videogames.com doesn't know what Castlevania is.

BryLmoo

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CORRECTION - VIDEOGAMES.com wrote the review. NOT IGN. I apologize for any confusion.

videogames.com's review of Castlevania pisses me off.

Here is a direct quote from it:

"Though you do learn new whip techniques as you fight deeper into the castle, Lament of Innocence, unfortunately, has no role-playing elements, unlike its predecessors. You'll find some power-ups that increase your maximum health, magic power, and hearts (which are your "ammo" for your subweapons), Leon doesn't gain experience points or experience levels just from beating up enemies. And, combat moves aside, he gains no special abilities over the course of the game. Unlike in recent Castlevania titles, you won't ever find yourself at an impasse here, wishing you had some special ability to let you advance, which later you'll acquire. Nor will you find a huge variety of weapons, armor, and/or accessories to equip, though Leon can, theoretically, equip different weapons, armor, and/or accessories. There just aren't many types to be found during the course of the game. Also, while Leon has the ability to use magic, this power is practically worthless. His magic meter drains quickly when these abilities are in use, and magic power isn't restored by conventional means (for instance, at save points). The abilities themselves are few and far between, and they are of limited use anyway. These types of issues make Lament of Innocence, literally, less of a game than the Symphonies or Arias of the Castlevania series, and they suggest that the game was finished in a hurry. Regardless, these missing features don't hurt the features that are implemented.

This paragraph of the review really pissed me off...

First off, if you've played Castlevania 1, 2 or even 3 or 4, you know that they DIDN'T HAVE ROLEPLAYING ELEMENTS!

Also, the original games, or shall i say, the roots of castlevania don't involve experience points for gaining levels and such.

As far as the magic issue goes, I dunno what to think of it...maybe you gather magic points by whipping candles...like in the ORIGINAL GAMES.

This game was the proverbial "return to the roots" for Castlevania, but IGN.com seems to not understand the fact that the roots don't have anything to do with Symphony of the Night, or the recent GBA games for that matter.

It seems to me that the people over at IGN need to brush up on their gaming a little...
 
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Underdog

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This just in: IGN sucks! Also, water is wet. Film at 11. ;)

EDIT: Waitaminute, that's from Gamespot's review isn't it?
 
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Force

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All I want to know is if this is a level based ganme, or it's more of an exploration game. If it's a level based game I think I may pass.

Matt
 

Talen

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Why do they need to brush up on their gaming? Because they exprected something more in-line with the recent castlevania releases? Sound to me like they are up to date. Frankly I'm still bent out of shape that plans for a ps2 2d sidescrolling castlevania were scrapped. If I need generic 3d platformers, I would rather they didn't carry the castlevania name.
 

CraigPilecky

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That article is rather inane.

So you gain more life meter, more whip moves, etc. Yet it lacks RPG elements... Umm, the only thing that sounds differnent is that they dont have numbers appearing every time you hit an opponent. Judging by what im hearing here it sounds like its very similare to the more recent GBA Castlevania games, but instead of new moves being "level up" based, they are achievment based. Which would make the game more challenging, and more of a throw back to the old school Castlevania style of gameplay. Sounds good to me :)

I didn't mind the RPG style leveling up in the GBA Castlevania's, but lets face it. It made the game way to easy. Even if you have no skill whatsoever you could sit next to a save room, kill the same monster a million times over, and breeze through the game. If LoI plays more like Castlevania 4 etc thats a damn good thing. ;)

Right now im deciding between getting this right away, or getting the Indiana Jones trillogy DVD set... I think Indy will have to wait a couple weeks.
 
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Kid Aphex

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Sounds more like its POWERUP based as opposed to experience based. Sounds like Metroid. Sounds better than a FAGGOT RPG wanna be like SOTN.

"HEY I CAN'T WAIT TO SPEND HOURS FIGHTING SKELEBONES AND EYEZEBALLS UNTIL I AM AT LEVEL 50 TO TAKE ON DARKULA!!!"
 

TheBigBB

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Guys, why not wait til you play it first. It doesn't exactly sound like the best Castlevania ever from what I'm hearing from everyone. You're just being a bunch of idiot fanboys by bashing reviews of a game you never even saw. It's perfectly reasonable for IGN to compare this game to recent Castlevanias, too. Most fans reading that article want to know about exactly what they mentioned. I don't love IGN, but don't bash the guy for expressing an opinion. Anyway, he didn't say it sucks, did he?
 

Loopz

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Once again, a great man once said...

"You can't spell ignorant without IGN."

I don't give a shiznat about what reviews say, I'm gonna play this and judge it for myself. Yeah, I'd have loved a full-blown home console sequel to SOTN, but I'm still willing to give this game a roll. Looks OK, and most likely has made giant strides since the debut at E3. As for SOTN being a 'faggot RPG', there are much better candidates for that title...like damn near everything Square's made since 1997.
 

Kid Aphex

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Loopz said:
Once again, a great man once said...

"You can't spell ignorant without IGN."

I don't give a shiznat about what reviews say, I'm gonna play this and judge it for myself. Yeah, I'd have loved a full-blown home console sequel to SOTN, but I'm still willing to give this game a roll. Looks OK, and most likely has made giant strides since the debut at E3. As for SOTN being a 'faggot RPG', there are much better candidates for that title...like damn near everything Square's made since 1997.

YOU NEED 5 MORE EXP BEFORE TAKING ON DRACULA.

*SNORE*
 

TheBigBB

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Well I do agree that it sounds like it's better without tons of RPG elements. I think if they ever want to go the SOTN route, then instead of leveling up they should just make the armors and weapons all have advantages and disadvantages... You shouldn't be able to level your way past something.
 

DangerousK

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Kid Aphex said:
YOU NEED 5 MORE EXP BEFORE TAKING ON DRACULA.

*SNORE*

:oh_no:

SOTN is probably the only PS1 game worth owning if I had to pick one.

Besides, you didn't need to get to level "X" in terms of experience to get to Dracula.

Get it right if you're going to bash the game.
 

BryLmoo

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The game is level based.

I'm gonna get it tomorrow. :buttrock:
 

Yodd

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I am going to go ahead and pickup LoI tomorrow regardless. Looks neat and from what I played of the demo it wasnt bad.


WTF ever happened to another Castlevania Chronicles game? I thought they were going to either redo CV III or Rondo of Blood?

:spock:
 

Loopz

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WTF ever happened to another Castlevania Chronicles game? I thought they were going to either redo CV III or Rondo of Blood?

Number one, broken, your av fucking RULES.
Number two, yeah, I'd be all over a redone version of Rondo or CVIII over Belmont May Cry anyday of the week. I'll still be picking up LoI though.
 

Buro Destruct

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From what has been discussed, Castlevania: LOI is apparently a "hub-based" game in that the castle is divided into sections that you can visit at anytime during the game, so basically you beat the sections in the order you want, not in a pre-set manner ala the last 3 GBA Castlevania games and SOTN where you play to a point, go back, find this powerup, go back to the other spot, play further, find another powerup, go to another zone and use that powerup, etc.

I'll be buying it.

Oh, and Castlevania 2 and Castlevania: Symphony of the Night have been credited as being the most RPG oriented iterations of the series. How this is feasible I don't know, considering SotN, CotM, HoD, and AoS (redundant names aside) are essentially all the same fucking game, just with palette swaps, some new sprites and item names.

Castlevania 2 however is a pretty strong RPG-style game. Visiting towns, leveling up, finding items, leveling up more, finding more items, leveling up more, to infinity.
 

BryLmoo

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today is the day

castlevania loi is out for the taking.

get it NOW.
 

SonGohan

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Man, it's been awhile since I played SOTN, but the experience factor doesn't make much of a difference, especially when you have that shield thing. God, that made the game so broken..
 

BryLmoo

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I'll give you a reason why i'm so pissed at the vg.com review of loi...

i'm the castlevania fan who doesn't care for the exploration bullshit. i want straight up 2D type gameplay.

thats what they gave us.

think of LOI as super castlevania 4 in 3D.

thats what they did.
 

Magician

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I'm sure LoI is a quality game, it's a shame that I don't own a PS2 anymore. Oh well, just give me the soundtrack and I'll be content.
 

Yodd

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BryLmoo said:

i'm the castlevania fan who doesn't care for the exploration bullshit. i want straight up 2D type gameplay.


I hear ya bro. My fav CV games from the series have always been the more linear, less exploring ones. Not the quasi Metroid style ones. I still like SOTN and its bastard children, but I like the straight forward apects of the older ones better. Give me that with detailed 2d graphics and branching stages with different paths and I am happy as a clam.

think of LOI as super castlevania 4 in 3D.

thats what they did.

Well, I don't know if I would go as far as to say that.



Imagine if we could have another 2d Castlevania that ran in high res Guilty Gear style with ass loads of detail in the backgrounds.

I would settle for them taking Rondo of Blood and redrawing the game in High Res and fixing some of the odd slow down the PC Engines version had and put it out on the PS2. No need to add extras (would be a bonus though).
 
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Below The Radar

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At least videogames.com was talking exactly what I was expecting. I wanted that old school level based platformer engine to make at least one comeback in a newer Castlevania game. That going back and forth, back to the same place just to end up in another was just nerve wrecking, though Simon's Quest was bottom line and that's the only Castlevania with the RPG exploration engine that I've beaten.
 
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Talen

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BryLmoo said:
i want straight up 2D type gameplay.

thats what they gave us.

Uh, it isn't straight up 2d gameplay at all. It's devil may cry/rygar.

P.S. CV2 is one of the best in the series and is packed with "exploration bullshit"
 
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