- Joined
- Aug 22, 2000
- Posts
- 3,634
CORRECTION - VIDEOGAMES.com wrote the review. NOT IGN. I apologize for any confusion.
videogames.com's review of Castlevania pisses me off.
Here is a direct quote from it:
"Though you do learn new whip techniques as you fight deeper into the castle, Lament of Innocence, unfortunately, has no role-playing elements, unlike its predecessors. You'll find some power-ups that increase your maximum health, magic power, and hearts (which are your "ammo" for your subweapons), Leon doesn't gain experience points or experience levels just from beating up enemies. And, combat moves aside, he gains no special abilities over the course of the game. Unlike in recent Castlevania titles, you won't ever find yourself at an impasse here, wishing you had some special ability to let you advance, which later you'll acquire. Nor will you find a huge variety of weapons, armor, and/or accessories to equip, though Leon can, theoretically, equip different weapons, armor, and/or accessories. There just aren't many types to be found during the course of the game. Also, while Leon has the ability to use magic, this power is practically worthless. His magic meter drains quickly when these abilities are in use, and magic power isn't restored by conventional means (for instance, at save points). The abilities themselves are few and far between, and they are of limited use anyway. These types of issues make Lament of Innocence, literally, less of a game than the Symphonies or Arias of the Castlevania series, and they suggest that the game was finished in a hurry. Regardless, these missing features don't hurt the features that are implemented.
This paragraph of the review really pissed me off...
First off, if you've played Castlevania 1, 2 or even 3 or 4, you know that they DIDN'T HAVE ROLEPLAYING ELEMENTS!
Also, the original games, or shall i say, the roots of castlevania don't involve experience points for gaining levels and such.
As far as the magic issue goes, I dunno what to think of it...maybe you gather magic points by whipping candles...like in the ORIGINAL GAMES.
This game was the proverbial "return to the roots" for Castlevania, but IGN.com seems to not understand the fact that the roots don't have anything to do with Symphony of the Night, or the recent GBA games for that matter.
It seems to me that the people over at IGN need to brush up on their gaming a little...
videogames.com's review of Castlevania pisses me off.
Here is a direct quote from it:
"Though you do learn new whip techniques as you fight deeper into the castle, Lament of Innocence, unfortunately, has no role-playing elements, unlike its predecessors. You'll find some power-ups that increase your maximum health, magic power, and hearts (which are your "ammo" for your subweapons), Leon doesn't gain experience points or experience levels just from beating up enemies. And, combat moves aside, he gains no special abilities over the course of the game. Unlike in recent Castlevania titles, you won't ever find yourself at an impasse here, wishing you had some special ability to let you advance, which later you'll acquire. Nor will you find a huge variety of weapons, armor, and/or accessories to equip, though Leon can, theoretically, equip different weapons, armor, and/or accessories. There just aren't many types to be found during the course of the game. Also, while Leon has the ability to use magic, this power is practically worthless. His magic meter drains quickly when these abilities are in use, and magic power isn't restored by conventional means (for instance, at save points). The abilities themselves are few and far between, and they are of limited use anyway. These types of issues make Lament of Innocence, literally, less of a game than the Symphonies or Arias of the Castlevania series, and they suggest that the game was finished in a hurry. Regardless, these missing features don't hurt the features that are implemented.
This paragraph of the review really pissed me off...
First off, if you've played Castlevania 1, 2 or even 3 or 4, you know that they DIDN'T HAVE ROLEPLAYING ELEMENTS!
Also, the original games, or shall i say, the roots of castlevania don't involve experience points for gaining levels and such.
As far as the magic issue goes, I dunno what to think of it...maybe you gather magic points by whipping candles...like in the ORIGINAL GAMES.
This game was the proverbial "return to the roots" for Castlevania, but IGN.com seems to not understand the fact that the roots don't have anything to do with Symphony of the Night, or the recent GBA games for that matter.
It seems to me that the people over at IGN need to brush up on their gaming a little...
Last edited:



