RyoGeo
Global Moderator, Voice of Reason, Member #13
- Joined
- Aug 14, 2000
- Posts
- 2,495
Here is a copy of the most recent "Stinger Report." I find these interesting and thought some others may as well. Here it is:
1. TITLE “SNKP Considers Cartridge Option” (#254)
Stinger REPORT Skinny!
(5/12/03) SNK-Playmore sees increased sales and increased operator interest. But the company is also suffering from lost sales due to increased copyright infringement and bootlegging of illegal copies of its new hit titles. Partly hoping to fight piracy, SNKP reportedly is considering putting out its latest titles in JAMMA board format, while abandoning or heavily downplaying NeoGeo’s traditional cartridge format. The Stinger reviews the painful good news-bad news dilemma that suggests major changes could be on the horizon for the MVS platform.
(For the full story, go to the Main Report online at - www.thestingerreport.com)
Main REPORT:
The SNK-Playmore NeoGeo Multiple Videogame System (MVS) is about to celebrate its 14th year of operation in video amusement, truly a remarkable track record. But while the system finding new strength with higher sales of certain franchise titles, NeoGeo is simultaneously finding itself vulnerable to new attacks from hackers, duplicators, and intellectual property pirates. The latest (sixth) game in the still-popular Metal Slug series (released under the name ‘Metal Slug 5’) in the process of release; but this title may already have been compromised. A bootlegged ROM version of the forthcoming game is allegedly being circulated among players already – well in advance of the authorized unit’s official release. This backhanded compliment proves the game is indeed hot among fanatic SNK fans. But it also signals a return to the notorious copyboard problems that plagued coin-operated video games during the 1980s. If anything, SNKP faces a worse version of this problem. After all, during the 1980s few if any copy versions beat the legitimate coin-op games to the market!
Sources tell The Stinger Report that SNKP is considering drastic measures to fight the pirates. If the plan now reportedly under discussion is adopted, SNKP’s American subsidiary, SNKUSA, may abandon all the MVS motherboards in existence and suspend the importation of further cartridges to support American and European operators. Instead, SNKUSA would only distribute games on a JAMMA board (MVS-1a).
SNKP can’t afford to lose control over this Nazca-originated platform shooter game. Metal Slug has proven a leading game brand for SNKP. The Metal Slug series is virtually the only NeoGeo title to succeed without the street-brawler theme that highlights most other SNKP franchies, such as KoF and SSV. Indeed, both within and beyond the NeoGeo niche, Metal Slug is the only the popular cartoon platform shooter to remain in amusement contention (most of today’s popular shooting games feature ultra-realistic graphics).
So the sixth game in the series has been seen not only as an important release for the evolving SNKP operation, but a strong return on investment for the operators. Metal Slug 5 could also serve as a workhorse to establish some credibility that SNKP has the ability to release hits, repairing some bridge dented by the less than enthralling Korean developments. However for SNKP the specter of bootlegged versions that slash deep into their revenue remains real.
NeoGeo’s copyboard vulnerability surfaced four years ago, seriously damaging SNKP’s amusement sales internationally. For the first dozen years of the NeoGeo system, SNK boasted that cartridge (and hence its own profits) were protected against counterfeiters by a strong encryption code. But by 1999, it was clear this defense had been breached. Unscrupulous operators were buying Mexican or Taiwanese knockoff cartridges of popular NeoGeo MVS brands.
Continiued next post.
1. TITLE “SNKP Considers Cartridge Option” (#254)
Stinger REPORT Skinny!
(5/12/03) SNK-Playmore sees increased sales and increased operator interest. But the company is also suffering from lost sales due to increased copyright infringement and bootlegging of illegal copies of its new hit titles. Partly hoping to fight piracy, SNKP reportedly is considering putting out its latest titles in JAMMA board format, while abandoning or heavily downplaying NeoGeo’s traditional cartridge format. The Stinger reviews the painful good news-bad news dilemma that suggests major changes could be on the horizon for the MVS platform.
(For the full story, go to the Main Report online at - www.thestingerreport.com)
Main REPORT:
The SNK-Playmore NeoGeo Multiple Videogame System (MVS) is about to celebrate its 14th year of operation in video amusement, truly a remarkable track record. But while the system finding new strength with higher sales of certain franchise titles, NeoGeo is simultaneously finding itself vulnerable to new attacks from hackers, duplicators, and intellectual property pirates. The latest (sixth) game in the still-popular Metal Slug series (released under the name ‘Metal Slug 5’) in the process of release; but this title may already have been compromised. A bootlegged ROM version of the forthcoming game is allegedly being circulated among players already – well in advance of the authorized unit’s official release. This backhanded compliment proves the game is indeed hot among fanatic SNK fans. But it also signals a return to the notorious copyboard problems that plagued coin-operated video games during the 1980s. If anything, SNKP faces a worse version of this problem. After all, during the 1980s few if any copy versions beat the legitimate coin-op games to the market!
Sources tell The Stinger Report that SNKP is considering drastic measures to fight the pirates. If the plan now reportedly under discussion is adopted, SNKP’s American subsidiary, SNKUSA, may abandon all the MVS motherboards in existence and suspend the importation of further cartridges to support American and European operators. Instead, SNKUSA would only distribute games on a JAMMA board (MVS-1a).
SNKP can’t afford to lose control over this Nazca-originated platform shooter game. Metal Slug has proven a leading game brand for SNKP. The Metal Slug series is virtually the only NeoGeo title to succeed without the street-brawler theme that highlights most other SNKP franchies, such as KoF and SSV. Indeed, both within and beyond the NeoGeo niche, Metal Slug is the only the popular cartoon platform shooter to remain in amusement contention (most of today’s popular shooting games feature ultra-realistic graphics).
So the sixth game in the series has been seen not only as an important release for the evolving SNKP operation, but a strong return on investment for the operators. Metal Slug 5 could also serve as a workhorse to establish some credibility that SNKP has the ability to release hits, repairing some bridge dented by the less than enthralling Korean developments. However for SNKP the specter of bootlegged versions that slash deep into their revenue remains real.
NeoGeo’s copyboard vulnerability surfaced four years ago, seriously damaging SNKP’s amusement sales internationally. For the first dozen years of the NeoGeo system, SNK boasted that cartridge (and hence its own profits) were protected against counterfeiters by a strong encryption code. But by 1999, it was clear this defense had been breached. Unscrupulous operators were buying Mexican or Taiwanese knockoff cartridges of popular NeoGeo MVS brands.
Continiued next post.