YeldellGW said:
The above combo works for anyone with a projectile except Athena and Kensou (Their fireballs come out too slow to combo). Also, it might just be me, but I can't get this combo to work everytime with Robert or Yuri for some reason.
With Yuri I do a jumping C/D, standing A, standing C, saiha. The 4-hits dizzy them proper, just like with Mai:
Jumping C/D, standing A, standing C, Ryuuenbu.
You can poke those little A jabs in elsewhere, like with Ryo:
Jumping D, crouching A, crouching C, Hienshippukyaku w/D.
If you do the above in the corner, there's a nice 4-hit flashy follow up (taken from the Scitron LD):
Dash towards them and in mid-dash (when you're overlapping their sprite) do a mid-air Koohken w/A (yes, dashing still counts as being mid-air), crouching C, Hienshippukyaku w/D.
There's a bug in there for throwing fireballs without all the lag time though I'll have to review how to get it started. Something about having the opponent BC dodge the fireball across the screen and something I'm forgetting that allows you to begin throwing a barrage of them.
There's another bug whereby you can throw people with Athena and while in DM mode, you can do her DM immediately after the throw and the damage will register! I think this works with Chin as well.
Ryo & Kim both have mid-air DM's, which I made a chart of and don't feel like uploading right now ;P
etc.
And if I can get some practice time in I might have a 100% combo with Brian (and no, it's not the standard DM combo done on MAX with an SDM).