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the roker said:Link
Its actually one of the most positive reviews I've read about the game. It even calls it *gasp* fast.
Either these guys don't know what they're talking about or they might be talking about the game most of us anticiapated SVC would be.
Force said:I don't ever remember anyone every saying it was a slow game, except for some scrubs.
Oh BTW, roker, are you getting SVC home cart? We live right by each other, so need to meet up and play for a bit, after I've had a little time to practice, of course.
Matt
Although the SNK side didn't receive any major graphical updates (the majority of the characters are taken from King of Fighters), all of the Capcom characters have been completely redrawn and look edgier than before. Dhalsim's limbs actually look like rubber when he extends them forward for an attack. More importantly than that, all of the characters have the same visual style, unlike what Capcom did with Capcom vs. SNK by mixing various sprites together in one game. This creates a much more cohesive and uniform look to the game, which will please gamers who are tired of looking at Guile's 5-year-old sprite from Street Fighter Alpha 3.
The first thing we noticed about SvC's gameplay is that feels like a true mixture of SNK and Capcom game styles without the fussy "grooves" you had to pick in the earlier collaborations. Aside from the fact that you now have two life bars as opposed to one, much of the game will feel old hat to seasoned 2D veterans. However, there are a few features that have been left out of the game that fans of both companies might be angry over. SNK fans may cry foul when they learn that you can't roll through an attack in this game, and Capcom fans will do likewise if they try to airblock attacks. Replacing both of these techniques is a new tactic called Guard Cancels.
What is most impressive about SvC is how good the animation is, despite being on the aging Neo-Geo MVS hardware. The good ol' bounce with Mai and Chun-Li is still present, Ryu's clothing still wavers with the wind whenever he wins, and Hugo… what can we say about Hugo? The guy takes up almost the entire height of the screen. It's truly remarkable to see what SNK/Playmore have been able to pump out with this hardware for the better part of a decade. On top of the regular cast of fighters, there are also a deluge of secret characters that can be accessed by inputting secret codes when selecting your characters. Characters such as Goenitz, Zero (from the Megaman series), Demitri (Darkstalkers), Dan, Evil Ken and everyone's favorite bad boy Geese can all be accessed with these secret codes -- and they are extremely potent when used by experienced players.
the roker said:The funny thing, when they bashed the Guile sprite, they forgot that some of those KOF sprites are from KOF 96. They should have just said, "the SNK sprites have a more timeless quality to them than those shitty Alpha anime inspired sprites."
"Ports are ports, you can't beat the real thing"
What do you mean "Real Thing"? You mean, the original is the only "real" version?
Many ports are as good or better than the original. The PSX was a garbage system for sprites... but the PS2 is infinitely better of a system than the Neo Geo, hence it being able to run a game such as Guilty Gear X2 without a hitch
Fluff_Daddy said:I WANT A DREAMCAST PORT!!!!
Underdog said:You and me both. I own the thing for fighters, it'd be nice to get this one too.
Neo use to get good reviews... back when mags still reviewed the games. Hell, even MotW the DC port got a 8/10 (which is only a decent port, not a good port) in EGM. It is not like the Neo use to get crap reviews, they just have not gotten any in like.... too long. I think that people forget every thing earlier than 1 year back sometimes.games91999 said:i do have to say that to finally have a positive review of a snk game is way overdue! it was great to see so many great remarks made about one of the best games i've played.
Well that is because Kof 96 is still the bestThe Roket said:
The funny thing, when they bashed the Guile sprite, they forgot that some of those KOF sprites are from KOF 96.