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View Full Version : PS2 SVC CHAOS screens (with transparancy)



gozu+mezu
11-17-2003, 09:37 AM
http://www.jeux-france.com/Webmasters/Images/1506520031115_114549_45_big.jpg

look here for more (http://www.videogamerx.net/bbs/view.php?id=ps2_user&no=327)

Setsuna1982
11-17-2003, 09:39 AM
again chech out the "semi-antialiasing"

Sprite's borders are antialiased but not the entire sprite. look the inner lines, they are as pixelated as before. But the sprite limit (the border in contact with the background) is antialiased... i don't know how it looks in movement... :spock:

Andre Poulain
11-17-2003, 11:06 AM
i hope' snkp can fix the crappy sounds of the punches and kicks...the sounds of svcc sucks...

roker
11-17-2003, 11:21 AM
"Give me an arranged soundtrack, or give me death"

RVF400
11-17-2003, 11:27 AM
are you sure thats ps2 cos look:

http://www.jeux-france.com/Webmasters/Images/1506520031115_122122_1_big.jpg

that came from the link you gave us. hmmm:smirk:

Black Noah
11-17-2003, 11:45 AM
It looks good to me, can't wait to get my hands on it! :buttrock:

RVF400
11-17-2003, 11:46 AM
i didn't realise that the ps2 had a coin slot inside it!

Evil Wasabi
11-17-2003, 11:49 AM
Originally posted by RVF400
i didn't realise that the ps2 had a coin slot inside it!
Don't overdo it, Sherlock...

The fact the site he got the screen from has NeoGeo screens of the game doesn't mean the one he posted isn't from the PS2 version.

RVF400
11-17-2003, 11:51 AM
well it says click here for more and they are ALL neogeo pics,it even has the pic hes posted with the neo pics, so what conclusion do you think i should come to?

Kazuya_UK
11-17-2003, 01:21 PM
Well that first shot is definitely not on the Neo Geo - notice the transparency on Kasumi's projectile? The Neo Geo can't do that :)

Kaz

Decepticon
11-17-2003, 01:30 PM
Originally posted by Kazuya_UK
Well that first shot is definitely not on the Neo Geo - notice the transparency on Kasumi's projectile? The Neo Geo can't do that :)

Kaz

Also on the power bars

robert-gamble
11-17-2003, 01:33 PM
Could be from an emulator. Kawaks will do nice transparency effects and blurring if you tell it too.

Evil Wasabi
11-17-2003, 01:37 PM
Originally posted by RVF400
so what conclusion do you think i should come to?
That the site has NeoGeo *AND* PS2 screens... Duh.

RVF400
11-17-2003, 01:37 PM
then why are the pics mixed up then?

Evil Wasabi
11-17-2003, 01:39 PM
You should send all your complaints to the webmaster of the site... :rolleyes:

RVF400
11-17-2003, 01:39 PM
yep its kawaks i'll prove it later, it has loads of effects

Evil Wasabi
11-17-2003, 01:42 PM
Originally posted by RVF400
yep its kawaks i'll prove it later, it has loads of effects
Can Kawaks do antialiasing the way it is done in this screen too ?
Bah.

You're trying too hard... Give up.

Kazuya_UK
11-17-2003, 01:42 PM
Originally posted by Decepticon
Also on the power bars

Good point, I didn't notice that... :)

Kaz

RVF400
11-17-2003, 01:44 PM
yep super eagle 2X mode

Robert
11-17-2003, 01:49 PM
Thanks for the link!
Seems ok for me, but I'm not impressed. Wait to see some vids to give my judgement.

Evil Wasabi
11-17-2003, 01:49 PM
Originally posted by RVF400
yep super eagle 2X mode
No, that would do it on the whole screen, not the way it's done in this one.
Several people have mentioned the fact the "antialiasing" in PS2 screens don't affect the inside of the sprites, just their borders.

I'm not even talking about the transparency thing which doesn't make sense either. (under an emulator... like you could select which sprites would become transparent etc, hah)

You're trying to defend a lost cause, and obviously don't know what you're talking about.

Setsuna1982
11-17-2003, 01:52 PM
Originally posted by RVF400
yep super eagle 2X mode

only applied on the lifebars and border of the sprites?

not on backgrounds?

and also with variable transparency?

you are not right :rolleyes:

Kid Aphex
11-17-2003, 01:54 PM
Originally posted by RVF400
yep super eagle 2X mode

Seriously, give it up.
It's not as if a PS2 port weren't announced, and this would spark the revelation that INDEED, ITS COMING TO PS2!!

Far from it.

So what reason does he have then to lie?

RVF400
11-17-2003, 02:00 PM
proof!, ha i took this in kawaks with the above mentioned mode:
http://www.freewebs.com/rvf400/svc111.GIF

i have an ati 9500 pro card, modded to 9700 pro, if that helps, i also have some features enabled on my card for 2d enhancment.

RVF400
11-17-2003, 02:06 PM
hmm maybe your right, but they are close are they not?.

Setsuna1982
11-17-2003, 02:36 PM
http://svcgames.se32.com/ownage.png

With an Ati 9800 Pro 128mb

It's CLEARLY different from the PS2 port.

does somebody have that first scans of the ps2 port? (with iori doing his DP in the power generator stage)

RVF400
11-17-2003, 02:41 PM
this is strange, i have 16X aa. and using special omega drivers (cat 3.9).

Setsuna1982
11-17-2003, 02:52 PM
Originally posted by RVF400
this is strange, i have 16X aa. and using special omega drivers (cat 3.9).

yes... but in an inferior overclocked card

RVF400
11-17-2003, 02:54 PM
benchmarking 18,500+ in 3dmark?, inferior think not matey!.

[OCEAN]
11-18-2003, 01:59 AM
I remember some of the pics in that page being posted before teh rom was available, but the originals were in png. The one where Genjuro is doing his special attack in particular, was taken with Nebula, so it wouldn't be strange that the one that has transparency was taken using Nebula also and some alpha blending efects.

[OCEAN]