Garou: MOTW, is there something about the gameplay I'm missing?

roker

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T.O.P system, basically makes you more powerful and adds a move that can make guard crushing easier

Just Defended: guarding at the right moment, then swinging back the joystick to cancel into a countering move or doing it to get some energy back

Then there are gameplay elements I'm having trouble with:

Breaking: I just can't get the hang of stomping on the AB buttons at the right moment, then inputting another sequence of buttons. Kind of complicated and I have yet to get the hang of it.

Fient moves, I haven't really tapped into this much, but supposedly you can use them to fake out your opponent and connect moves that would have other-wise been hard to connect

Anybody have anything else to add?

Like, "Damn Ray, you suck at this game" or "I can break with my eye's closed."

My overall opinion, speaking comparitively, is that I find it more accesible and hectic than SFIII, but I also find the deeper elements (breaking and fient moves) unecessarily complex.
 

roker

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early bump for all those people that only read the last posted message on the outside
 

Giby

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The feints are good for combo's only, cause when you use them from out of no where and the oppenent hits back, they don't go into their blocking animation, if you use them in combos, you can do somthing like this.

Terry---->ff+C, sC, f+AC, sC, f+AC, sC, f+AC, cA, cA, Buster Wolf

it's impossible to combo any of that without the feint, what Terry's f+AC feint does is fake out an A Burn Knuckle and at the same time moves you closer to your opponent giving you more openings to pull off somehting damaging.

As for breaking, there's certian moves each character has that can be stopped in the middle of the move and takes you back to your stance animation...example...Terry's Power Dunk, the first hit can be cut off with AB and Rocks 360 throw can be cut off, you just have to make sure you hit AB at the right time for the move to succesfully brake. You should watch some combo vids of MOTW and look at when they brake the moves. I suggest going here and checking out their MOTW vids

http://www.planetdreamcast.com/orochinagi/cyberfan/main.htm


Your T.O.P gauge also recovers some life, but it dopesn't matter much. The lower the gauge goes, the stronger you become.

There is also Gaurd canceling, which is very helpful durring a Just Defend, you get a bit of invincability time when you do it, so it's perfect to use when you're just defending a multi hit DM.

Umm, I'll also add this....Damn Ray, you suck at this game I can break with my eye's closed and with the stick behind my back :mr_t:

What else do you need help with in this game?
 

Kim Kaphwan

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Feints and Breaking moves are KEY!

Dong Hwan is a monster if you can combo into his Kuu Sa Jin and break it into another Kuu Sa Jin, then go into his air DM.
 

Takumaji

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Breaking isn't that difficult if you don't use it as a general engine feature but practise it on a per-character basis.

Take Kevin for example, he has a quite easy Break combo:

Standing C -> qcf+B, break with AB -> dp+A

The AB breaks the second part of the Hell Trap (qcf+B) and lets you continue the combo. Similar to the Feint Moves, this is useful to do longer, more powerful combos. Also, it's useful to quickly cancel a move and completely change your tactics, say from close to mid-range combat which makes you unpredictable and thus harder to beat. When I learned Breaking I always struggled with the dead spot after the AB, somehow my fingers always "froze" and I couldn't continue with the combo, but after a while I thought "hell, you idiot can roll-escape and counter in KoF, so you can Break in MotW!", and from then on it got better... :)

There are some pretty mean and difficult Feint and Break combos, I've seen ppl doing all sorts of crazy shit with seemingly endless juggles, extra long combos, etc., most of which is practise mode/debug bios stuff, but some of the more real-life combos are worth to try and practise.

Btw., there was a MotW combo thread in here a while ago, I think COMEDISDEGNO (is that correct?) and other MotW pros posted a couple of very cool combos (and links to vids, IIRC), could be worth it to dig it out.
 
Q

qube

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I'm with you on the Feints roker. I have a ton of trouble executeing feints succesfully.

I can break well with all of the characters that I play regularly. Like Takumaji said, practice breaking with each character individually. It will help you to get a feel of that specific characters method and timing for breaking. Each character has a different "way" of breaking, for lack of a better term. When breaking Rock's 360' for example, the break comes later than when breaking Hotarus Ko-bi Kyaku. After Hotaru's Ko-bi Kyaku, you can pretty much break instantly and throw a Hakki Shou (fireball) or do a S or P power move. As a contrast to that though, Rock's breaking of the Shinkuu Nage (360') must occur later than Hotaru's break of the Ko-Bi Kyaku, or you can't follow it up.

It really just depends on the character in my experience. It took me a long time to break succesfully with Terry for some reason, but now it is second nature. As with anything else man, just put the fucker in practice mode and spend a few hours with it, maybe even with just one character. You'll pick it up ;)

Q-
 

roker

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Takumaji said:
Btw., there was a MotW combo thread in here a while ago, I think COMEDISDEGNO (is that correct?) and other MotW pros posted a couple of very cool combos (and links to vids, IIRC), could be worth it to dig it out.

I saw that professional thread, but I'm trying to get a feel for this game or I'll end up leaving it alone. I just find it difficult to get into the deeper elements. I mean the game is still hella fun, but those taps are hard to master


. . . so our hero continues to practice in order to become a great warrior someday (like Takumaji)
 

Kiel

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I've got the breaks down 100% but when it come to the feints I have to be honest, i dont even bother with them.

One of these days I'll get around to mastering it.:confused:
 

LWK

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Feint combos devide the experts from the rookies.
Feints are the ultimate key to garou.
Anyone can AB break.
But there are also feints in rb2, cept they are alot easier to do.

Practice your terry feints.

Make sure to do this. Especially anyone who intends to enter a tourney, you wont last seconds without mastering jd.
 

Takumaji

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the roker said:
I saw that professional thread, but I'm trying to get a feel for this game or I'll end up leaving it alone. I just find it difficult to get into the deeper elements. I mean the game is still hella fun, but those taps are hard to master


. . . so our hero continues to practice in order to become a great warrior someday (like Takumaji)

Heh

It has to be noted that I rarely use Feints in real matches, at least not as combo-linkers. Breaking yes, but only if its safe and fits to the flow of the game.

I'm really not a very good MotW player but I love its technical depth... it seems that I have a knack for the more complicated stuff, I like playing around and trying all sorts of weird stuff in practise mode for hours and then I try to translate it to the game, but MotW isn't my friends' fave fighter so I usually don't have a lot of 2P competition which could hone my competitive skills... at first I thought I was good but then I met a guy that did four Perfects on me in a row with Rock (I was using Butt)... he showed me a few tricks and after a bit of practise, I got better, but at the mo my loss/win ratio against him is still something like 10:1, he's just too damn good and seems to be able to guess and counter all my moves with ease... I always force him to play a few rounds of KoF or FFS with me afterwards for compensation... :D
 

SPINMASTER X

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Takumaji said:
Heh

It has to be noted that I rarely use Feints in real matches, at least not as combo-linkers. Breaking yes, but only if its safe and fits to the flow of the game.

I'm really not a very good MotW player but I love its technical depth... it seems that I have a knack for the more complicated stuff, I like playing around and trying all sorts of weird stuff in practise mode for hours and then I try to translate it to the game, but MotW isn't my friends' fave fighter so I usually don't have a lot of 2P competition which could hone my competitive skills... at first I thought I was good but then I met a guy that did four Perfects on me in a row with Rock (I was using Butt)... he showed me a few tricks and after a bit of practise, I got better, but at the mo my loss/win ratio against him is still something like 10:1, he's just too damn good and seems to be able to guess and counter all my moves with ease... I always force him to play a few rounds of KoF or FFS with me afterwards for compensation... :D

Where in Germany do you live cuz the part I live in is totally lacking in anyting remotely close to "competition". There is me and 1 other guy who can play decent around here and thats it.
 

Takumaji

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I live in Nuremberg, about 250 km away from Frankfurt, but AFAIK, Frankfurt has one or two decent arcades, at least that's what I've been told... if they aren't filled with bemani games that is.
 

SPINMASTER X

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damn, i think thats a good way away from me. I live in Spangdahlem, its right next to Bitburg(where they make bitburger bier, "bitte ein bit" lol) and I'm about 20 minutes away from Trier. Arcades/Casinos here suck, they just have slot machines some driving games and Virtua Striker machines. I may have to go to frankfurt sometime soon and see what kind of competition they offer cuz i can't take this anymore, winning is no fun i wanna have my ass kicked for once:D
 

Takumaji

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Ah ok, you're stationed at Spangdahlem AB then? Rheinland-Pfalz, (or Rhineland-Palatinate as you guys say), or Eifel area to be more precise... okay, now I see your problem, man... I feel for you...!

Yes, Trier... oldest city in Germany, and it shows... :tickled:

Seriously tho, you'll find the best arcades in bigger cities like Frankfurt, Hamburg, Munich, etc., other than that, it's difficult to find a place that still has video games, the majority of arcades are dominated by "entertainment machines" (bemani, bicycle sims, etc.) or shitty gambling/slot machines...

Look out for signs saying "Stage 2000", this is a small arcade chain with a pay-once-play-all fee, usually something like 3 to 5 Euros. There's one of them 'round here with a few Big Reds in it, but don't expect games like KoF2k3 or Slug 5...
 

FeelGood

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get the DC version of MotW. It's easier to do breaks on.
 

SPINMASTER X

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Takumaji said:
Ah ok, you're stationed at Spangdahlem AB then? Rheinland-Pfalz, (or Rhineland-Palatinate as you guys say), or Eifel area to be more precise... okay, now I see your problem, man... I feel for you...!

Yes, Trier... oldest city in Germany, and it shows... :tickled:

Seriously tho, you'll find the best arcades in bigger cities like Frankfurt, Hamburg, Munich, etc., other than that, it's difficult to find a place that still has video games, the majority of arcades are dominated by "entertainment machines" (bemani, bicycle sims, etc.) or shitty gambling/slot machines...

Look out for signs saying "Stage 2000", this is a small arcade chain with a pay-once-play-all fee, usually something like 3 to 5 Euros. There's one of them 'round here with a few Big Reds in it, but don't expect games like KoF2k3 or Slug 5...

Yes i live in Rhineland-Pfalz(we always say Pfalz, No american i've ever heard has said "Palatinate") but then again thats just americans here. And Trier freakin rules.

I would get bad luck and get stationed in an area away from all the good shit(videogames wise that is). Frankfurt is like 2 hours from here, hamburg is 7 and Munich is i don't even know. Hopefully they have a Stage 2000 in Trier. Thanks for telling me about that, i really appreciate it. Now I just have to see if good comp is around. I joined that Hardedge.de forums and on the Player map i think the closest guy lives maybe an hour away and who knows if he's good?

Oh well at least now i know what to look for.
 

krautcroissant

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always good to hear the german connection here! I lived 12 years in the north, Bremen.... anyways, this is off topic so I'll get flamed...
Just one more thing, Spinmaster I've been meaning to say for a while, respect for the sigs!! Good to know some americans appreciate the beauty that is IAM!!
 

SPINMASTER X

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Sengohan said:
always good to hear the german connection here! I lived 12 years in the north, Bremen.... anyways, this is off topic so I'll get flamed...
Just one more thing, Spinmaster I've been meaning to say for a while, respect for the sigs!! Good to know some americans appreciate the beauty that is IAM!!

wow thanks, most people act like i'm some kind of wierdo for having IAM stuff in my sigs. I just love the french language and I love rap artists with skill and with IAM I get the best of both worlds!
 

the_colonel

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How can anyone compare this game to others if no-ones really being bothered to master it, i for one think its great, the just defend is not strong to make the game's characters dominent like another game i no (parry!).

The game is like a normal 2d fighter which respects the sight & skill of a person, not just guessing what your opponent does, thats why the games animation is really smooth.

Also being bothered to get used to the feints is standard affair for decent players, its the equivelent of doing big combos instead of the basic ones.

Faints also are key for doing decent pressure strats or mind games because once you land certain attacks, you can quickly apply pressure & build up your energy for better damaging combos.
I guess we don't have enough players to play it, then again, it is a hard game to get used to for the average joe.
 
D

Devils Child

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Garou is not a game for everyone. It definately works if you know how to work it, but I can't master all the players, and I've been playing for a long time. Freeman is my best character, and lots of people laugh when I admit that, but if you want to just enjoy the game and win against the computer, that one Ryo Sakazaki rip-off, Koushnood Butt or whatever his name is, the huge black karate master can throw fireballs, uppercut, pretty much work the old school joystick manuevers and you'll be throwing fireballs and devastating CPU opponents in no time... the level of satisfaction is low though, at least with him.
 

krautcroissant

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SPINMASTER X said:
wow thanks, most people act like i'm some kind of wierdo for having IAM stuff in my sigs. I just love the french language and I love rap artists with skill and with IAM I get the best of both worlds!

:buttrock: so true man!! Glad there is somebody on these boards that appreciates this!! I am french and like you have the same love for it all! But mind, there is also other great french artists like Sniper or Fonky Family etc etc etc Anyway, this is off topic again, so sorry everybody else :D But L'ecole du micro d'argent is the way :buttrock: and X, PM me if you want some tunes ;)
 

krautcroissant

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Devils Child said:
Garou is not a game for everyone. It definately works if you know how to work it, but I can't master all the players, and I've been playing for a long time. Freeman is my best character, and lots of people laugh when I admit that, but if you want to just enjoy the game and win against the computer, that one Ryo Sakazaki rip-off, Koushnood Butt or whatever his name is, the huge black karate master can throw fireballs, uppercut, pretty much work the old school joystick manuevers and you'll be throwing fireballs and devastating CPU opponents in no time... the level of satisfaction is low though, at least with him.

Na man, me thinks that Marco Rodriguez (Butt) rocks!!! He is cool as fuck and sometimes my bro and I each choose him and play against each other like that for hours!!! So much fun!! His Big super special, 3xhcf C....and then hammerin away at C...bliss :D
 

Sundance

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Garou is one of my favs and i haven't mastered every nook of it either. I think thats why its one of my favs cuz i keep learing new combos and experiencing things that i didn't know the game had to offer. Don't give up on it if it kix your azz, just take a breather, hit a post on the forums or drop a gander at GameFaqs for a combo or hint to your character. These are the types of games that make NG teh r0xx0rs :buttrock:
 

CHRiZ-77

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@SPINMASTER X: I´ve seen you´ll planing to join the Hardedge-Forums! Great idea, most of the Members are really VG- and Beat-em-Up-Freaks/Fans...Nice Place to meet- or dating! ;)

There´s a Tournament this coming March in Stuttgart, and even in August in Hamburg! Check it out, if you´ve some time!
 
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