I still don't understand why people are dogging the Kudos system. Are they dogging it from their own opinion, or are they simply reading someone elses ideas and jumping on the bandwagon? I sometimes feel that people let Cartoon Network or some reviews run their lives.
Heck, they simplified the Kudos system a whole lot since MSR. What's wrong with having some good driving and cool powerslides to get the medals easier? It's not that hard. Heck, those weened from games like Daytona should have no problem with it, in fact perhaps welcome it.
To me, I liked the system, not to mention they still had races and time attack in it. It was a multi-style game, and that's part of what makes it unique. I fear the removal of the system would make it one of those (Just another one of those games) type games.
PGR/MSR concentrated on some great technical racing, from an arcade standpoint. Best use of technical arcade racing I've seen since Daytona. Not to mention, you learn how they make tracks that look the same on an overhead map, but play completely differently. Solid controls and sliding that you swear came out AM2, plus (so far) some cool music aided with talents like Richard Jacques. You'd think this was the Sega game that wasn't made by them.
Remember that traction is car dependant. If you race one of those default FF cars and then you see someone racing in an FR, you'll see a world of difference. The series concentrated on both Drift and Grip styles, depending on the car. PGR expanded on that by adding 2 ways to keep slide Kudos going, so that the system wasn't biased towards vehicles with low traction. If you consider yourself good at racers, do not pass this one up at all. Especially since the Ghost Race feature is finally back. A feature that had me addicted many many hours on the original MSR.