when you guys say SSIV is faster, you just mean that the matches end faster.
I mean, I keep thinking how slow people move when they jump, like Tam Tam, Ukyo, Amakusa, etc.
About SSIV having more dependence on special moves - this is true of just about any fighting game where people aren't interested in the normals. SSIV had someof the worst normal moves of the series, and if not for 5 it would still be last place for normal moves, but instead it's simply tied for last place.
I mean, you used to have SSII where you oculd live off normal moves and never learn a special. This was especially true in SSI. Ukyo could dash around and hit characters with his standing AB as an anti-air, or surprise them with his incredibly long df+AB. Charlotte could hop all over the opposition with her AB and B attacks, or sit back and do standing ABs whenever someone would jump at her. Earthquake was near inpenetrable from the air in SSI with just his standing A. And of course, Jubei's jumping B attack - the whole game and legions of challengers could be beaten by just that one normal move.
SSIV traded that with a bunch of normals that you wouldn't use. Maybe because they figured that they wanted to change things up. They changed things heavily in SSIII, and honestly, it wasn't all for the best. Of course, a character like Haohmaru or Genjuro wouldn't show it, but we see the progression in Ukyo, definitely Jubei, and Charlotte. They became clunkier. And you couldn't really rely on their normals, because by SSIV, they just weren't worth using. :-/