PS2 SVC CHAOS screens (with transparancy)

gozu+mezu

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1506520031115_114549_45_big.jpg


look here for more
 

Setsuna1982

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again chech out the "semi-antialiasing"

Sprite's borders are antialiased but not the entire sprite. look the inner lines, they are as pixelated as before. But the sprite limit (the border in contact with the background) is antialiased... i don't know how it looks in movement... :spock:
 

roker

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"Give me an arranged soundtrack, or give me death"
 

RVF400

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are you sure thats ps2 cos look:

1506520031115_122122_1_big.jpg


that came from the link you gave us. hmmm:smirk:
 

RVF400

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i didn't realise that the ps2 had a coin slot inside it!
 

evil wasabi

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RVF400 said:
i didn't realise that the ps2 had a coin slot inside it!
Don't overdo it, Sherlock...

The fact the site he got the screen from has NeoGeo screens of the game doesn't mean the one he posted isn't from the PS2 version.
 

RVF400

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well it says click here for more and they are ALL neogeo pics,it even has the pic hes posted with the neo pics, so what conclusion do you think i should come to?
 
Last edited:

Kazuya_UK

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Well that first shot is definitely not on the Neo Geo - notice the transparency on Kasumi's projectile? The Neo Geo can't do that :)

Kaz
 

Decepticon

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Kazuya_UK said:
Well that first shot is definitely not on the Neo Geo - notice the transparency on Kasumi's projectile? The Neo Geo can't do that :)

Kaz

Also on the power bars
 

robert-gamble

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Could be from an emulator. Kawaks will do nice transparency effects and blurring if you tell it too.
 

evil wasabi

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You should send all your complaints to the webmaster of the site... :rolleyes:
 

evil wasabi

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RVF400 said:
yep its kawaks i'll prove it later, it has loads of effects
Can Kawaks do antialiasing the way it is done in this screen too ?
Bah.

You're trying too hard... Give up.
 

Robert

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Thanks for the link!
Seems ok for me, but I'm not impressed. Wait to see some vids to give my judgement.
 

evil wasabi

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RVF400 said:
yep super eagle 2X mode
No, that would do it on the whole screen, not the way it's done in this one.
Several people have mentioned the fact the "antialiasing" in PS2 screens don't affect the inside of the sprites, just their borders.

I'm not even talking about the transparency thing which doesn't make sense either. (under an emulator... like you could select which sprites would become transparent etc, hah)

You're trying to defend a lost cause, and obviously don't know what you're talking about.
 

Setsuna1982

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RVF400 said:
yep super eagle 2X mode

only applied on the lifebars and border of the sprites?

not on backgrounds?

and also with variable transparency?

you are not right :rolleyes:
 

Kid Aphex

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RVF400 said:
yep super eagle 2X mode

Seriously, give it up.
It's not as if a PS2 port weren't announced, and this would spark the revelation that INDEED, ITS COMING TO PS2!!

Far from it.

So what reason does he have then to lie?
 

RVF400

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proof!, ha i took this in kawaks with the above mentioned mode:
svc111.GIF


i have an ati 9500 pro card, modded to 9700 pro, if that helps, i also have some features enabled on my card for 2d enhancment.
 
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