In my opinion I like the CPSII board set-up in general.
I like the fact that the pcb parts are in protective plastic shells and that the mother board has it's own cooling fan..
This system has become my new thing this year,besides STV and MVS etc..
I've bought 7 games already and I'm going to send all the chips to Razoola for the fix..
I don't care what the game is worth I just want them to work forever thus getting each game fixed....I like the games so I want to preserve whatever it is in them I collect.
When I first hooked this up in the Candy I didn't realize it doesn't need the -5v line that some Jamma boards need though I have that -5v line set up so I can connect or disconnect it with a plug.
I bought one of the CPS 2 3RD AND 4TH + KICK BUTTON HARNESS that are sold on Ebay for $10.00
When it gets here I'm going to wire it into the Candy cabs buttons..then put one in the Tekken 3 machine.
The only thing that I haven't really figured on is where to put all these big boards..
Having a collection of these can really take up some room,but much easier to me then storing/collecting Jamma pcb boards.
(I put the PCB boards I buy/collect in Priority mail Boxes.)
I'd like to see how people store the CPSII boards..
What do they do pile them 10 high..?
http://www.neo-geo.com/forums/showthread.php?s=&threadid=77360
http://www.neo-geo.com/forums/showthread.php?s=&threadid=78198
SOLDER SIDE # # PART SIDE
GND A 01 GND
GND B 02 GND
+5V C 03 +5V
+5V D 04 +5V
NC E 05 NC
+12V F 06 +12V
H 07
NC J 08 Coin Counter 1
Coin Lockout K 09 Coin Lockout
Loudspeaker (-) L 10 Loudspeaker (+)
NC M 11 NC
Video Analog Green N 12 Video Analog Red
Video Composite Sync P 13 Video Analog Blue
Service Switch R 14 Video Ground
NC S 15 Test
Coin B T 16 Coin A
Player 2 Start U 17 Player 1 Start
Player 2 Up V 18 Player 1 Up
Player 2 Down W 19 Player 1 Down
Player 2 Left X 20 Player 1 Left
Player 2 Right Y 21 Player 1 Right
Player 2 Button 1 Z 22 Player 1 Button 1
Player 2 Button 2 a 23 Player 1 Button 2
Player 2 Button 3 b 24 Player 1 Button 3
Player 2 Button 4 c 25 Player 1 Button 4
NC d 26 NC
GND e 27 GND
GND f 28 GND
EXTRA BUTTON Connector
BOTTOM # # TOP
GND 02 01 GND
+5v 04 03 +5v
+12V 06 05 +12V
Configurable 08 07 Configurable
Configurable 10 09 Configurable
Configurable 12 11 Configurable
Configurable 14 13 Configurable
Configurable 16 15 Configurable
Configurable 18 17 Configurable
Configurable 20 19 Configurable
Configurable 22 21 Configurable
Configurable 24 23 Configurable
Configurable 26 25 Configurable
Configurable 28 27 Configurable
Volume Down 30 29 Volume UP
32 31 Common Volume
Common Player 1 34 33 Common Player 2
Pins 07 to 28 can be configurable to anything as games require. This includes coin inputs, coin lockouts, joysticks and buttons.
On the JAMMA connector H / 07 is the Key Pin which stops the connector being joined the wrong way around. NC = Not Connected.