 

mog

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They are just one of the many bugs in old SF games that people exploit.
 

beelzebubble

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i used to be able to do the freeze.. could never do the magic throw though...
 

SouthtownKid

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I remember I felt ripped off when I finally saw the Guile "handcuffs". Nobody told me they were going to be invisible handcuffs.
 

sonofx51

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Oh man I remeber Guile's "handcuffs" I used to use it on cheesy people every so often. When all you do is fireball after fireball followed by an occassional dragon punch or corner grab, it got annoying, so if they won I would drop in a quarter and pick Guile hand cuff as soon as I could and walk away, since the machine had to be restarted when the timer ran out because they game would just freeze there, unless you knew how to break it.
 

galfordo

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Mercenary X99 said:
...man that brings back TEH MEMORIES! *Yeah I saw this done once at a local IGA Grocery store where the SFII upright was. It was more or less a glitch in the game. There was also a glitch in the game where if you used BLANKA and rolled into Chun-Li right before her life meter was finished off, the roll would cancel and she'd be lying in mid air, and when Blanka landed it appeared that he was humping her. People used to spend hours after school trying to perfect that, thinking that Chun-Li "Rape" was actually a move. We later learned something was wrong with the PCB itself and frames were missing, and it throttle up a notch or two then reset itself. I'm guessing all these years later both the "Guile hand cuffs" and the CHUN-LI Blanka Rape Roll were probably due to GPCB (Guerrilla PCB) / "Bootleg" product. This was one of those "Rainbow" boards to begin with too.

MERCENARY X99

LOL ... dude that's too fucking hysterical. Teh Chun Li rapezorzz .... further proof that video games are evil!!

:lol: :lol: :lol: :lol:
 

CarlDMC

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There was also one particular SFII-World Warrior board (official) that you can make Guile walk and Flash kick. You first had to strong throw someone and immediately charge down. Before the frames of animation let him start walking again, execute a flash kick. It shouldn't come out when you try this, but when you do a kick on the ground, the next time you kick it will be the special move, even if walking or immediately after a sonic boom!

And to break the handcuffs, Guile had to do a magic throw. The timing is very peculiar, you have to push kick a split second before the punch. The cool thing was you could do it in succession until the guy dies, since with every throw, you charge for a sonic boom and after each throw, the character falls closer to you.
 

Freakit

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as seen at http://www.klov.com/S/Street_Fighter_II_-_The_World_Warrior.html

Guile's Pose/Statue: Stand next to your opponent, then charge back. When you get far enough, press roundhouse to do the flip kick, then while the kick's hitting your opponent, press toward+fierce. The flip kick mentioned being the upside-down kick or inverted kick with roundhouse stand next to your opponent and pulling back and throw a sonic boom with any punch to make it work. To admire this one fully do it against Zangief as he will not attack you during the freeze (probably the easiest to do).

Shutdown: Same as Handcuffs, but do a fierce throw, or slide (with button hand) down fierce and roundhouse and up with the joystick hand. Make sure that you are close enough to throw the opponent or it will not work.

Dhalsim's Invisiblity: D,DT,T, then Forward Kick and Fierce Punch in one smooth motion. Try the Dragon Punch motion as well although this only looks cool for a second because you can not attack or defend while being invisible so enjoy quickly.

Guile's Handcuffs: Charge Down-Back, then pull Back+Strong, then in mid-throw press Up+Roundhouse. Another way to do this one is to perform Guile's 'slice' or flip kick and in the same motion slide your fingers down strong and forward to end with the joystick hand up and the button hand down. To get out of the 'Handcuffs' throw a sonic boom with strong and roundhouse (this takes some, well a lot, of practice). Note: Blanka looks the coolest during this move and if the quick uppercut with strong comes out (most often with Zangief) you are too close and will not be able to get out.

Handcuff Release: To release an opponent from the handcuffs it takes a bit more timing than putting him/her into them. To release the opponent charge back as if you are going to do a Sonic Boom attack, then begin a half circle towards the opponent(like Dhalsims Yoga-flame). You must begin the half circle motion kinda of quickly, then when the half circle motion reach the down position slow a little. Now, as you rotate the controls between down and down-forward, press the forward(medium) kick button, and as the rotation reaches the forward position press the medium punch. Guile will throw the victim free. When you perform the handcuffs you are interrupting a flip kick with a throw, when you release the person you are interrupting a sonice boom, to a regular kick, and then finally with a throw. This takes a little work to master, but you can release the person.
Guile's Four Hit Combo: To put any character into or back into stars. Jump press fierce to slap in the air then fierce to uppercut and again quickly to throw the sonic boom and tap fierce while the sonic boom hits and holding away from the opponent to backhand for four hits and instant stars.

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btw, these work in any normal versions of Street Fighter II: The World Warrior. doesn't have to be a hacked PCB.
 
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