beelzebubble said:
-parry would be sf3
-juggle might be an early sf2 as some of those games had them unintentionally.. ppl thought they were cool so they got incorporated as a true mechanics element afaicr
-cross up would be sf2 afaicr
-bb is bread and butter, been round since sf2
-aa has been round since sf2
-overheads were in ssf2? or maybe they first appeared in alpha1 with ryu's f+MP
-combo/2 in 1/cancel is sf2
-supers were first in ff2? ffspc?
others?
Not to make a huge display of my ignorance, but what are 'aa' and 'bb'? Also, no overheads in SF2, I think the first was as you said, Ryu's in Alpha/Zero 1. Ken also had that Nerichagi or whatever, and there were probably others for the other characters.
As SonGohan said, dash and backstep, super special and SDM moves originated in AOF. Taunting also originated in AOF, as well as the camera zooming in and out (not really a gameplay feature). Counter moves were first introduced in FF2.
RisingKnuckle said:
I read that world heroes had some sort of parry move in it.
The World Heroes series didn't have a parry, so much as a kind of reversal. If you blocked just before the instant of impact, a projectile would be bounced back at your opponent. It could turn into a mini game of volleyball in the middle of a match; I think you could bounce the projectile 5 or 6 times if I remember right. You could also reverse throws by pushing the throw button right after your opponent. Like the projectiles, this could be reversed and re-reversed about 5 times (freaking boss of WH2...). Actually, everything I mentioned about WH comes from 2...it was the only one I bought, so I'm not positive about the others.