OMG! I think Shock Troopers 2 is.......

Tarma

Old Man
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better than Shock Troopers!!:eek: :eek: :eek:

I don't understand why ST2 gets so much flak, it's an awesome game! The graphics are fantastic and the animation is tops. Occasional the colour pallette looks a bit off, but by and large I think the graphics are really good.

It kind of reminds me of an early PSX game, and i mean that in a good way, as obviously the PSX is way more adept at showing pre-rendered graphics.

The soundtrack is one of the best I've heard, and fits the game perfectly, and I love the intro :)

Yeah, the slowdown is a bit annoying, but i don't find that it's often enough to really detract too much from the gameplay.

I much prefer the dodge move in ST2 to the one in ST1. I feel as if I have more control over the character.

Sure there are more characters in ST than in 2nd Squad, but each one has something almost totally common with at least one other character, and i just don't miss the team play feature at all.

Don't get me wrong, I still think ST is a damn fine game, although the bosses are a little unimaginative. There's not a lot i can take away from ST other than it looks a little dated now, whereas ST2 looks fresh and modern, with slightly more detail. It's probably the soundtrack that pushes it for me.
The sound in ST is excellent but I find it slightly repetitive.

It's close, it's really close, but I definitly rank ST2 above ST1! :loco:

BBH is gonna go nuts!! :tickled:
 

andsuchisdeath

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I like shock troppers 2 alot. The slow down is a little frequent, but not to distracting like you said. I love the soundtrack as well. The song in the first stage is so happy/ poppy, but it makes me want to induce carnage even more! The game is somehwhat easy, although I certainly cannot beat it with one credit. Never played the original ST, but i heard it does outshine 2.
 

Snooptalian

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I like ST2 alot myself, slowdown and all. I haven't played the first one though since it's MVS only, so I can't make a comparison.
 

chris1

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I like Shock Troopers 2..It a great Game..I just like Shock Troopers 1 better...
 

elbarto

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Tarma said:
It's close, it's really close, but I definitly rank ST2 above ST1! :loco:
You nutter.. proof that too much LoSJ rots the brain ;)

Still, to each their own..

I like ST2, but find myself going back to the first one a lot more.
 

BBH

1cc my ASS!,
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LOL, I'm not going to go nuts... but I do have to comment on all of this ;)

Tarma said:
I don't understand why ST2 gets so much flak, it's an awesome game! The graphics are fantastic and the animation is tops. Occasional the colour pallette looks a bit off, but by and large I think the graphics are really good.

It kind of reminds me of an early PSX game, and i mean that in a good way, as obviously the PSX is way more adept at showing pre-rendered graphics.

The animation is smooooooooth, but the rendered graphics ARE somewhat ugly. I much prefer the traditional hand-drawn artwork found in ST1. Animation is definitely better in 2nd Squad though.

The soundtrack is one of the best I've heard, and fits the game perfectly, and I love the intro :)

2nd Squad has some awesome music, but it's still a notch below part 1. You just can't top that funky-ass boss theme from Shock Troopers 1, you just can't. Experiencing Shock Troopers through headphones on a 6-slot MVS is what got me hooked on the game in the first place. :D

Yeah, the slowdown is a bit annoying, but i don't find that it's often enough to really detract too much from the gameplay.

The slowdown doesn't bother me either, it's a godsend on the last boss.

I much prefer the dodge move in ST2 to the one in ST1. I feel as if I have more control over the character.

Well, jumping in 2nd Squad has a good side and a bad side compared to rolling in part 1. The good thing about jumping is that you have full control over it and can move around whereever, it's basically free invincibility, unlike rolling which locked you in one direction. The bad thing about jumping is that it doesn't move you around any faster. Rolling in part 1 actually moved your character along faster than regular walking, so it became immensely useful for slow characters or situations where you needed to get across the screen quickly. Roll roll roll!

By the way, why the fuck did they switch the functions of the B and C buttons for the English versions? If you set the language to Japanese, the B button becomes jump and C button becomes special weapon, just like it was in Shock Troopers 1. So I usually leave it in Japanese mode on my MVS, I've seen all the Engrish quotes anyway. :) "I hate to jam with ham dancers.".... what?

Sure there are more characters in ST than in 2nd Squad, but each one has something almost totally common with at least one other character, and i just don't miss the team play feature at all.

Well, constructing a well-balanced team that worked great for a route in part 1 was a lot of fun. It added a lot of variety to the game. The characters in 2nd Squad do get vastly different main shots and all that, but the problem is... two of the characters are good and well-suited for one-credit play (Leon and Toy), one is fairly bad but not useless (Lulu), and one is complete garbage and sucks in nearly every way possible except for the big boobage factor (Angel).

Why do Leon and Toy get special weapons that destroy all the bullets on the screen? I mean that's just weird.

Don't get me wrong, I still think ST is a damn fine game, although the bosses are a little unimaginative. There's not a lot i can take away from ST other than it looks a little dated now, whereas ST2 looks fresh and modern, with slightly more detail.

That is true, the bosses are generic and repeated a lot throughout the game. I guess they couldn't be bothered to make 17 unique bosses, where as 2nd Squad only has to worry about 7...

ST will never be "dated" to me because great gameplay never grows old. Period.

It's probably the soundtrack that pushes it for me
The sound in ST is excellent but I find it slightly repetitive.

What do you find to be repetitive about the sound? The only thing I can think of is that the music from the first level is recycled for the next-to-last level. But it's a great tune, so what the hell, bring it back. I love every single track of music in Shock Troopers 1 except for one dull tune that has practically nothing going on. Everything else is top-notch all the way. That perfect character select/map screen music just pumps me up so much... and the aforementioned odd yet strangely kickass boss music. Everything from that game will always stick out in my mind. 2nd Squad does have some bitchin' tunes though, my favorites are the ones from Stages 1, 4, and 5, and the boss music for the 1st and 4th bosses (OMG, recycling!!!). All of 2 and 3 are pretty.... ehh. So it just doesn't all come together as well for me.

And hey, I do admit that there are some things I love about 2nd Squad that I would have loved to see in part 1. Among them:

-rising bonus multipliers for consecutive close-range kills. Absolutely brilliant!! Too bad it becomes waaaaay too risky to play for score in this way all the time because of the retarded inflated damage... (see below)
-vehicles. Since they also award up to x6 times the regular point value, it makes using them efficiently important for score purposes too.
-a better system for handling bombs/special weapons. There are frequent pickups that will give an extra 1 or 2, which encourages use of bombs more often. It works a lot better than ST1's system in which you can only pick up 10 or 15 all at once, and they're always in designated spots in the levels, getting one from a close-range kill is incredibly freakin rare (it does happen, but almost never)
-level bonuses for life left over, bomb stock, "no miss" bonus, etc.
-the end-of-game analysis and military ranking. That's neat!

What I DON'T like about 2nd Squad compared to part 1:

-the inflated damage. One hit from pretty much anything wipes out half the lifebar. That's a bit excessive, huh? This wouldn't be that big a deal, IF......
-........life-ups weren't so uncommon. They are never given out at designated points in the level, you can ONLY get them through close-range/bomb kills. And the odds of it happening aren't too good. There are many instances in which I've gone through an entire level getting close-range kills on nearly every soldier I come across, and no life-ups ever appear. And on the rare occasion you actually get one, it's only going to restore about 20-25% of the bar. In other words, you need two or three of these rare items just to recover damage from ONE enemy attack. That's insane!
-on a related note, your lifebar getting replaced by the weapon bar when you pick up a weapon like the charge shot or boomerang is just........... weird. It's like you're pretty much invincible during this time, you can take a hit and only lose weapon energy instead of life. It's a strange system that just doesn't make sense. And of course, all life-up items you may pick up during this time are replaced by items that restore weapon bar instead. That's such a horrible feeling, picking up a secondary weapon when you have a low life bar, and then seeing you blew your chance to get a life-up because you got one that restored weapon bar instead. (and you're going to use that up eventually.)
-the decrease in characters hurts. I love Team Play in ST1, and as mentioned before the character balance is screwed, plain and simple.
-Only 7 stages total (two alternate routes that change Stages 2 and 3), compared to the 17 in ST1. Although to be fair, the levels are a bit longer and the game does take roughly the same amount of time to finish.

Those are the main things, besides the strange rendered graphics and the slightly-worse-yet-still-damn-good soundtrack. It's like I've said before, the game is still really good. But it just doesn't compare to part 1. Sorry. ;)
 

Tarma

Old Man
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I don't agree that the graphics are ugly. I think they used some questionable colouring in places that makes certain background objects appear rough.
I think a lot depends on how you're viewing the game. I'm using RGB sacart with a Panasonic TV and the graphics are crisp and clean all round. I'm sure they look pretty naff through RF, but then everything through RF looks naff. I don't about with a cab because I've never seen either ST1 or 2 running in a cab.
The graphics in ST1 are very good, and the animation is first class too. It's hard to find fault with the graphics in ST1, and there's a fair bit of detail in there, but I think they look too 16bit for their own good if that makes any sense. I mean, it way ahead of its old adversary Mercs!! Graphically though, imo ST2 is superior.

The music is ST is acomplished but I don't find it very memorable. Some stages are better than others, but overall I'd say it was average for the genre. ST2's soundtrack is superb all the way through. Right from the opening sequence to when you start the game it really sets the tone for what's ahead. I think the intro must now be one of my faves on Neo-Geo, period. Just love the narrator, the music and the anime graphics :D

BTW, using the a modded AES connected to my stereo, just to complete the arcade experience! :)

Hmmn, nope I prefer the jump dodge to the roll dodge... certainly from a novices pov. Maybe when you reach go like status like yourself, then it's roll, roll, roll!!

I definitly agree with the team view. For ST you definitly need a well balanced team. The gameplay and the way the game is set out is more suited to the team option of ST. I just can't see the team option working with ST2, but then I don't miss it either.

I think if you're looking for a challenge then definitly go with Angel. Her shot power is pretty good, but her defence is shite. I found Leon and Toy to be pretty good on defence. I've certainly not found any shots that drain off most of my energy bar... except for when you fight the DIC building and it shoots than fucking laser at you.
Not bothered with Lulu yet...

The vechiles are brill, I really like them, and they're something that really should have been in ST1 to be honest... but we can't have everything, eh? ;)

Because the team play mode has been axed, and I have reservations it would work with ST2's mechanics, then the four soldiers provided are sufficient. All have varying strengths and weaknesses, and neither are really similar to each other.

I like the graphics. Like I said they're crisp and smooth. I don't know why so many people have hang ups about prerendered graphics on the Neo. Ragnagard, ST2 and PI2 all get knocked because of this, yet I think they all look pretty damn cool, especially ST2 and Ragnagard. If there was a ST3, I'd definitly want the graphic style of ST2 and not the sprites of ST1. Sorry.

As for gameplay, don't get me wrong fella, I didn't mean to imply that ST1's gameplay is dated, by no means is it, but the graphics look dated for the genre despite their quality.

As I said, it's a close call, but for me ST2 just edges it, but they're still both top notch games that I highly recommend any Neo owner to own, and any fan to go out and play :)
 

Sythe

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I am all about Shock Troopers 2. I personally think that it is better then the first one, but that is based more on the fact that I got to play ST2 with someone else at the arcade here in DE, while I have only gotten to play ST 1 player. Both are really good games, but I could never get into them as much as the metal slug series.
 

FeelGood

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in one word, let me complete explain the problem that everyone eventually has with STSS:

"Oh...."

"Oh.Oh.Oh.Oh.Oh.Oh...."
"Oh.Oh.Oh..."
"Oh.Oh.Oh.Oh.Oh.Oh.Oh.Oh....Oh."

forgive me for stating that one word over and over, but to those that have played the game, you know exactly what I'm talking about.
 

Tarma

Old Man
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EvilWasabi said:
in one word, let me complete explain the problem that everyone eventually has with STSS:

"Oh...."

"Oh.Oh.Oh.Oh.Oh.Oh...."
"Oh.Oh.Oh..."
"Oh.Oh.Oh.Oh.Oh.Oh.Oh.Oh....Oh."

forgive me for stating that one word over and over, but to those that have played the game, you know exactly what I'm talking about.

I just think that feature is funny :)

Makes me laugh anyway... guess I'm too busy boping to the music than listen to the sound effects :D
 

Amano Jacu

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Sorry, I love ST1 but I hate ST2, I couldn't stand playing it so I traded it.

And yes, the "Oh" were annoying :annoyed:
 

SuperPang

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I actually just got ST2nd today. I was really looking forward to it as I absolutely love ST1 but it left me feeling a bit ........'meh'
I haven't played it right through yet but so far the gameplay doesn't seem quite there, the graphics are a mixed bag and the sound effects are frankly awful. The slowdown is a bit annoying too. And I also prefer the original roll.
Other than that little lot, i'd say it's a pretty good game. Using vehicles is cool, the levels are good and the Engrish is fun. It's just a bit disappointing because the first game is a classic.
 

SuperPang

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Oh, and one question, can you save? I didn't seem to get the option when I didn't continue. Could be my memory card.
 

Liquid Snake

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BBH is right. ST 1 is far superior than ST2.

I still keep ST1 conversion in hand but sold ST2 not long ago.

BBH, you can get a degree in video game :D

But I still believe MERCS is "better" than ST1, especially the smart bomb thing ;)
 
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I would love to try ST2. I just got ST1 this week, and I am in love:D ...BBH gave such compelling arguments over time on Shock Troopers that I just had to get it eventually. Being a MERCS fan myself, some of my favorite threads here were the classic MERCS vs. Shock Troopers battles between BBH and Liquid Snake...Now I can compare them myself.

I wish I really understood what 'pre-rendered' meant regarding ST2's character graphics...when its 2-d, how do you tell whats hand drawn and pre-rendered? I guess if I had both games I could see for myself, maybe I'll pick up ST2 next year.
 

MilkManX

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I picked up ST2 this week also. It is pretty good but not as good as the first. My only big complaint is that in 2 player mode it slows way way down.
 

Tarma

Old Man
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SuperPang said:
Oh, and one question, can you save? I didn't seem to get the option when I didn't continue. Could be my memory card.

I don't remember a memory card save being present in ST1 either. more fun playing from scratch anyways :D

BTW - STSS = :buttrock: :buttrock: :buttrock:
 

BBH

1cc my ASS!,
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Liquid Snake said:
But I still believe MERCS is "better" than ST1, especially the smart bomb thing ;)

Oh no, here we go again!!! :loco: :loco: :make_fac: :p
 

alec

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My shock troopers 2 cart is coming from MD Games next week. I can't wait, I loved the first.
 

NeoDragoN

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ST2 is good but i think having the ST name attached to it is its downfall. If it was its own game it'd get more positive comments instead of "its good but not as good as ST1" :smirk:
 

Tarma

Old Man
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NeoDragoN said:
ST2 is good but i think having the ST name attached to it is its downfall. If it was its own game it'd get more positive comments instead of "its good but not as good as ST1" :smirk:

i disagree.

Shock Troopers deserved a sequel.

It needed to be different to be fresh (and a little more removed from Mercs).

It needed to be just as good or better.

Saurus delivered.

End of story. :glee:
 

NeoDragoN

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Tarma said:
i disagree.

Shock Troopers deserved a sequel.

It needed to be different to be fresh (and a little more removed from Mercs).

It needed to be just as good or better.

Saurus delivered.

End of story. :glee:

Yeah but your opinions don't matter....:glee:
 
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