Castlevania Thread

Metal Fatigue

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those who got it and are playing as we speak post your feedback here. I am still debating on whether to get my pre-order or not. I just watched a 6mins vid review of it and it goes through just about every stage and I have to say it looks EXTREMELY repetitive, believe me I want this game to be good but I dont know what to think right now, hopefully there is one on display I can try when I go in a bit.
 

BryLmoo

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its castlevania

if you think killing skeletons and ghouls is repetitive, then no ,you wouldn't like it.

my only complains are, sometimes the control...and not being able to heal without an ordeal.

awesome game.

VERY HARD
 

Odysseus

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NeoFight said:
I just watched a 6mins vid review of it and it goes through just about every stage and I have to say it looks EXTREMELY repetitive,


Check this review, they talk about that problem.
I think that's the main problem of the game...for everything I have read !


Castlevania Review
 

CraigPilecky

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Just got home with Castlevania and SSX3 :)

Ive played Castlevania LOI for about an hour. It seems good. Repetative but good. Music is great, good camera, great graphics. Gameplay is tight. Its really hard to judge based on so little play time. But im not regreting it.

Im so tired tonight. Gah, I dont even know if ill be able to play SSX3 at all. :(
 

yagamikun

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I've sat down and cleared the first full stage and spent a totaly of 2 hours with it so here is a mini review

Gameplay: The longer you play the better it gets. As you defeat more and more enemys Leon learns a host of new attacks. Already I have this awesome move where, mid combo, leon grabs any lightweighted enemy, draws them in, and then you can do another full combo set off of that with say...the cross sub weapon. I've got up to 52 consecutive hits with over 400 in dammage (on the boss). The control is TIGHT, responsive, and flows perfectly. There really is no "Once you get the hang of it" its that smooth from the start.

Leon also has a host of dodge moves that also can be leveled up. For example I am on level 2 on my Dodging attacks so I can use a quick side step then a back flip to get in font of an enemy behind me, a few quick hits then do a double summersault mid combo to another part of the room or to dodge. A few reviews have complained about not being able to fill your MP gague quickly...they obviously didnt play very long. Early on Leon gets the "Perfect Guard" feature that works like the Just Defend system in MOTW. If you guard at the VERY last second a little "perfect" appears and you get a very conciderable ammount of MP back as well as hearts.

The HP and MP system does not work on a RPG scale, which is not a problem at all. These are upgraded by HP and MP containers you find strown throughout the castle. Added to the mix is an assortment or armor, accessories (like the Bloody Cape from SOTN) and items.

There is more to the gameplay but that should be enough for anybody to get their gums wet for this game.

Graphics: These are some of the most smooth and well put together polygons to grace the PS2. Everything in this game screams quality. I'll admit the rooms for each stage are a bit repetitive, but imagine trying to recreate say...the clocktower stage from SOTN in full 3D...it just wouldnt work. Each area has its own certian feel to it so the locals are not redundant for very long. But, for being a tad unoriginal in design, the backgrounds are simply beautiful, well sculpted, and ROOMY because of the awesome combat system.

Sound: There is nothing more to say of the music except that it is the BEST soundtrack I've heard since SOTN. Nuff said. The US version comes with a japanese/english language option. I have yet to hear the English, but the Japanese is top notch...and Leon's voice actor kind of sounds like Vash from Trigun when hes not being wacky. Its very very good. The sound effects themselves are traditional castlevania fair, nothing really new here.

Lasting appeal: The game does start out kinda slow in terms of the over all fun factor...but trust me, by about 40 or so minuites into the game (give or take depending on how fast you tread through a game) you'll be hooked. The game is damn difficult as well which is very much unlike SOTN where I breazed through the game the 20 or so times I've played through it. I've yet to find the game repetitive and know I'll be playing through the game over and over once this wave of good games stops comming. Its defininatly up there with the best of the castlevania games. LoI paints something new and mixes it with the best of the old. I think its a triumph as a game and can hardly wait for the next.

Overall: I DID NOT want a 3D SOTN, which is what I think a lot of people were expecting with it being from the same team. If I wanted another SOTN rehash I'd go to the GBA for that. As much as I love that formula in the Castlevania atmostphere, I was ready for something different and I think that LoI delivers that ten fold.
:buttrock:

***As an english major, I would have say that this review is an absolute gramatical mess. My excuse is that it was typed in 4 minuites. This is due to the fact that I need to play more Castlevania. :loco:
 
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Castlevania is back

The ghouls will be hurting as Castlevania returns to the console. Its been 6 years since SOTN graced the the psx. Now Castlevania returns on the ps2 with a venegence and I have to agree with yagamikun 100%!! THis game is Castlevania at its best. Hands down.
 

BryLmoo

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yagamikun said:
I've sat down and cleared the first full stage and spent a totaly of 2 hours with it so here is a mini review

Gameplay: The longer you play the better it gets. As you defeat more and more enemys Leon learns a host of new attacks. Already I have this awesome move where, mid combo, leon grabs any lightweighted enemy, draws them in, and then you can do another full combo set off of that with say...the cross sub weapon. I've got up to 52 consecutive hits with over 400 in dammage (on the boss). The control is TIGHT, responsive, and flows perfectly. There really is no "Once you get the hang of it" its that smooth from the start.

Leon also has a host of dodge moves that also can be leveled up. For example I am on level 2 on my Dodging attacks so I can use a quick side step then a back flip to get in font of an enemy behind me, a few quick hits then do a double summersault mid combo to another part of the room or to dodge. A few reviews have complained about not being able to fill your MP gague quickly...they obviously didnt play very long. Early on Leon gets the "Perfect Guard" feature that works like the Just Defend system in MOTW. If you guard at the VERY last second a little "perfect" appears and you get a very conciderable ammount of MP back as well as hearts.

The HP and MP system does not work on a RPG scale, which is not a problem at all. These are upgraded by HP and MP containers you find strown throughout the castle. Added to the mix is an assortment or armor, accessories (like the Bloody Cape from SOTN) and items.

There is more to the gameplay but that should be enough for anybody to get their gums wet for this game.

Graphics: These are some of the most smooth and well put together polygons to grace the PS2. Everything in this game screams quality. I'll admit the rooms for each stage are a bit repetitive, but imagine trying to recreate say...the clocktower stage from SOTN in full 3D...it just wouldnt work. Each area has its own certian feel to it so the locals are not redundant for very long. But, for being a tad unoriginal in design, the backgrounds are simply beautiful, well sculpted, and ROOMY because of the awesome combat system.

Sound: There is nothing more to say of the music except that it is the BEST soundtrack I've heard since SOTN. Nuff said. The US version comes with a japanese/english language option. I have yet to hear the English, but the Japanese is top notch...and Leon's voice actor kind of sounds like Vash from Trigun when hes not being wacky. Its very very good. The sound effects themselves are traditional castlevania fair, nothing really new here.

Lasting appeal: The game does start out kinda slow in terms of the over all fun factor...but trust me, by about 40 or so minuites into the game (give or take depending on how fast you tread through a game) you'll be hooked. The game is damn difficult as well which is very much unlike SOTN where I breazed through the game the 20 or so times I've played through it. I've yet to find the game repetitive and know I'll be playing through the game over and over once this wave of good games stops comming. Its defininatly up there with the best of the castlevania games. LoI paints something new and mixes it with the best of the old. I think its a triumph as a game and can hardly wait for the next.

Overall: I DID NOT want a 3D SOTN, which is what I think a lot of people were expecting with it being from the same team. If I wanted another SOTN rehash I'd go to the GBA for that. As much as I love that formula in the Castlevania atmostphere, I was ready for something different and I think that LoI delivers that ten fold.
:buttrock:

***As an english major, I would have say that this review is an absolute gramatical mess. My excuse is that it was typed in 4 minuites. This is due to the fact that I need to play more Castlevania. :loco:

Great review,

i have 2 complaints...the "real time" healing\weapons equiping and sometimes i have trouble jumping...

thats really it....castlevania loi is the best cv since sotn hands down.
 

Force

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I've only played an hour, but these are my impressions: solid gameplay, very very well done graphics (some of the backdrops are gorgeous), and one of the best video game soundtracks I have ever heard.

Must play...

Matt
 

yagamikun

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BryLmoo said:
Great review,

i have 2 complaints...the "real time" healing\weapons equiping and sometimes i have trouble jumping...

thats really it....castlevania loi is the best cv since sotn hands down.

I do have to agree with the real time menu, that is not the best implementation of that type of feature. If they would have made the items accessable in the start menu as well I would have no complaints. But, as it stands, It adds a bit more strategy to the battles. Back to playing.
 

Buro Destruct

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Played it for about an hour and 20 minutes (total gameplay time) and I must say its definitely a quality purchase. The rooms are somewhate repetetive, but again, go look at SOTN, room after room after room looked the same depending on the area you were in. yagamikun is correct in saying each "zone" has its own style of room and you're rarely gawking at the rooms, instead you're jumping into the middle of a spawning group of enemies and preparing to destroy them as quickly as possible.

GREAT soundtrack!
GOOD graphics! (some of the effects, like the light coming through the windows, could look a little softer, semi-fixed camera is slightly irritating, as I'd like to be able to look around at my own lesiure)
GREAT gameplay!
GOOD sound! (standard, as been said, voice acting is pretty nice, the dialogue is a bit empty though, no problems)

Glad I bought it.
 

bluedevil

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so far, i'm 19% through and i must say i'm completely blown away. the graphics and music are above equal. i was really worried about the 3d taking away from the castlevania experience, but konami has finally done it right. the castle backgrounds are a gothic masterpiece, they are absolutely stunning. the control is tight and responsive, and pretty east to get used to. the real time menus are a little difficult to manage, especially in a tense situation. konami may never top SotN, but this one's a close second in my opinion. it's a must play.:buttrock:
 

Nick Goracke

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33% done and 2 "levels" almost entirely explored...

I've never seen a game with such nice graphics be so boring to look at. Same room after same room after same room... it completely kills the entire exploration aspect (especially when everything is basically on one level with little balconies to jump to for items).

3D was a good choice - they just needed another 6 months spent actually sitting down and designing some varied environments. Studying up on Rygar couldn't hurt...
 

bluedevil

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the repetitiveness of the rooms doesn't bother me too much, but yeah, they are kinda all the same. they are still damn pretty to look at. i'm sure they are leaving room for improvements when the sequel is in the works.
the best part so far for me was venturing down the long spiral staircase and hearing whatever the hell is down there growling and beating on the walls getting louder and louder (surround sound kicks ass).:eek: can't wait to see what's in there.:buttrock:
 
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BryLmoo

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I think i started with the hardest level first, cuz, now they are easy...

great game.
 

twalden

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Is the save system like SOTN and the GBA games?
 

BryLmoo

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yeah, the save system is just like SotN's.
 

Buro Destruct

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BryLmoo said:
I think i started with the hardest level first, cuz, now they are easy...

great game.

Is it the fucking Waterfall zone? Those lizardmen are kicking my ass left and right.
 

BryLmoo

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The waterfall zone was the second level i played.

The boss is a motherfucker.

HINT: don't just try and kill him right away...look for a weakness.

The last boss of the first level I played was this lady in underware who like, morphed and shit. She was bitch too.
 

Nick Goracke

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Buro Destruct said:
Is it the fucking Waterfall zone? Those lizardmen are kicking my ass left and right.

The axe makes any and all non-boss encounters a breeze. Just a little FYI...

Medusa has certainly been the hardest of the 3 bosses I've fought so far...
 

Buro Destruct

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Nick Goracke said:
The axe makes any and all non-boss encounters a breeze. Just a little FYI...

Medusa has certainly been the hardest of the 3 bosses I've fought so far...

Yeah, I've been using the axe and been making good use of the new added guard step move, it helps out a ton with those fuckers. They're still irritating though. You think you're fine and WHAM one comes stabbing at you from nowhere.
 

BryLmoo

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I'm breezing through this game, but i have to say...it IS hard.

The bosses are the hardest part of the game.

Another thing....I've been going through the levels, and not unlocking all the doors. Makes me wonder what I'm missing? I wonder if I'll get to see the castle fall to ruins at the end?

:D
 

yagamikun

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It says I'm 50% through the game, I've beat 2 bosses, went through the entire Garden area just to find I cant go any father, got my ass handed to me in the basement of the Waterfall area, and now I am back trying to decide where to go next. Funny though...50% through and I've yet to get a whip upgrade or any keys...and I'm being VERY through. I have to be missing something...
 

Shito

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There is nothing like 3d Akumajou Dracula.
 
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Keys and Such

Just like SOTN the hidden areas are in places that you can't excatly see or reach. In the garden, they are extremely hard to find and see. There are two hidden areas. One will yield the thunder ring and Phoenix key. The other an opitional boss fight and your first whip upgrade. As to finding them, look for a giant killer plant.
 

thundr51

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So far I'm about at 83% and i've got 3 different whips. I have to admit so far the only boss i've had problems with is medusa. I'm working my way through the ghostly theater an that will be the last orb of the 5, but i guess you can find more as I found a white one.
 
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