SS2 kills SS4

silverslug

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In just about every category ss2 kicks ss4's ass all over the place. I know this game must have been a letdown to alot of people. It probly was only accepted by the hardcore ss gamer, people who like more gore, and people who were pissed with the ss3 roster. Personally I hate the fire and ice brothers and think they are the worst dudes in the game by fucking far. All the other characters are very solid except the dude with the big necklace. So do you guys like it just because it has more gore or do you actually like the new characters. They really should have kept all the old fav's and even gen-an.
 

kafuin_gaira

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silverslug said:
All the other characters are very solid except the dude with the big necklace.

:oh_no:

play me sometime in samurai 4. i'll show you just how bad gaira is :mr_t:
 

The BEAST3

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Re: Re: SS2 kills SS4

kafuin_gaira said:
:oh_no:

play me sometime in samurai 4. i'll show you just how bad gaira is :mr_t:


yeah gaira is one of my favorites:buttrock:
 

ShikiMikoto

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I only played SS2 once. I own SS4, and I'm one of the only people on this site who loves it.
 

galfordo

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ShikiMikoto said:
I only played SS2 once. I own SS4, and I'm one of the only people on this site who loves it.

I'm another one who loves SS4. I actually have more fun playing other people in SS4 than SS2, although SS2 is much more fun in 1 player. I honestly couldn't live without either one :).
 

Geshwinne DI

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Um, I have to disagree, I love both 2 and 4, but 4 has better graphics, control and sound; those 3 things count for alot....
 

the_colonel

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They both have very different game features & mechanics, i think there both good games in there own way.

ss2 is more attack based, whilst ss4 is more movement based with strategic strikes.

I think the not so great players will favor 2 more than 4. Ss2 has more traits of street fighter, whilst ss4 has a new button set-up which maybe weird to addapt to.
 

FeelGood

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Re: Re: SS2 kills SS4

kafuin_gaira said:
:oh_no:

play me sometime in samurai 4. i'll show you just how bad gaira is :mr_t:

YEAHAH. CD pow burst my Sogetsu and I'll show you how bad your Gaira is too.
 

kafuin_gaira

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there are only two characters in sam4 gaira can't compete with. slash sogetsu and either tam tam. no surprises here.
 

BIG

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I must disagree.

Although SS 2 is a better game than SS 4 overall,SS 4 is still very playable.

Some people dislike the combo system in SS 4,I ,for one,love it. There's so much more to SS 4 than meets the eye,IMO.

Give it a chance.
 

Big Shady

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Oh man SS2 vs SS4! Both are awesome! I break down the first 4 SS's in to 2 halves. SS2 better than 1, SS4 better than 3. That's how it goes for me. Its like two separate series.
 

xamot13

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While ss2 is a great game, it's the one that got everybody loving the series, I prefer SS4

I happen to like the way it plays. I love the music in SS4 more than any other in the series. I would have liked to see more charaters from SS2 in it like Gen An and Cham Cham. I also enjoy the option of choosing either Bust or Slash versions of each character.

SS4 is my Fav hands down.
 

galfordo

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Re: Re: Re: SS2 kills SS4

EvilWasabi said:
YEAHAH. CD pow burst my Sogetsu and I'll show you how bad your Gaira is too.

I shall PWN you all with my SS4 bust galford :D.
 

UnCauzi

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Well when it comes down to it, old heads will probably prefer 2.

Young bucks, people new to the series and combo people will like IV. (Although II does have combos, to be featured in my combo movie shortly I might add)

I'm a SS2 bandwagoner, and probably always will be although I do like SSV a lot. And whoever said SSII plays like streetfighter must be smoking some good shit. Lol.
 

FeelGood

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Re: Re: Re: Re: SS2 kills SS4

galfordo said:
I shall PWN you all with my SS4 bust galford :D.

You would think you might. But Bust Galford and Slash Sogetsu are the two most overpowered characters. Overpowered characters are my forte.
 

CHRiZ-77

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Hmmm, if you´ll compare in case of Gameplay/Price, Samsho 2 beats them ALL, but that´s it! Samsho 4 is amazing! Another Level, compared with Samsho 2...and if we´ll ignore the fact, that Samsho 4 is around 6-8 x more expensive... :rolleyes:
 

the_colonel

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UnCauzi said:
Well when it comes down to it, old heads will probably prefer 2.

Young bucks, people new to the series and combo people will like IV. (Although II does have combos, to be featured in my combo movie shortly I might add)

I'm a SS2 bandwagoner, and probably always will be although I do like SSV a lot. And whoever said SSII plays like streetfighter must be smoking some good shit. Lol.

Sigh, i meant it shares the traits of having 6 buttons ss is not as stiff as sf. The reason why people dun like the snk stuff is mainly due to them having 6 button fever & its easy to understand on the brain, having 4 buttons means you have to know the priority of all your moves to make them count instead of just pressing 1 of 6 buttuns to inflict damage.

SS 4 is alot faster paced in the movement department whilst ss2 has a much wider range of attacks & is more of a fencing game of who picks the right move gets the hit... of course on a higher level.

Ss2 does have a quite a number of combos, i can't wait for your vid, whoever said there making one.

Really, they are both highly technical games in the own rights, i prefer 4 maybe alittle more than 2, just a little.
 

UnCauzi

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the_colonel said:
Sigh, i meant it shares the traits of having 6 buttons ss is not as stiff as sf. The reason why people dun like the snk stuff is mainly due to them having 6 button fever & its easy to understand on the brain, having 4 buttons means you have to know the priority of all your moves to make them count instead of just pressing 1 of 6 buttuns to inflict damage.

SS 4 is alot faster paced in the movement department whilst ss2 has a much wider range of attacks & is more of a fencing game of who picks the right move gets the hit... of course on a higher level.

Ss2 does have a quite a number of combos, i can't wait for your vid, whoever said there making one.

Really, they are both highly technical games in the own rights, i prefer 4 maybe alittle more than 2, just a little.

Eh, I guess, if that's the case then MvC2 has what.....8 buttons. Yknow if pressing two buttons at the same time means it's 1 button. Sounds a little nit picky but so does calling 4 buttons six :P

I will disagree on the "much wider range of attacks" of SSII, SSIV actually has more attacks (some of the normals just require a direction + input) it's just that the special moves are more overwhelming in SSIV. SSII has less attacks and less variables to worry about, that's why it's more of a fencing game. In essence it's an easier game to understand with less reaction time involved:

1. Certain characters in SSIV and V can base their entire offense off of throwing shit and making you guess, mid, low or throw. This turns a lot of SSII players off entirely. That strategy in and of itself won't work in SSII because there are no running mid normal attacks and the running lows aren't very good or fast at all. Now hit, run in throw was still common but didn't have as much priority. (except for the ninjas of course but that was just to damn cool)

2. Also there's no rolling on getup in SSII as in V so once your opponent is knocked down you know exactly where they're going to be, another constant, no guesses or need to react immediately.

THere's more examples but I have to go to work. The main difference in SSIV and V besides BS like CD combos and such is that IV and V allow for more guessing games and more reliance on trumped up specials. If that's your preferred way of playing that's cool but more shit doesn't = depth.
 
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the_colonel

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ss 2 has more usefull attacks as you can attack with lots of moves & not be retaliated upon after is what i mean. In 4 you are limited to your number of decent attacks but like you said "UnCauzi" the game speed is faster so you can use more faster than the eye can see attacks.

Its like 4 is the advanced version whilst 2 is still advanced but in a not so fast fashon.
 

FeelGood

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when you guys say SSIV is faster, you just mean that the matches end faster.

I mean, I keep thinking how slow people move when they jump, like Tam Tam, Ukyo, Amakusa, etc.

About SSIV having more dependence on special moves - this is true of just about any fighting game where people aren't interested in the normals. SSIV had someof the worst normal moves of the series, and if not for 5 it would still be last place for normal moves, but instead it's simply tied for last place.

I mean, you used to have SSII where you oculd live off normal moves and never learn a special. This was especially true in SSI. Ukyo could dash around and hit characters with his standing AB as an anti-air, or surprise them with his incredibly long df+AB. Charlotte could hop all over the opposition with her AB and B attacks, or sit back and do standing ABs whenever someone would jump at her. Earthquake was near inpenetrable from the air in SSI with just his standing A. And of course, Jubei's jumping B attack - the whole game and legions of challengers could be beaten by just that one normal move.

SSIV traded that with a bunch of normals that you wouldn't use. Maybe because they figured that they wanted to change things up. They changed things heavily in SSIII, and honestly, it wasn't all for the best. Of course, a character like Haohmaru or Genjuro wouldn't show it, but we see the progression in Ukyo, definitely Jubei, and Charlotte. They became clunkier. And you couldn't really rely on their normals, because by SSIV, they just weren't worth using. :-/
 

winter

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I am a casual arcade gamer and new to the neogeo. I personally cannot play SSII. I own the game and I found it to be so annoying on so many different levels. I also found it to be way too difficult. Not that it is a bad game, I just personally think it is way to hard for people new to the scene.

SSIV, on the other, was really easy for me to get into. I found that I didn't have to know a lot of really difficult special moves or memorize combos to enjoy the game. To me, SSIV is one of the pretty games like Mark of the Wolves or LB2 that someone can just sit back and enjoy, but not necessarily get deeply involved in.

SSV, I played at the arcade and it was a little bit more difficult for me. Its pretty but its gone back to a more strategic system as opposed to the fluidity of IV.

As far as people who don't generally like fighting games, I think Garou, SSIV, and LB2 pretty much belong in the same category.
 

FeelGood

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winter said:
I am a casual arcade gamer and new to the neogeo. I personally cannot play SSII. I own the game and I found it to be so annoying on so many different levels. I also found it to be way too difficult. Not that it is a bad game, I just personally think it is way to hard for people new to the scene.

Well, SSIV is a lot easier. From I~V, it's the easiest.
 

leGionellz

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SSIV is great at first, but it starts lacking and boring the more you play it. A great game, but not in any way better then the first 3 (yes, I like part one a lot as well..).

SSII and SSIII will never bore me, not even after all these years.
 

UnCauzi

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EvilWasabi said:
when you guys say SSIV is faster, you just mean that the matches end faster.

I mean, I keep thinking how slow people move when they jump, like Tam Tam, Ukyo, Amakusa, etc.

About SSIV having more dependence on special moves - this is true of just about any fighting game where people aren't interested in the normals. SSIV had someof the worst normal moves of the series, and if not for 5 it would still be last place for normal moves, but instead it's simply tied for last place.

I mean, you used to have SSII where you oculd live off normal moves and never learn a special. This was especially true in SSI. Ukyo could dash around and hit characters with his standing AB as an anti-air, or surprise them with his incredibly long df+AB. Charlotte could hop all over the opposition with her AB and B attacks, or sit back and do standing ABs whenever someone would jump at her. Earthquake was near inpenetrable from the air in SSI with just his standing A. And of course, Jubei's jumping B attack - the whole game and legions of challengers could be beaten by just that one normal move.

SSIV traded that with a bunch of normals that you wouldn't use. Maybe because they figured that they wanted to change things up. They changed things heavily in SSIII, and honestly, it wasn't all for the best. Of course, a character like Haohmaru or Genjuro wouldn't show it, but we see the progression in Ukyo, definitely Jubei, and Charlotte. They became clunkier. And you couldn't really rely on their normals, because by SSIV, they just weren't worth using. :-/

Ahhh the beauty of Jubeis jumping B, speaking of Jubei in IV and V he is hella clunky compared to 2 and 1, you could actually rush with him back then. For that I will never forgive SNK. He was my favorite samurai back then. With IV he looks fatter and he moves like he's fatter.

But I agree with just about all of this; however I think normals are better in V than IV, unless you look at the water/fire ninjas who seem to be primarily equipped to throw specials all day.
Genjuro, Haohmaru, Yoshitora, Jubei, Rasetsumaru, Kyoshiro, Tam Tam (granted not the beast from IV) and just about everyone else have relatively damaging normals with decent priority.

My only problem with V is that there are too many characters who seem geared towards runaway.
 
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