Amano Jacu
Charles Barkley
- Joined
- Sep 11, 2001
- Posts
- 8,594
Well, today I got this quite cheap from a collector (of ancient computers) that just couldn't figure this out.
It's a Supergun called Supergun II. It's made in Honk Kong and it's pretty popular here in Spain, many of my friends have it. Here you can see some pics courtesy of the seller:
http://www.zonadepruebas.com/post.php?fid=5&cat=2&pid=4&page=1
Tomorrow I'll make my own pics, including its inside, I hope Broken hosts them.
It features a small arcade PSU from Wei Ya, and a PCB with a RGB encoder, I can see the Sony CXA1145P chip. It has S-video output, sound through 2 RCA jacks, and an AV out that I think is the same as the Neo Geo, from which I should be able to pull out RGB and sound though scart. Actually a friend of mine will sell me a cable for that.
In the pictures, it is missing a floppy IDE cable that connects the supergun to the JAMMA harness, and it doesn't have any video cable. I just used and old floppy cable, and it works.
I've tried it, but the only video cable I have right now suitable for it is s-video, and my TV doesn't have s-video plug, but I used a s-video to scart adapter. Well, the picture was black & white (with some color flashes some times) and it was blurry. I couldn't try the sound. I'll have to wait for the RGB cable. In the back there's a NTSC/PAL selector, a Color System selector (4.43 o 3.58, I'm wondering what's that) a ndtwo pots for adjusting brightness and video sync. Inside there's another pot that says "50K VR".
The controller is a modified PSX one. I couldn't open it (damn tight screws in deep holes! ) to examine its guts. The button layout is
1 2 3 X
4 5 6 X
and it is designed for JAMMA+, so there's no D nor select button. In the JAMMA harness small pcb, there are 6 spots where you are supposed to hook the kick harness. So I would need to solder a wire between some of this spots to the right pins of the JAMMA harness to be able to use them. And in case you were wondering, the controller ports in the supergun are DB15 but they don't fully follow the Neo pin-out, only the directions, ground and start, the buttons go differently. I thought on rewiring the controller ports, but they use IDE like cables inside of the supergun, so it would be just too complicated. Eventually I could build an adaptor if I want to use my other controllers.
Now, some other cons I see... the PSU is not grounded, the spot FG is just empty. The AC cable only has 2 wires, that get plugged to the wall through 2 flat pins, so I need to use an adaptor to the 2 round pins we use here (the PSU has a 110V/220V selector). Actually we don't have a true third pin for ground, what we do with grounded things is that they have a piece of metal at the end of the plug. So I don't really know how to ground this thing... should I just install a piece of metal inside of the supergun and wire the FG to it?
By the way, there is a nice fuse mounted in the back of the gun, but it is just not connected anywhere... any suggestion on where to put fuses?
What do you think? Has anybody actually seen this stuff somewhere else?
It's a Supergun called Supergun II. It's made in Honk Kong and it's pretty popular here in Spain, many of my friends have it. Here you can see some pics courtesy of the seller:
http://www.zonadepruebas.com/post.php?fid=5&cat=2&pid=4&page=1
Tomorrow I'll make my own pics, including its inside, I hope Broken hosts them.
It features a small arcade PSU from Wei Ya, and a PCB with a RGB encoder, I can see the Sony CXA1145P chip. It has S-video output, sound through 2 RCA jacks, and an AV out that I think is the same as the Neo Geo, from which I should be able to pull out RGB and sound though scart. Actually a friend of mine will sell me a cable for that.
In the pictures, it is missing a floppy IDE cable that connects the supergun to the JAMMA harness, and it doesn't have any video cable. I just used and old floppy cable, and it works.
I've tried it, but the only video cable I have right now suitable for it is s-video, and my TV doesn't have s-video plug, but I used a s-video to scart adapter. Well, the picture was black & white (with some color flashes some times) and it was blurry. I couldn't try the sound. I'll have to wait for the RGB cable. In the back there's a NTSC/PAL selector, a Color System selector (4.43 o 3.58, I'm wondering what's that) a ndtwo pots for adjusting brightness and video sync. Inside there's another pot that says "50K VR".
The controller is a modified PSX one. I couldn't open it (damn tight screws in deep holes! ) to examine its guts. The button layout is
1 2 3 X
4 5 6 X
and it is designed for JAMMA+, so there's no D nor select button. In the JAMMA harness small pcb, there are 6 spots where you are supposed to hook the kick harness. So I would need to solder a wire between some of this spots to the right pins of the JAMMA harness to be able to use them. And in case you were wondering, the controller ports in the supergun are DB15 but they don't fully follow the Neo pin-out, only the directions, ground and start, the buttons go differently. I thought on rewiring the controller ports, but they use IDE like cables inside of the supergun, so it would be just too complicated. Eventually I could build an adaptor if I want to use my other controllers.
Now, some other cons I see... the PSU is not grounded, the spot FG is just empty. The AC cable only has 2 wires, that get plugged to the wall through 2 flat pins, so I need to use an adaptor to the 2 round pins we use here (the PSU has a 110V/220V selector). Actually we don't have a true third pin for ground, what we do with grounded things is that they have a piece of metal at the end of the plug. So I don't really know how to ground this thing... should I just install a piece of metal inside of the supergun and wire the FG to it?
By the way, there is a nice fuse mounted in the back of the gun, but it is just not connected anywhere... any suggestion on where to put fuses?
What do you think? Has anybody actually seen this stuff somewhere else?